-- default metal sign, if defined
-if minetest.registered_nodes["default:sign_wall_steel"] then
- minetest.register_node(":"..default_sign_metal, {
- description = S("Sign"),
- inventory_image = default_sign_metal_image,
- wield_image = default_sign_metal_image,
- node_placement_prediction = "",
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "wallmounted",
- drawtype = "nodebox",
- node_box = signs_lib.regular_wall_sign_model.nodebox,
- tiles = {"signs_wall_sign_metal.png"},
- groups = sign_groups,
-
- on_place = function(itemstack, placer, pointed_thing)
- return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
- end,
- on_construct = function(pos)
- signs_lib.construct_sign(pos)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- signs_lib.receive_fields(pos, formname, fields, sender)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- on_rotate = signs_lib.wallmounted_rotate
- })
-end
+minetest.register_node(":"..default_sign_metal, {
+ description = S("Sign"),
+ inventory_image = default_sign_metal_image,
+ wield_image = default_sign_metal_image,
+ node_placement_prediction = "",
+ sunlight_propagates = true,
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ drawtype = "nodebox",
+ node_box = signs_lib.regular_wall_sign_model.nodebox,
+ tiles = {"signs_wall_sign_metal.png"},
+ groups = sign_groups,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
+ end,
+ on_construct = function(pos)
+ signs_lib.construct_sign(pos)
+ end,
+ on_destruct = function(pos)
+ signs_lib.destruct_sign(pos)
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ local pname = sender:get_player_name() or ""
+ if pname ~= owner and pname ~= minetest.settings:get("name")
+ and not minetest.check_player_privs(pname, {sign_editor=true}) then
+ return
+ end
+ signs_lib.receive_fields(pos, formname, fields, sender, true)
+ end,
+ on_punch = function(pos, node, puncher)
+ signs_lib.update_sign(pos,nil,nil,node)
+ end,
+ on_rotate = function(pos, node, user, mode)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ if owner == user:get_player_name() then
+ signs_lib.wallmounted_rotate(pos, node, user, mode)
+ else
+ return false
+ end
+ end
+})
+
-- metal, colored signs
if enable_colored_metal_signs then