"checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
"checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
- .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"..
- "label[8.25,2.8;" .. fgettext("Dynamic shadows:") .. "]" ..
- "label[8.25,3.2;" .. fgettext("(game support required)") .. "]" ..
+ .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
+
+ if video_driver == "opengl" then
+ tab_string = tab_string ..
+ "label[8.25,2.8;" .. fgettext("Dynamic shadows:") .. "]" ..
+ "label[8.25,3.2;" .. fgettext("(game support required)") .. "]" ..
"dropdown[8.25,3.7;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
.. getSettingIndex.ShadowMapping() .. "]"
+ else
+ tab_string = tab_string ..
+ "label[8.38,2.7;" .. core.colorize("#888888",
+ fgettext("Dynamic shadows")) .. "]"
+ end
else
tab_string = tab_string ..
"label[8.38,0.7;" .. core.colorize("#888888",
screensize = driver->getScreenSize();
virtual_size = screensize;
+ // disable if unsupported
+ if (g_settings->getBool("enable_dynamic_shadows") && (
+ g_settings->get("video_driver") != "opengl" ||
+ !g_settings->getBool("enable_shaders"))) {
+ g_settings->setBool("enable_dynamic_shadows", false);
+ }
+
if (g_settings->getBool("enable_shaders") &&
g_settings->getBool("enable_dynamic_shadows")) {
shadow_renderer = new ShadowRenderer(device, client);