]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
Mgv7: 1 up , 1 down overgeneration for chunk border continuity
authorparamat <mat.gregory@virginmedia.com>
Fri, 20 Mar 2015 18:06:05 +0000 (18:06 +0000)
committerparamat <mat.gregory@virginmedia.com>
Sun, 22 Mar 2015 19:30:08 +0000 (19:30 +0000)
Fixes biome layer at y = 47 when base/alt terrain exceeds it
Also fixes missing dust glitch at y = 47
Mgv5/mgv7:Cleanup code

src/mapgen_v5.cpp
src/mapgen_v7.cpp

index 9086acc37c98be0abc28fd6e329bc9d083d9165f..240ae500a0ccad19bd555a478908db9744f7fef3 100644 (file)
@@ -377,9 +377,9 @@ int MapgenV5::generateBaseTerrain()
                                                stone_surface_max_y = y;
                                }
                        }
-                       index2d = index2d - ystride;
+                       index2d -= ystride;
                }
-               index2d = index2d + ystride;
+               index2d += ystride;
        }
 
        return stone_surface_max_y;
@@ -391,10 +391,6 @@ bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
        if (node_max.Y < water_level)
                return false;
 
-       MapNode n_air(CONTENT_AIR);
-       MapNode n_stone(c_stone);
-       MapNode n_water(c_water_source);
-
        v3s16 em = vm->m_area.getExtent();
        u32 index = 0;
        bool desert_stone = false;
@@ -496,9 +492,9 @@ void MapgenV5::generateCaves(int max_stone_y)
                                if (d1*d2 > 0.125)
                                        vm->m_data[i] = MapNode(CONTENT_AIR);
                        }
-                       index2d = index2d - ystride;
+                       index2d -= ystride;
                }
-               index2d = index2d + ystride;
+               index2d += ystride;
        }
 
        if (node_max.Y > LARGE_CAVE_DEPTH)
@@ -528,27 +524,25 @@ void MapgenV5::dustTopNodes()
                if (biome->c_dust == CONTENT_IGNORE)
                        continue;
 
-               s16 y_full_max = full_node_max.Y;
-               u32 vi_full_max = vm->m_area.index(x, y_full_max, z);
-               content_t c_full_max = vm->m_data[vi_full_max].getContent();
+               u32 vi = vm->m_area.index(x, full_node_max.Y, z);
+               content_t c_full_max = vm->m_data[vi].getContent();
                s16 y_start;
 
                if (c_full_max == CONTENT_AIR) {
-                       y_start = y_full_max - 1;
+                       y_start = full_node_max.Y - 1;
                } else if (c_full_max == CONTENT_IGNORE) {
-                       s16 y_max = node_max.Y;
-                       u32 vi_max = vm->m_area.index(x, y_max, z);
-                       content_t c_max = vm->m_data[vi_max].getContent();
+                       vi = vm->m_area.index(x, node_max.Y + 1, z);
+                       content_t c_max = vm->m_data[vi].getContent();
 
                        if (c_max == CONTENT_AIR)
-                               y_start = y_max - 1;
+                               y_start = node_max.Y;
                        else
                                continue;
                } else {
                        continue;
                }
 
-               u32 vi = vm->m_area.index(x, y_start, z);
+               vi = vm->m_area.index(x, y_start, z);
                for (s16 y = y_start; y >= node_min.Y - 1; y--) {
                        if (vm->m_data[vi].getContent() != CONTENT_AIR)
                                break;
index 5e6e15ad01beec6a79ef856a98b18ed937ad93a3..44cb37f11ffbce8b50529c9a1bb70753c4e3f835 100644 (file)
@@ -58,7 +58,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
        //// amount of elements to skip for the next index
        //// for noise/height/biome maps (not vmanip)
        this->ystride = csize.X;
-       this->zstride = csize.X * csize.Y;
+       this->zstride = csize.X * (csize.Y + 2);
 
        this->biomemap  = new u8[csize.X * csize.Z];
        this->heightmap = new s16[csize.X * csize.Z];
@@ -77,10 +77,10 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
        noise_ridge_uwater    = new Noise(&sp->np_ridge_uwater,    seed, csize.X, csize.Z);
 
