local function hive_dig(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
+
if not inv:is_empty("honey") then
return false
end
on_punch = function(pos, node, puncher, pointed_thing)
local health = puncher:get_hp()
puncher:set_hp(health-4)
- end
+ end,
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local to_stack = inv:get_stack(listname, index)
+
+ if listname == "honey" then return 0 end
+ end,
})
minetest.register_abm({
dofile(modpath.."/handlers/registration.lua")
dofile(modpath.."/crafts.lua")
dofile(modpath.."/hive.lua")
-dofile(modpath.."/itemframes.lua")
+dofile(modpath.."/itemframe.lua")
dofile(modpath.."/mailbox.lua")
dofile(modpath.."/rope.lua")
dofile(modpath.."/nodes.lua")
--- /dev/null
+local tmp = {}
+screwdriver = screwdriver or {}
+
+minetest.register_entity("xdecor:f_item", {
+ hp_max = 1,
+ visual = "wielditem",
+ visual_size = {x=.33,y=.33},
+ collisionbox = {0, 0, 0, 0, 0, 0},
+ physical = false,
+ textures = {"air"},
+ on_activate = function(self, staticdata)
+ if tmp.nodename ~= nil and tmp.texture ~= nil then
+ self.nodename = tmp.nodename
+ tmp.nodename = nil
+ self.texture = tmp.texture
+ tmp.texture = nil
+ else
+ if staticdata ~= nil and staticdata ~= "" then
+ local data = staticdata:split(';')
+ if data and data[1] and data[2] then
+ self.nodename = data[1]
+ self.texture = data[2]
+ end
+ end
+ end
+ if self.texture ~= nil then
+ self.object:set_properties({textures={self.texture}})
+ end
+ end,
+ get_staticdata = function(self)
+ if self.nodename ~= nil and self.texture ~= nil then
+ return self.nodename .. ';' .. self.texture
+ end
+ return ""
+ end
+})
+
+local remove_item = function(pos, node)
+ local objs = nil
+ objs = minetest.get_objects_inside_radius(pos, .5)
+
+ if objs then
+ for _, obj in ipairs(objs) do
+ if obj and obj:get_luaentity()
+ and obj:get_luaentity().name == "xdecor:f_item" then
+ obj:remove()
+ end
+ end
+ end
+end
+
+local facedir = {}
+facedir[0] = {x=0, y=0, z=1}
+facedir[1] = {x=1, y=0, z=0}
+facedir[2] = {x=0, y=0, z=-1}
+facedir[3] = {x=-1, y=0, z=0}
+
+local update_item = function(pos, node)
+ remove_item(pos, node)
+ local meta = minetest.get_meta(pos)
+
+ if meta:get_string("item") ~= "" then
+ local posad = facedir[node.param2]
+
+ if not posad then
+ return
+ end
+ pos.x = pos.x + posad.x*6.5/16
+ pos.y = pos.y + posad.y*6.5/16
+ pos.z = pos.z + posad.z*6.5/16
+ tmp.nodename = node.name
+ tmp.texture = ItemStack(meta:get_string("item")):get_name()
+
+ local e = minetest.add_entity(pos, "xdecor:f_item")
+ local yaw = math.pi*2 - node.param2 * math.pi/2
+ e:setyaw(yaw)
+ end
+end
+
+local drop_item = function(pos, node)
+ local meta = minetest.get_meta(pos)
+ if meta:get_string("item") ~= "" then
+ minetest.add_item(pos, meta:get_string("item"))
+ meta:set_string("item", "")
+ end
+ remove_item(pos, node)
+end
+
+xdecor.register("frame", {
+ description = "Item frame",
+ groups = {snappy=3},
+ on_rotate = screwdriver.disallow,
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5}
+ },
+ tiles = {
+ "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
+ "xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"
+ },
+ inventory_image = "xdecor_frame.png",
+ after_place_node = function(pos, placer, itemstack)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", placer:get_player_name())
+ meta:set_string("infotext", "Item frame (owned by "..placer:get_player_name()..")")
