]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
Tune mapgen
authorPerttu Ahola <celeron55@gmail.com>
Sat, 7 Apr 2012 16:57:26 +0000 (19:57 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Sat, 7 Apr 2012 16:57:26 +0000 (19:57 +0300)
src/mapgen.cpp

index d227ef835e3f0aa34e86b20c69d65fa4c3c68448..34ac3a0173f5dc672138cbf31480817e23c8978b 100644 (file)
@@ -1297,7 +1297,7 @@ BiomeType get_biome(u64 seed, v2s16 p2d)
        double d = noise2d_perlin(
                        0.6+(float)p2d.X/250, 0.2+(float)p2d.Y/250,
                        seed+9130, 3, 0.50);
-       if(d > 0.2)
+       if(d > 0.35)
                return BT_DESERT;
        return BT_NORMAL;
 };
@@ -1510,10 +1510,11 @@ void make_block(BlockMakeData *data)
                        0.5+(double)node_min.X/250, 0.5+(double)node_min.Y/250,
                        data->seed+34329, 3, 0.50);
        cave_amount = MYMAX(0.0, cave_amount);
-       u32 caves_count = cave_amount * volume_nodes / 20000;
+       u32 caves_count = cave_amount * volume_nodes / 50000;
        u32 bruises_count = 1;
        PseudoRandom ps(blockseed+21343);
-       if(ps.range(1, 4) == 1)
+       PseudoRandom ps2(blockseed+1032);
+       if(ps.range(1, 6) == 1)
                bruises_count = ps.range(0, ps.range(0, 2));
        if(get_biome(data->seed, v2s16(node_min.X, node_min.Y)) == BT_DESERT){
                caves_count /= 3;
@@ -1523,7 +1524,7 @@ void make_block(BlockMakeData *data)
        {
                bool large_cave = (jj >= caves_count);
                s16 min_tunnel_diameter = 2;
-               s16 max_tunnel_diameter = ps.range(2,5);
+               s16 max_tunnel_diameter = ps.range(2,6);
                int dswitchint = ps.range(1,14);
                u16 tunnel_routepoints = 0;
                int part_max_length_rs = 0;
@@ -1629,12 +1630,15 @@ void make_block(BlockMakeData *data)
                                );
                                main_direction *= (float)ps.range(0, 10)/10;
                        }
-
+                       
                        // Randomize size
                        s16 min_d = min_tunnel_diameter;
                        s16 max_d = max_tunnel_diameter;
                        s16 rs = ps.range(min_d, max_d);
                        
+                       // Every second section is rough
+                       bool randomize_xz = (ps2.range(1,2) == 1);
+
                        v3s16 maxlen;
                        if(large_cave)
                        {
@@ -1703,8 +1707,12 @@ void make_block(BlockMakeData *data)
                                fp.Z += 0.1*ps.range(-10,10);
                                v3s16 cp(fp.X, fp.Y, fp.Z);
 
-                               s16 d0 = -rs/2 + ps.range(-1,1);
-                               s16 d1 = d0 + rs + ps.range(-1,1);
+                               s16 d0 = -rs/2;
+                               s16 d1 = d0 + rs;
+                               if(randomize_xz){
+                                       d0 += ps.range(-1,1);
+                                       d1 += ps.range(-1,1);
+                               }
                                for(s16 z0=d0; z0<=d1; z0++)
                                {
                                        s16 si = rs/2 - MYMAX(0, abs(z0)-rs/7-1);