The current `f32|f64.to_degrees` implementation uses a division to calculate 180/π, which causes a loss of precision. Using a constant is still not perfect (implementing a maximally-precise algorithm would come with a high performance cost), but improves precision with a minimal change.
/// Converts to degrees, assuming the number is in radians.
#[inline]
fn to_degrees(self) -> f32 {
- self * (180.0f32 / consts::PI)
+ // Use a constant for better precision.
+ const PIS_IN_180: f32 = 57.2957795130823208767981548141051703_f32;
+ self * PIS_IN_180
}
/// Converts to radians, assuming the number is in degrees.
/// Converts to degrees, assuming the number is in radians.
#[inline]
fn to_degrees(self) -> f64 {
+ // The division here is correctly rounded with respect to the true
+ // value of 180/π. (This differs from f32, where a constant must be
+ // used to ensure a correctly rounded result.)
self * (180.0f64 / consts::PI)
}
assert!(nan.to_degrees().is_nan());
assert_eq!(inf.to_degrees(), inf);
assert_eq!(neg_inf.to_degrees(), neg_inf);
+ assert_eq!(1_f32.to_degrees(), 57.2957795130823208767981548141051703);
}
#[test]