+ end,
+ on_rightclick = function(pos, node, clicker, itemstack)
+ if not itemstack then
+ return
+ end
+
+ local meta = minetest.get_meta(pos)
+ if clicker:get_player_name() == meta:get_string("owner") then
+ drop_item(pos, node)
+ local s = itemstack:take_item()
+ meta:set_string("item", s:to_string())
+ update_item(pos, node)
+ end
+
+ return itemstack
+ end,
+ on_punch = function(pos, node, puncher)
+ local meta = minetest.get_meta(pos)
+ if puncher:get_player_name() == meta:get_string("owner") then
+ drop_item(pos, node)
+ end
+ end,
+ can_dig = function(pos, player)
+ local meta = minetest.get_meta(pos)
+ return player:get_player_name() == meta:get_string("owner")
+ end,
+ after_destruct = remove_item
+})
+
+minetest.register_abm({
+ nodenames = {"xdecor:frame"},
+ interval = 15,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ if #minetest.get_objects_inside_radius(pos, 0.5) > 0 then
+ return
+ end
+ update_item(pos, node)
+ end
+})
+++ /dev/null
-local tmp = {}
-screwdriver = screwdriver or {}
-
-minetest.register_entity("xdecor:f_item", {
- hp_max = 1,
- visual = "wielditem",
- visual_size = {x=.33,y=.33},
- collisionbox = {0, 0, 0, 0, 0, 0},
- physical = false,
- textures = {"air"},
- on_activate = function(self, staticdata)
- if tmp.nodename ~= nil and tmp.texture ~= nil then
- self.nodename = tmp.nodename
- tmp.nodename = nil
- self.texture = tmp.texture
- tmp.texture = nil
- else
- if staticdata ~= nil and staticdata ~= "" then
- local data = staticdata:split(';')
- if data and data[1] and data[2] then
- self.nodename = data[1]
- self.texture = data[2]
- end
- end
- end
- if self.texture ~= nil then
- self.object:set_properties({textures={self.texture}})
- end
- end,
- get_staticdata = function(self)
- if self.nodename ~= nil and self.texture ~= nil then
- return self.nodename .. ';' .. self.texture
- end
- return ""
- end
-})
-
-local remove_item = function(pos, node)
- local objs = nil
- objs = minetest.get_objects_inside_radius(pos, .5)
-
- if objs then
- for _, obj in ipairs(objs) do
- if obj and obj:get_luaentity()
- and obj:get_luaentity().name == "xdecor:f_item" then
- obj:remove()
- end
- end
- end
-end
-
-local facedir = {}
-facedir[0] = {x=0, y=0, z=1}
-facedir[1] = {x=1, y=0, z=0}
-facedir[2] = {x=0, y=0, z=-1}
-facedir[3] = {x=-1, y=0, z=0}
-
-local update_item = function(pos, node)
- remove_item(pos, node)
- local meta = minetest.get_meta(pos)
-
- if meta:get_string("item") ~= "" then
- local posad = facedir[node.param2]
-
- if not posad then
- return
- end
- pos.x = pos.x + posad.x*6.5/16
- pos.y = pos.y + posad.y*6.5/16
- pos.z = pos.z + posad.z*6.5/16
- tmp.nodename = node.name
- tmp.texture = ItemStack(meta:get_string("item")):get_name()
-
- local e = minetest.add_entity(pos, "xdecor:f_item")
- local yaw = math.pi*2 - node.param2 * math.pi/2
- e:setyaw(yaw)
- end
-end
-
-local drop_item = function(pos, node)
- local meta = minetest.get_meta(pos)
- if meta:get_string("item") ~= "" then
- minetest.add_item(pos, meta:get_string("item"))
- meta:set_string("item", "")
- end
- remove_item(pos, node)
-end
-
-xdecor.register("frame", {
- description = "Item frame",
- groups = {snappy=3},
- on_rotate = screwdriver.disallow,
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5}
- },
- tiles = {
- "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
- "xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"
- },
- inventory_image = "xdecor_frame.png",
- after_place_node = function(pos, placer, itemstack)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", placer:get_player_name())
- meta:set_string("infotext", "Item frame (owned by "..placer:get_player_name()..")")
- end,
- on_rightclick = function(pos, node, clicker, itemstack)
- if not itemstack then
- return
- end
-
- local meta = minetest.get_meta(pos)
- if clicker:get_player_name() == meta:get_string("owner") then
- drop_item(pos, node)
- local s = itemstack:take_item()
- meta:set_string("item", s:to_string())
- update_item(pos, node)
- end
-
- return itemstack
- end,
- on_punch = function(pos, node, puncher)
- local meta = minetest.get_meta(pos)
- if puncher:get_player_name() == meta:get_string("owner") then
- drop_item(pos, node)
- end
- end,
- can_dig = function(pos, player)
- local meta = minetest.get_meta(pos)
- return player:get_player_name() == meta:get_string("owner")
- end,
- after_destruct = remove_item
-})
-
-minetest.register_abm({
- nodenames = {"xdecor:frame"},
- interval = 15,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- if #minetest.get_objects_inside_radius(pos, 0.5) > 0 then
- return
- end
- update_item(pos, node)
- end
-})
local inv = meta:get_inventory()
if not inv:is_empty("input") or not inv:is_empty("output")
- or not inv:is_empty("fuel") or not inv:is_empty("src") then
+ or not inv:is_empty("fuel") or not inv:is_empty("src") then
return false
end
-
return true
end
+local function xput(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local to_stack = inv:get_stack(listname, index)
+
+ if listname == "output" then
+ return 0
+ else
+ return 99
+ end
+end
+
xdecor.register("worktable", {
description = "Work Table",
groups = {snappy=3},
},
on_construct = xconstruct,
on_receive_fields = xfields,
- can_dig = xdig
+ can_dig = xdig,
+ allow_metadata_inventory_put = xput
})
local function light(mat)