int ModApiMainMenu::l_create_dir(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
- if (ModApiMainMenu::isMinetestPath(path)) {
+ if (ModApiMainMenu::mayModifyPath(path)) {
lua_pushboolean(L, fs::CreateAllDirs(path));
return 1;
}
std::string absolute_path = fs::RemoveRelativePathComponents(path);
- if (ModApiMainMenu::isMinetestPath(absolute_path)) {
+ if (ModApiMainMenu::mayModifyPath(absolute_path)) {
lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
return 1;
}
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
std::string absolute_source = fs::RemoveRelativePathComponents(source);
- if ((ModApiMainMenu::isMinetestPath(absolute_destination))) {
+ if ((ModApiMainMenu::mayModifyPath(absolute_destination))) {
bool retval = fs::CopyDir(absolute_source,absolute_destination);
if (retval && (!keep_source)) {
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
- if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
+ if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
fs::CreateAllDirs(absolute_destination);
io::IFileSystem *fs = RenderingEngine::get_filesystem();
}
/******************************************************************************/
-bool ModApiMainMenu::isMinetestPath(std::string path)
+bool ModApiMainMenu::mayModifyPath(const std::string &path)
{
- if (fs::PathStartsWith(path,fs::TempPath()))
+ if (fs::PathStartsWith(path, fs::TempPath()))
return true;
- /* games */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games")))
+ if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "games")))
return true;
- /* mods */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
+ if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "mods")))
return true;
- /* mods */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "textures")))
+ if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "textures")))
return true;
- /* worlds */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds")))
+ if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "worlds")))
return true;
-
return false;
}
//check path
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
- if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
+ if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
if (GUIEngine::downloadFile(url,absolute_destination)) {
lua_pushboolean(L,true);
return 1;
static int getBoolData(lua_State *L, std::string name,bool& valid);
/**
- * check if a path is within some of minetests folders
+ * Checks if a path may be modified. Paths in the temp directory or the user
+ * games, mods, textures, or worlds directories may be modified.
* @param path path to check
- * @return true/false
+ * @return true if the path may be modified
*/
- static bool isMinetestPath(std::string path);
+ static bool mayModifyPath(const std::string &path);
//api calls