{
SCRIPTAPI_PRECHECKHEADER
- //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
+ assert(puncher);
int error_handler = PUSH_ERROR_HANDLER(L);
}
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
- objectrefGetOrCreate(L, sao); // killer reference
+ if (sao)
+ objectrefGetOrCreate(L, sao); // sao reference
+ else
+ lua_pushnil(L);
setOriginFromTable(object);
PCALL_RES(lua_pcall(L, 2, 1, error_handler));
v3f pos = checkFloatPos(L, 1);
const char *name = luaL_checkstring(L, 2);
- const char *staticdata = luaL_optstring(L, 3, "");
+ std::string staticdata = readParam<std::string>(L, 3, "");
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata);
int objectid = env->addActiveObject(obj);