worldedit = worldedit or {}\r
-local minetest = minetest --local copy of global\r
+local minetest = minetest -- local copy of global\r
\r
---modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions\r
+-- Copies and modifies positions `pos1` and `pos2` so that each component of\r
+-- `pos1` is less than or equal to the corresponding component of `pos2`.\r
+-- Returns the new positions.\r
worldedit.sort_pos = function(pos1, pos2)\r
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}\r
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}\r
return pos1, pos2\r
end\r
\r
---executes `code` as a Lua chunk in the global namespace, returning an error if the code fails or nil otherwise\r
+-- Executes `code` as a Lua chunk in the global namespace,\r
+-- returning an error if the code fails, or nil otherwise.\r
worldedit.lua = function(code)\r
- local operation, message = loadstring(code)\r
- if operation == nil then --code parsing failed\r
- return message\r
+ local func, err = loadstring(code)\r
+ if not func then -- Syntax error\r
+ return err\r
end\r
- local status, message = pcall(operation)\r
- if status == nil then --operation failed\r
- return message\r
+ local good, err = pcall(operation)\r
+ if not good then -- Runtime error\r
+ return err\r
end\r
return nil\r
end\r
\r
---executes `code` as a Lua chunk in the global namespace with the variable pos available, for each node in a region defined by positions `pos1` and `pos2`, returning an error if the code fails or nil otherwise\r
+-- Executes `code` as a Lua chunk in the global namespace with the variable\r
+-- pos available, for each node in a region defined by positions `pos1` and\r
+-- `pos2`, returning an error if the code fails, or nil otherwise\r
worldedit.luatransform = function(pos1, pos2, code)\r
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
+ pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
\r
- local factory, message = loadstring("return function(pos) " .. code .. " end")\r
- if factory == nil then --code parsing failed\r
- return message\r
+ local factory, err = loadstring("return function(pos) " .. code .. " end")\r
+ if not factory then -- Syntax error\r
+ return err\r
end\r
- local operation = factory()\r
+ local func = factory()\r
\r
- --make area stay loaded\r
+ -- Keep area loaded\r
local manip = minetest.get_voxel_manip()\r
manip:read_from_map(pos1, pos2)\r
\r
while pos.y <= pos2.y do\r
pos.z = pos1.z\r
while pos.z <= pos2.z do\r
- local status, message = pcall(operation, pos)\r
- if status == nil then --operation failed\r
- return message\r
+ local good, err = pcall(func, pos)\r
+ if not good then -- Runtime error\r
+ return err\r
end\r
pos.z = pos.z + 1\r
end\r
pos.x = pos.x + 1\r
end\r
return nil\r
-end
\ No newline at end of file
+end\r
+\r
worldedit = worldedit or {}\r
local minetest = minetest --local copy of global\r
\r
---modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions\r
+-- Copies and modifies positions `pos1` and `pos2` so that each component of\r
+-- `pos1` is less than or equal to the corresponding component of `pos2`.\r
+-- Returns the new positions.\r
worldedit.sort_pos = function(pos1, pos2)\r
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}\r
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}\r