// playSound functions return -1 on failure, otherwise a handle to the
// sound. If name=="", call should be ignored without error.
- virtual int playSound(const std::string &name, bool loop, float volume,
- float fade = 0.0f, float pitch = 1.0f) = 0;
- virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
- float pitch = 1.0f) = 0;
+ virtual int playSound(const SimpleSoundSpec &spec) = 0;
+ virtual int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos) = 0;
virtual void stopSound(int sound) = 0;
virtual bool soundExists(int sound) = 0;
virtual void updateSoundPosition(int sound, v3f pos) = 0;
virtual float getSoundGain(int id) = 0;
virtual void step(float dtime) = 0;
virtual void fadeSound(int sound, float step, float gain) = 0;
-
- int playSound(const SimpleSoundSpec &spec)
- {
- return playSound(spec.name, spec.loop, spec.gain, spec.fade, spec.pitch);
- }
- int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos)
- {
- return playSoundAt(spec.name, spec.loop, spec.gain, pos, spec.pitch);
- }
};
class DummySoundManager : public ISoundManager
{
}
void setListenerGain(float gain) {}
- int playSound(const std::string &name, bool loop, float volume, float fade,
- float pitch)
- {
- return 0;
- }
- int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
- float pitch)
- {
- return 0;
- }
+
+ int playSound(const SimpleSoundSpec &spec) { return -1; }
+ int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos) { return -1; }
void stopSound(int sound) {}
bool soundExists(int sound) { return false; }
void updateSoundPosition(int sound, v3f pos) {}
OnDemandSoundFetcher *m_fetcher;
ALCdevice *m_device;
ALCcontext *m_context;
- int m_next_id;
+ u16 m_last_used_id = 0; // only access within getFreeId() !
std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
std::unordered_map<int, PlayingSound*> m_sounds_playing;
struct FadeState {
OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
m_fetcher(fetcher),
m_device(smg->m_device.get()),
- m_context(smg->m_context.get()),
- m_next_id(1)
+ m_context(smg->m_context.get())
{
infostream << "Audio: Initialized: OpenAL " << std::endl;
}
infostream << "Audio: Deinitialized." << std::endl;
}
+ u16 getFreeId()
+ {
+ u16 startid = m_last_used_id;
+ while (!isFreeId(++m_last_used_id)) {
+ if (m_last_used_id == startid)
+ return 0;
+ }
+
+ return m_last_used_id;
+ }
+
+ inline bool isFreeId(int id) const
+ {
+ return id > 0 && m_sounds_playing.find(id) == m_sounds_playing.end();
+ }
+
void step(float dtime)
{
doFades(dtime);
<< std::endl;
assert(buf);
PlayingSound *sound = new PlayingSound;
- assert(sound);
+
warn_if_error(alGetError(), "before createPlayingSoundAt");
alGenSources(1, &sound->source_id);
alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
{
assert(buf);
PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
- if(!sound)
+ if (!sound)
return -1;
- int id = m_next_id++;
- m_sounds_playing[id] = sound;
- return id;
- }
- int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
- float pitch)
- {
- assert(buf);
- PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
- if(!sound)
- return -1;
- int id = m_next_id++;
- m_sounds_playing[id] = sound;
- return id;
+ int handle = getFreeId();
+ m_sounds_playing[handle] = sound;
+ return handle;
}
void deleteSound(int id)
{
- std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
+ auto i = m_sounds_playing.find(id);
if(i == m_sounds_playing.end())
return;
PlayingSound *sound = i->second;
alListenerf(AL_GAIN, gain);
}
- int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
+ int playSound(const SimpleSoundSpec &spec)
{
maintain();
- if (name.empty())
+ if (spec.name.empty())
return 0;
- SoundBuffer *buf = getFetchBuffer(name);
+ SoundBuffer *buf = getFetchBuffer(spec.name);
if(!buf){
- infostream << "OpenALSoundManager: \"" << name << "\" not found."
+ infostream << "OpenALSoundManager: \"" << spec.name << "\" not found."
