]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
ServerMap saving: cleanups (#6274)
authorLoïc Blot <nerzhul@users.noreply.github.com>
Sat, 19 Aug 2017 09:29:46 +0000 (11:29 +0200)
committerGitHub <noreply@github.com>
Sat, 19 Aug 2017 09:29:46 +0000 (11:29 +0200)
* remove sector meta loading/saving from files which targets dead code (differs_from_disk is always empty)
* this remove empty ServerMapSector and ClientMapSector, remove MapSector childs

src/clientmap.cpp
src/map.cpp
src/map.h
src/mapsector.cpp
src/mapsector.h

index 9c4d70f7d605ef79a7dba8f68e032f7790f58721..3c9a6c7f46b70625b9f33a8b3e43d0a00f995827 100644 (file)
@@ -64,20 +64,14 @@ MapSector * ClientMap::emergeSector(v2s16 p2d)
 {
        DSTACK(FUNCTION_NAME);
        // Check that it doesn't exist already
-       try{
+       try {
                return getSectorNoGenerate(p2d);
-       }
-       catch(InvalidPositionException &e)
-       {
+       } catch(InvalidPositionException &e) {
        }
 
        // Create a sector
-       ClientMapSector *sector = new ClientMapSector(this, p2d, m_gamedef);
-
-       {
-               //MutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-               m_sectors[p2d] = sector;
-       }
+       MapSector *sector = new MapSector(this, p2d, m_gamedef);
+       m_sectors[p2d] = sector;
 
        return sector;
 }
index 88c32bbd8fc10045091000d7d74b7da5c28d794c..a12bbe54ca867870094acb67b026bb46c537e3a8 100644 (file)
@@ -1211,14 +1211,6 @@ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
                infostream<<"Please remove the map or fix it."<<std::endl;
                warningstream<<"Map saving will be disabled."<<std::endl;
        }
-
-       infostream<<"Initializing new map."<<std::endl;
-
-       // Create zero sector
-       emergeSector(v2s16(0,0));
-
-       // Initially write whole map
-       save(MOD_STATE_CLEAN);
 }
 
 ServerMap::~ServerMap()
@@ -1227,15 +1219,12 @@ ServerMap::~ServerMap()
 
        try
        {
-               if(m_map_saving_enabled)
-               {
+               if (m_map_saving_enabled) {
                        // Save only changed parts
                        save(MOD_STATE_WRITE_AT_UNLOAD);
-                       infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl;
-               }
-               else
-               {
-                       infostream<<"ServerMap: Map not saved"<<std::endl;
+                       infostream << "ServerMap: Saved map to " << m_savedir << std::endl;
+               } else {
+                       infostream << "ServerMap: Map not saved" << std::endl;
                }
        }
        catch(std::exception &e)
@@ -1328,7 +1317,7 @@ bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
        for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
                v2s16 sectorpos(x, z);
                // Sector metadata is loaded from disk if not already loaded.
-               ServerMapSector *sector = createSector(sectorpos);
+               MapSector *sector = createSector(sectorpos);
                FATAL_ERROR_IF(sector == NULL, "createSector() failed");
 
                for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
@@ -1442,7 +1431,7 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
        //save(MOD_STATE_WRITE_AT_UNLOAD);
 }
 
-ServerMapSector *ServerMap::createSector(v2s16 p2d)
+MapSector *ServerMap::createSector(v2s16 p2d)
 {
        DSTACKF("%s: p2d=(%d,%d)",
                        FUNCTION_NAME,
@@ -1451,31 +1440,10 @@ ServerMapSector *ServerMap::createSector(v2s16 p2d)
        /*
                Check if it exists already in memory
        */
-       ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
-       if(sector != NULL)
+       MapSector *sector = getSectorNoGenerateNoEx(p2d);
+       if (sector)
                return sector;
 
-       /*
-               Try to load it from disk (with blocks)
-       */
-       //if(loadSectorFull(p2d) == true)
-
-       /*
-               Try to load metadata from disk
-       */
-#if 0
-       if(loadSectorMeta(p2d) == true)
-       {
-               ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
-               if(sector == NULL)
-               {
-                       infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
-                       throw InvalidPositionException("");
-               }
-               return sector;
-       }
-#endif
-
        /*
                Do not create over max mapgen limit
        */
@@ -1490,7 +1458,7 @@ ServerMapSector *ServerMap::createSector(v2s16 p2d)
                Generate blank sector
        */
 
