screwdriver = screwdriver or {}
local nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
- ["default"] = {"wood", "junglewood", "pine_wood", "acacia_wood",
- "tree", "jungletree", "pine_tree", "acacia_tree",
- "cobble", "mossycobble", "desert_cobble",
- "stone", "sandstone", "desert_stone", "obsidian",
- "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
- "coalblock", "copperblock", "steelblock", "goldblock",
- "bronzeblock", "mese", "diamondblock",
- "brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"},
-
- ["xdecor"] = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile",
- "cactusbrick", "hard_clay", "packed_ice", "moonbrick",
- "woodframed_glass", "wood_tile"},
+ ["default"] = {
+ "wood", "tree", "cobble", "desert_stone",
+ "junglewood", "jungletree", "mossycobble", "stonebrick",
+ "pine_wood", "pine_tree", "desert_cobble", "sandstonebrick",
+ "acacia_wood", "acacia_tree", "stone", "desert_stonebrick",
+ "aspen_wood", "aspen_tree", "sandstone", "obsidianbrick",
+
+ "coalblock", "mese", "obsidian",
+ "copperblock", "brick", "obsidian_glass",
+ "steelblock", "cactus",
+ "goldblock", "ice",
+ "bronzeblock", "meselamp",
+ "diamondblock", "glass",
+ },
+
+ ["xdecor"] = {
+ "coalstone_tile", "hard_clay",
+ "desertstone_tile", "packed_ice",
+ "stone_rune", "moonbrick",
+ "stone_tile", "woodframed_glass",
+ "cactusbrick", "wood_tile",
+ },
}
local def = { -- Nodebox name, yield, definition.