<< std::endl;
return -1;
}
+
int handle = -1;
- if (fade > 0) {
- handle = playSoundRaw(buf, loop, 0.0f, pitch);
- fadeSound(handle, fade, volume);
+ if (spec.fade > 0) {
+ handle = playSoundRaw(buf, spec.loop, 0.0f, spec.pitch);
+ fadeSound(handle, spec.fade, spec.gain);
} else {
- handle = playSoundRaw(buf, loop, volume, pitch);
+ handle = playSoundRaw(buf, spec.loop, spec.gain, spec.pitch);
}
return handle;
}
- int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
+ int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos)
{
maintain();
- if (name.empty())
+ if (spec.name.empty())
return 0;
- SoundBuffer *buf = getFetchBuffer(name);
- if(!buf){
- infostream << "OpenALSoundManager: \"" << name << "\" not found."
+ SoundBuffer *buf = getFetchBuffer(spec.name);
+ if (!buf) {
+ infostream << "OpenALSoundManager: \"" << spec.name << "\" not found."
<< std::endl;
return -1;
}
- return playSoundRawAt(buf, loop, volume, pos, pitch);
+
+ PlayingSound *sound = createPlayingSoundAt(buf, spec.loop, spec.gain, pos, spec.pitch);
+ if (!sound)
+ return -1;
+ int handle = getFreeId();
+ m_sounds_playing[handle] = sound;
+ return handle;
}
void stopSound(int sound)
void fadeSound(int soundid, float step, float gain)
{
// Ignore the command if step isn't valid.
- if (step == 0)
+ if (step == 0 || soundid < 0)
return;
+
float current_gain = getSoundGain(soundid);
step = gain - current_gain > 0 ? abs(step) : -abs(step);
if (m_sounds_fading.find(soundid) != m_sounds_fading.end()) {
if ((s.ftype == f_TabHeader) &&
(s.fid == event.GUIEvent.Caller->getID())) {
if (!s.sound.empty() && m_sound_manager)
- m_sound_manager->playSound(s.sound, false, 1.0f);
+ m_sound_manager->playSound(SimpleSoundSpec(s.sound, false, 1.0f));
s.send = true;
acceptInput();
s.send = false;
if (s.ftype == f_Button || s.ftype == f_CheckBox) {
if (!s.sound.empty() && m_sound_manager)
- m_sound_manager->playSound(s.sound, false, 1.0f);
+ m_sound_manager->playSound(SimpleSoundSpec(s.sound, false, 1.0f));
s.send = true;
if (s.is_exit) {
}
}
if (!s.sound.empty() && m_sound_manager)
- m_sound_manager->playSound(s.sound, false, 1.0f);
+ m_sound_manager->playSound(SimpleSoundSpec(s.sound, false, 1.0f));
s.send = true;
acceptInput(quit_mode_no);
s.fdefault = L"";
} else if (s.ftype == f_Unknown || s.ftype == f_HyperText) {
if (!s.sound.empty() && m_sound_manager)
- m_sound_manager->playSound(s.sound, false, 1.0f);
+ m_sound_manager->playSound(SimpleSoundSpec(s.sound, false, 1.0f));
s.send = true;
acceptInput();
s.send = false;
s32 server_id;
SimpleSoundSpec spec;
- u8 type; // 0=local, 1=positional, 2=object
+ SoundLocation type; // 0=local, 1=positional, 2=object
v3f pos;
u16 object_id;
bool ephemeral = false;
- *pkt >> server_id >> spec.name >> spec.gain >> type >> pos >> object_id >> spec.loop;
+ *pkt >> server_id >> spec.name >> spec.gain >> (u8 &)type >> pos >> object_id >> spec.loop;
try {
*pkt >> spec.fade;
// Start playing
int client_id = -1;
switch(type) {
- case 0: // local
- client_id = m_sound->playSound(spec);
- break;
- case 1: // positional
- client_id = m_sound->playSoundAt(spec, pos);
- break;
- case 2:
- { // object
+ case SoundLocation::Local:
+ client_id = m_sound->playSound(spec);
+ break;
+ case SoundLocation::Position:
+ client_id = m_sound->playSoundAt(spec, pos);
+ break;
+ case SoundLocation::Object:
+ {
ClientActiveObject *cao = m_env.getActiveObject(object_id);