-       sector = new ServerMapSector(this, p2d, m_gamedef);
+       sector = new MapSector(this, p2d, m_gamedef);
 
        // Sector position on map in nodes
        //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
@@ -1639,35 +1607,20 @@ MapBlock * ServerMap::createBlock(v3s16 p)
                NOTE: On old save formats, this will be slow, as it generates
                      lighting on blocks for them.
        */
-       ServerMapSector *sector;
+       MapSector *sector;
        try {
-               sector = (ServerMapSector*)createSector(p2d);
-               assert(sector->getId() == MAPSECTOR_SERVER);
-       }
-       catch(InvalidPositionException &e)
-       {
+               sector = createSector(p2d);
+       } catch (InvalidPositionException &e) {
                infostream<<"createBlock: createSector() failed"<<std::endl;
                throw e;
        }
-       /*
-               NOTE: This should not be done, or at least the exception
-               should not be passed on as std::exception, because it
-               won't be catched at all.
-       */
-       /*catch(std::exception &e)
-       {
-               infostream<<"createBlock: createSector() failed: "
-                               <<e.what()<<std::endl;
-               throw e;
-       }*/
 
        /*
                Try to get a block from the sector
        */
 
        MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
-       if(block)
-       {
+       if (block) {
                if(block->isDummy())
                        block->unDummify();
                return block;
@@ -1697,39 +1650,12 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
        }
 
        if (create_blank) {
-               ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
+               MapSector *sector = createSector(v2s16(p.X, p.Z));
                MapBlock *block = sector->createBlankBlock(p.Y);
 
                return block;
        }
 
-#if 0
-       if(allow_generate)
-       {
-               std::map<v3s16, MapBlock*> modified_blocks;
-               MapBlock *block = generateBlock(p, modified_blocks);
-               if(block)
-               {
-                       MapEditEvent event;
-                       event.type = MEET_OTHER;
-                       event.p = p;
-
-                       // Copy modified_blocks to event
-                       for(std::map<v3s16, MapBlock*>::iterator
-                                       i = modified_blocks.begin();
-                                       i != modified_blocks.end(); ++i)
-                       {
-                               event.modified_blocks.insert(i->first);
-                       }
-
-                       // Queue event
-                       dispatchEvent(&event);
-
-                       return block;
-               }
-       }
-#endif
-
        return NULL;
 }
 
@@ -1918,7 +1844,6 @@ void ServerMap::save(ModifiedState save_level)
        // Profile modified reasons
        Profiler modprofiler;
 
-       u32 sector_meta_count = 0;
        u32 block_count = 0;
        u32 block_count_all = 0; // Number of blocks in memory
 
@@ -1926,13 +1851,7 @@ void ServerMap::save(ModifiedState save_level)
        bool save_started = false;
 
        for (auto &sector_it : m_sectors) {
-               ServerMapSector *sector = (ServerMapSector*) sector_it.second;
-               assert(sector->getId() == MAPSECTOR_SERVER);
-
-               if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN) {
-                       saveSectorMeta(sector);
-                       sector_meta_count++;
-               }
+               MapSector *sector = sector_it.second;
 
                MapBlockVect blocks;
                sector->getBlocks(blocks);
@@ -1951,12 +1870,6 @@ void ServerMap::save(ModifiedState save_level)
 
                                saveBlock(block);
                                block_count++;
-
-                               /*infostream<<"ServerMap: Written block ("
-                                               <<block->getPos().X<<","
-                                               <<block->getPos().Y<<","
-                                               <<block->getPos().Z<<")"
-                                               <<std::endl;*/
                        }
                }
        }
@@ -1967,10 +1880,9 @@ void ServerMap::save(ModifiedState save_level)
        /*
                Only print if something happened or saved whole map
        */
-       if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
+       if(save_level == MOD_STATE_CLEAN
                        || block_count != 0) {
                infostream<<"ServerMap: Written: "
-                               <<sector_meta_count<<" sector metadata files, "
                                <<block_count<<" block files"
                                <<", "<<block_count_all<<" blocks in memory."
                                <<std::endl;
@@ -2004,180 +1916,6 @@ void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
        }
 }
 
