\r
Set the current WorldEdit region to <node>.\r
\r
+ //set air\r
//set cactus\r
//set Bronze Block\r
//set mesecons:wire_00000000_off\r
\r
Replace all instances of <search node> with <replace node> in the current WorldEdit region.\r
\r
- //replace Cobblestone cactus\r
+ //replace Cobblestone air\r
//replace lightstone_blue glass\r
//replace dirt Bronze Block\r
//replace mesecons:wire_00000000_off flowers:flower_tulip\r
\r
Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.\r
\r
- //replaceinverse Cobblestone cactus\r
+ //replaceinverse Cobblestone air\r
//replaceinverse flowers:flower_waterlily glass\r
//replaceinverse dirt Bronze Block\r
//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip\r
Finally, by full name - the unambiguous identifier of the node, prefixes and all. This is case sensitive and includes values such as "default:stone" and "mesecons:wire_00000000_off".
+The node name "air" can be used anywhere a normal node name can, and acts as a blank node. This is useful for clearing or removing nodes. For example, `//set air` would remove all the nodes in the current WorldEdit region. Similarly, `//sphere 10 air`, when WorldEdit position 1 underground, would dig a large sphere out of the ground.
+
Regions
-------
Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.