--collect all nodes that are local to the modified
--node of redstone dust and store in memory
-local function get_group(i,gotten_group)
- return(get_item_group(get_node(i).name, gotten_group))
-end
-
-
local localredstone = {}
-
+local node
localredstone.injector = function(i)
- if get_node(i).name == "air" then
+ node = get_node(i).name
+ if node == "air" then
return
end
end
--index dust
- if get_group(i,"redstone_dust") > 0 then
+ if get_item_group(node,"redstone_dust") > 0 then
--add data to both maps
if not r_index[i.x] then r_index[i.x] = {} end
if not r_index[i.x][i.y] then r_index[i.x][i.y] = {} end
return
end
--index power sources
- if get_group(i,"redstone_torch") > 0 then
+ if get_item_group(node,"redstone_torch") > 0 then
if not r_index[i.x] then r_index[i.x] = {} end
if not r_index[i.x][i.y] then r_index[i.x][i.y] = {} end
- r_index[i.x][i.y][i.z] = {torch = true,power=get_group(i,"redstone_power")}
+ r_index[i.x][i.y][i.z] = {torch = true,power=get_item_group(node,"redstone_power")}
end
--index directional power sources (Like repeaters/comparators)
--only outputs forwards
- if get_group(i,"torch_directional") > 0 then
+ if get_item_group(node,"torch_directional") > 0 then
if not r_index[i.x] then r_index[i.x] = {} end
if not r_index[i.x][i.y] then r_index[i.x][i.y] = {} end
- r_index[i.x][i.y][i.z] = {torch_directional = true, dir = get_node(i).param2 , power = get_group(i,"redstone_power")}
+ r_index[i.x][i.y][i.z] = {torch_directional = true, dir = get_node(i).param2 , power = get_item_group(node,"redstone_power")}
end
--index directional activators (Like repeaters/comparators)
--only accepts input from the back
- if get_group(i,"redstone_activation_directional") > 0 then
+ if get_item_group(node,"redstone_activation_directional") > 0 then
--print("indexing directional")
if not a_index[i.x] then a_index[i.x] = {} end
if not a_index[i.x][i.y] then a_index[i.x][i.y] = {} end
end
--index objects that activate
- if get_group(i,"redstone_activation") > 0 then
+ if get_item_group(node,"redstone_activation") > 0 then
if not a_index[i.x] then a_index[i.x] = {} end
if not a_index[i.x][i.y] then a_index[i.x][i.y] = {} end
if not a_index[i.x][i.y][i.z] then a_index[i.x][i.y][i.z] = {} end