-void ServerMap::saveSectorMeta(ServerMapSector *sector)
-{
-       DSTACK(FUNCTION_NAME);
-       // Format used for writing
-       u8 version = SER_FMT_VER_HIGHEST_WRITE;
-       // Get destination
-       v2s16 pos = sector->getPos();
-       std::string dir = getSectorDir(pos);
-       createDirs(dir);
-
-       std::string fullpath = dir + DIR_DELIM + "meta";
-       std::ostringstream ss(std::ios_base::binary);
-
-       sector->serialize(ss, version);
-
-       if(!fs::safeWriteToFile(fullpath, ss.str()))
-               throw FileNotGoodException("Cannot write sector metafile");
-
-       sector->differs_from_disk = false;
-}
-
-MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
-{
-       DSTACK(FUNCTION_NAME);
-       // Get destination
-       v2s16 p2d = getSectorPos(sectordir);
-
-       ServerMapSector *sector = NULL;
-
-       std::string fullpath = sectordir + DIR_DELIM + "meta";
-       std::ifstream is(fullpath.c_str(), std::ios_base::binary);
-       if (!is.good()) {
-               // If the directory exists anyway, it probably is in some old
-               // format. Just go ahead and create the sector.
-               if(fs::PathExists(sectordir))
-               {
-                       /*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
-                                       <<fullpath<<" doesn't exist but directory does."
-                                       <<" Continuing with a sector with no metadata."
-                                       <<std::endl;*/
-                       sector = new ServerMapSector(this, p2d, m_gamedef);
-                       m_sectors[p2d] = sector;
-               }
-               else
-               {
-                       throw FileNotGoodException("Cannot open sector metafile");
-               }
-       }
-       else
-       {
-               sector = ServerMapSector::deSerialize
-                               (is, this, p2d, m_sectors, m_gamedef);
-               if(save_after_load)
-                       saveSectorMeta(sector);
-       }
-
-       sector->differs_from_disk = false;
-
-       return sector;
-}
-
-bool ServerMap::loadSectorMeta(v2s16 p2d)
-{
-       DSTACK(FUNCTION_NAME);
-
-       // The directory layout we're going to load from.
-       //  1 - original sectors/xxxxzzzz/
-       //  2 - new sectors2/xxx/zzz/
-       //  If we load from anything but the latest structure, we will
-       //  immediately save to the new one, and remove the old.
-       int loadlayout = 1;
-       std::string sectordir1 = getSectorDir(p2d, 1);
-       std::string sectordir;
-       if(fs::PathExists(sectordir1))
-       {
-               sectordir = sectordir1;
-       }
-       else
-       {
-               loadlayout = 2;
-               sectordir = getSectorDir(p2d, 2);
-       }
-
-       try{
-               loadSectorMeta(sectordir, loadlayout != 2);
-       }
-       catch(InvalidFilenameException &e)
-       {
-               return false;
-       }
-       catch(FileNotGoodException &e)
-       {
-               return false;
-       }
-       catch(std::exception &e)
-       {
-               return false;
-       }
-
-       return true;
-}
-
-#if 0
-bool ServerMap::loadSectorFull(v2s16 p2d)
-{
-       DSTACK(FUNCTION_NAME);
-
-       MapSector *sector = NULL;
-
-       // The directory layout we're going to load from.
-       //  1 - original sectors/xxxxzzzz/
-       //  2 - new sectors2/xxx/zzz/
-       //  If we load from anything but the latest structure, we will
-       //  immediately save to the new one, and remove the old.
-       int loadlayout = 1;
-       std::string sectordir1 = getSectorDir(p2d, 1);
-       std::string sectordir;
-       if(fs::PathExists(sectordir1))
-       {
-               sectordir = sectordir1;
-       }
-       else
-       {
-               loadlayout = 2;
-               sectordir = getSectorDir(p2d, 2);
-       }
-
-       try{
-               sector = loadSectorMeta(sectordir, loadlayout != 2);
-       }
-       catch(InvalidFilenameException &e)
-       {
-               return false;
-       }
-       catch(FileNotGoodException &e)
-       {
-               return false;
-       }
-       catch(std::exception &e)
-       {
-               return false;
-       }
-
-       /*
-               Load blocks
-       */
-       std::vector<fs::DirListNode> list2 = fs::GetDirListing
-                       (sectordir);
-       std::vector<fs::DirListNode>::iterator i2;
-       for(i2=list2.begin(); i2!=list2.end(); i2++)
-       {
-               // We want files
-               if(i2->dir)
-                       continue;
-               try{
-                       loadBlock(sectordir, i2->name, sector, loadlayout != 2);
-               }
-               catch(InvalidFilenameException &e)
-               {
-                       // This catches unknown crap in directory
-               }
-       }
-
-       if(loadlayout != 2)
-       {
-               infostream<<"Sector converted to new layout - deleting "<<
-                       sectordir1<<std::endl;
-               fs::RecursiveDelete(sectordir1);
-       }
-
-       return true;
-}
-#endif
-
 MapDatabase *ServerMap::createDatabase(
        const std::string &name,
        const std::string &savedir,
@@ -2243,8 +1981,7 @@ bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db)
        o.write((char*) &version, 1);
        block->serialize(o, version, true);
 