if (cao)
pos = cao->getPosition();
client_id = m_sound->playSoundAt(spec, pos);
break;
}
- default:
- break;
}
if (client_id != -1) {
if(!lua_isnil(L, -1)){
v3f p = read_v3f(L, -1)*BS;
params.pos = p;
- params.type = ServerPlayingSound::SSP_POSITIONAL;
+ params.type = SoundLocation::Position;
}
lua_pop(L, 1);
lua_getfield(L, index, "object");
ServerActiveObject *sao = ObjectRef::getobject(ref);
if(sao){
params.object = sao->getId();
- params.type = ServerPlayingSound::SSP_OBJECT;
+ params.type = SoundLocation::Object;
}
}
lua_pop(L, 1);
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
+ SoundLocation type = SoundLocation::Local;
float gain = 1.0f;
- float pitch = 1.0f;
- bool looped = false;
- s32 handle;
+ v3f position;
if (lua_istable(L, 2)) {
getfloatfield(L, 2, "gain", gain);
- getfloatfield(L, 2, "pitch", pitch);
- getboolfield(L, 2, "loop", looped);
+ getfloatfield(L, 2, "pitch", spec.pitch);
+ getboolfield(L, 2, "loop", spec.loop);
lua_getfield(L, 2, "pos");
if (!lua_isnil(L, -1)) {
- v3f pos = read_v3f(L, -1) * BS;
+ position = read_v3f(L, -1) * BS;
+ type = SoundLocation::Position;
lua_pop(L, 1);
- handle = sound->playSoundAt(
- spec.name, looped, gain * spec.gain, pos, pitch);
- lua_pushinteger(L, handle);
- return 1;
}
}
- handle = sound->playSound(spec.name, looped, gain * spec.gain, spec.fade, pitch);
- lua_pushinteger(L, handle);
+ spec.gain *= gain;
+ s32 handle;
+ if (type == SoundLocation::Local)
+ handle = sound->playSound(spec);
+ else
+ handle = sound->playSoundAt(spec, position);
+
+ lua_pushinteger(L, handle);
return 1;
}
v3f ServerPlayingSound::getPos(ServerEnvironment *env, bool *pos_exists) const
{
- if(pos_exists) *pos_exists = false;
- switch(type){
- case SSP_LOCAL:
+ if (pos_exists)
+ *pos_exists = false;
+
+ switch (type ){
+ case SoundLocation::Local:
return v3f(0,0,0);
- case SSP_POSITIONAL:
- if(pos_exists) *pos_exists = true;
+ case SoundLocation::Position:
+ if (pos_exists)
+ *pos_exists = true;
return pos;
- case SSP_OBJECT: {
- if(object == 0)
- return v3f(0,0,0);
- ServerActiveObject *sao = env->getActiveObject(object);
- if(!sao)
- return v3f(0,0,0);
- if(pos_exists) *pos_exists = true;
- return sao->getBasePosition(); }
+ case SoundLocation::Object:
+ {
+ if (object == 0)
+ return v3f(0,0,0);
+ ServerActiveObject *sao = env->getActiveObject(object);
+ if (!sao)
+ return v3f(0,0,0);
+ if (pos_exists)
+ *pos_exists = true;
+ return sao->getBasePosition();
+ }
}
return v3f(0,0,0);
}
{
// Find out initial position of sound
bool pos_exists = false;
- v3f pos = params.getPos(m_env, &pos_exists);
+ const v3f pos = params.getPos(m_env, &pos_exists);
// If position is not found while it should be, cancel sound
- if(pos_exists != (params.type != ServerPlayingSound::SSP_LOCAL))
+ if(pos_exists != (params.type != SoundLocation::Local))
return -1;
// Filter destination clients
// Combines the pure sound (SimpleSoundSpec) with positional information
struct ServerPlayingSound
{
- enum Type {
- SSP_LOCAL,
- SSP_POSITIONAL,
- SSP_OBJECT
- } type = SSP_LOCAL;
+ SoundLocation type = SoundLocation::Local;
float gain = 1.0f; // for amplification of the base sound
float max_hear_distance = 32 * BS;
float pitch = 1.0f;
bool loop = false;
};
+
+
+// The order must not be changed. This is sent over the network.
+enum class SoundLocation : u8 {
+ Local,
+ Position,
+ Object
+};