-       std::string data = o.str();
-       bool ret = db->saveBlock(p3d, data);
+       bool ret = db->saveBlock(p3d, o.str());
        if (ret) {
                // We just wrote it to the disk so clear modified flag
                block->resetModified();
@@ -2414,13 +2151,11 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
                //  2 - new sectors2/xxx/zzz/
                //  If we load from anything but the latest structure, we will
                //  immediately save to the new one, and remove the old.
-               int loadlayout = 1;
                std::string sectordir1 = getSectorDir(p2d, 1);
                std::string sectordir;
                if (fs::PathExists(sectordir1)) {
                        sectordir = sectordir1;
                } else {
-                       loadlayout = 2;
                        sectordir = getSectorDir(p2d, 2);
                }
 
@@ -2429,18 +2164,6 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
                 */
 
                MapSector *sector = getSectorNoGenerateNoEx(p2d);
-               if (sector == NULL) {
-                       try {
-                               sector = loadSectorMeta(sectordir, loadlayout != 2);
-                       } catch(InvalidFilenameException &e) {
-                               return NULL;
-                       } catch(FileNotGoodException &e) {
-                               return NULL;
-                       } catch(std::exception &e) {
-                               return NULL;
-                       }
-               }
-
 
                /*
                Make sure file exists
@@ -2455,6 +2178,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
                 */
                loadBlock(sectordir, blockfilename, sector, true);
        }
+
        MapBlock *block = getBlockNoCreateNoEx(blockpos);
        if (created_new && (block != NULL)) {
                std::map<v3s16, MapBlock*> modified_blocks;
index 50fffa57714b45f07c8088532c73dccc08ac2165..cd85e1827ee99bf3830d6fd797ab35045ce23356 100644 (file)
--- a/src/map.h
+++ b/src/map.h
@@ -349,7 +349,7 @@ class ServerMap : public Map
                - Check disk (doesn't load blocks)
                - Create blank one
        */
-       ServerMapSector *createSector(v2s16 p);
+       MapSector *createSector(v2s16 p);
 
        bool saoPositionOverLimit(const v3f &p);
 
@@ -418,18 +418,6 @@ class ServerMap : public Map
 
        MapgenParams *getMapgenParams();
 
-       /*void saveChunkMeta();
-       void loadChunkMeta();*/
-
-       // The sector mutex should be locked when calling most of these
-
-       // This only saves sector-specific data such as the heightmap
-       // (no MapBlocks)
-       // DEPRECATED? Sectors have no metadata anymore.
-       void saveSectorMeta(ServerMapSector *sector);
-       MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
-       bool loadSectorMeta(v2s16 p2d);
-
        bool saveBlock(MapBlock *block);
        static bool saveBlock(MapBlock *block, MapDatabase *db);
        // This will generate a sector with getSector if not found.
index c6832a012469f7966ffa778c46583034cd8d16de..3eefa5410796ac5da4a805e98525116735c99b32 100644 (file)
@@ -128,106 +128,3 @@ void MapSector::getBlocks(MapBlockVect &dest)
                dest.push_back(block.second);
        }
 }
-
-/*
-       ServerMapSector
-*/
-
-ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
-               MapSector(parent, pos, gamedef)
-{
-}
-
-void ServerMapSector::serialize(std::ostream &os, u8 version)
-{
-       if(!ser_ver_supported(version))
-               throw VersionMismatchException("ERROR: MapSector format not supported");
-
-       /*
-               [0] u8 serialization version
-               + heightmap data
-       */
-
-       // Server has both of these, no need to support not having them.
-       //assert(m_objects != NULL);
-
-       // Write version
-       os.write((char*)&version, 1);
-
-       /*
-               Add stuff here, if needed
-       */
-
-}
-
-ServerMapSector* ServerMapSector::deSerialize(
-               std::istream &is,
-               Map *parent,
-               v2s16 p2d,
-               std::map<v2s16, MapSector*> & sectors,
-               IGameDef *gamedef
-       )
-{
-       /*
-               [0] u8 serialization version
-               + heightmap data
-       */
-
-       /*
-               Read stuff
-       */
-
-       // Read version
-       u8 version = SER_FMT_VER_INVALID;
-       is.read((char*)&version, 1);
-
-       if(!ser_ver_supported(version))
-               throw VersionMismatchException("ERROR: MapSector format not supported");
-
-       /*
-               Add necessary reading stuff here
-       */
-
-       /*
-               Get or create sector
-       */
-
-       ServerMapSector *sector = NULL;
-
-       std::map<v2s16, MapSector*>::iterator n = sectors.find(p2d);
-
-       if(n != sectors.end())
-       {
-               warningstream<<"deSerializing existent sectors not supported "
-                               "at the moment, because code hasn't been tested."
-                               <<std::endl;
-
-               MapSector *sector = n->second;
-               assert(sector->getId() == MAPSECTOR_SERVER);
-               return (ServerMapSector*)sector;
-       }
-
-       sector = new ServerMapSector(parent, p2d, gamedef);
-       sectors[p2d] = sector;
-
-       /*
-               Set stuff in sector
-       */
-
-       // Nothing here
-
-       return sector;
-}
-
-#ifndef SERVER
-/*
-       ClientMapSector
-*/
-
-ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
-               MapSector(parent, pos, gamedef)
-{
-}
-#endif // !SERVER
-
-//END
index b0ed9c88c5b713d65fc64cdafc8ba936756b9efc..dede364f6fe1f41a046210c36d336abf69ba25f2 100644 (file)
@@ -43,8 +43,6 @@ class MapSector
        MapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
        virtual ~MapSector();
 
-       virtual u32 getId() const = 0;
-
        void deleteBlocks();
 
        v2s16 getPos()
@@ -64,9 +62,6 @@ class MapSector
 
        bool empty() const { return m_blocks.empty(); }
 
-       // Always false at the moment, because sector contains no metadata.
-       bool differs_from_disk = false;
-
 protected:
 
        // The pile of MapBlocks
@@ -89,48 +84,3 @@ class MapSector
        MapBlock *getBlockBuffered(s16 y);
 
 };
-
-class ServerMapSector : public MapSector
-{
-public:
-       ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
-       ~ServerMapSector() = default;
-
-       u32 getId() const
-       {
-               return MAPSECTOR_SERVER;
-       }
-
-       /*
-               These functions handle metadata.
-               They do not handle blocks.
-       */
-
-       void serialize(std::ostream &os, u8 version);
-
-       static ServerMapSector* deSerialize(
-                       std::istream &is,
-                       Map *parent,
-                       v2s16 p2d,
-                       std::map<v2s16, MapSector*> & sectors,
-                       IGameDef *gamedef
-               );
-
-private:
-};
-
-#ifndef SERVER
-class ClientMapSector : public MapSector
-{
-public:
-       ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
-       ~ClientMapSector() = default;
-
-       u32 getId() const
-       {
-               return MAPSECTOR_CLIENT;
-       }
-
-private:
-};
-#endif