        //// 3d terrain noise
-       noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y, csize.Z);
-       noise_ridge    = new Noise(&sp->np_ridge,    seed, csize.X, csize.Y, csize.Z);
-       noise_cave1    = new Noise(&sp->np_cave1,    seed, csize.X, csize.Y, csize.Z);
-       noise_cave2    = new Noise(&sp->np_cave2,    seed, csize.X, csize.Y, csize.Z);
+       noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y + 2, csize.Z);
+       noise_ridge    = new Noise(&sp->np_ridge,    seed, csize.X, csize.Y + 2, csize.Z);
+       noise_cave1    = new Noise(&sp->np_cave1,    seed, csize.X, csize.Y + 2, csize.Z);
+       noise_cave2    = new Noise(&sp->np_cave2,    seed, csize.X, csize.Y + 2, csize.Z);
 
        //// Biome noise
        noise_heat     = new Noise(&params->np_biome_heat,     seed, csize.X, csize.Z);
@@ -314,7 +314,9 @@ void MapgenV7::makeChunk(BlockMakeData *data)
        updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
 
        if (flags & MG_LIGHT)
-               calcLighting(node_min, node_max);
+               calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
+                       full_node_min, full_node_max);
+
        //setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
        //                      node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF);
 
@@ -326,7 +328,7 @@ void MapgenV7::calculateNoise()
 {
        //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
        int x = node_min.X;
-       int y = node_min.Y;
+       int y = node_min.Y - 1;
        int z = node_min.Z;
 
        noise_terrain_persist->perlinMap2D(x, z);
@@ -489,8 +491,8 @@ int MapgenV7::generateBaseTerrain()
                if (surface_y > stone_surface_max_y)
                        stone_surface_max_y = surface_y;
 
-               u32 i = vm->m_area.index(x, node_min.Y, z);
-               for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+               u32 i = vm->m_area.index(x, node_min.Y - 1, z);
+               for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
                        if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
                                if (y <= surface_y)
                                        vm->m_data[i] = n_stone;
@@ -516,7 +518,7 @@ int MapgenV7::generateMountainTerrain(int ymax)
        u32 j = 0;
 
        for (s16 z = node_min.Z; z <= node_max.Z; z++)
-       for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+       for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
                u32 vi = vm->m_area.index(node_min.X, y, z);
                for (s16 x = node_min.X; x <= node_max.X; x++) {
                        int index = (z - node_min.Z) * csize.X + (x - node_min.X);
@@ -549,7 +551,7 @@ void MapgenV7::generateRidgeTerrain()
        float width = 0.2; // TODO: figure out acceptable perlin noise values
 
        for (s16 z = node_min.Z; z <= node_max.Z; z++)
-       for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+       for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
                u32 vi = vm->m_area.index(node_min.X, y, z);
                for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) {
                        int j = (z - node_min.Z) * csize.X + (x - node_min.X);
@@ -583,10 +585,6 @@ bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
        if (node_max.Y < water_level)
                return false;
 
-       MapNode n_air(CONTENT_AIR);
-       MapNode n_stone(c_stone);
-       MapNode n_water(c_water_source);
-
        v3s16 em = vm->m_area.getExtent();
        u32 index = 0;
        bool desert_stone = false;
@@ -608,16 +606,6 @@ bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
                for (s16 y = node_max.Y; y >= node_min.Y; y--) {
                        content_t c = vm->m_data[i].getContent();
 
-                       // It could be the case that the elevation is equal to the chunk
-                       // boundary, but the chunk above has not been generated yet
-                       if (y == node_max.Y && c_above == CONTENT_IGNORE &&
-                               y == heightmap[index] && c == c_stone) {
-                               int j = (z - node_min.Z) * zstride +
-                                               (y - node_min.Y) * ystride +
-                                               (x - node_min.X);
-                               have_air = !getMountainTerrainFromMap(j, index, y);
-                       }
-
                        if (c != CONTENT_IGNORE && c != CONTENT_AIR && (y == node_max.Y || have_air)) {
                                biome           = bmgr->getBiome(heat_map[index], humidity_map[index], y);
                                dfiller         = biome->depth_filler + noise_filler_depth->result[index];
@@ -691,27 +679,25 @@ void MapgenV7::dustTopNodes()
                if (biome->c_dust == CONTENT_IGNORE)
                        continue;
 
-               s16 y_full_max = full_node_max.Y;
-               u32 vi_full_max = vm->m_area.index(x, y_full_max, z);
-               content_t c_full_max = vm->m_data[vi_full_max].getContent();
+               u32 vi = vm->m_area.index(x, full_node_max.Y, z);
+               content_t c_full_max = vm->m_data[vi].getContent();
                s16 y_start;
 
                if (c_full_max == CONTENT_AIR) {
-                       y_start = y_full_max - 1;
+                       y_start = full_node_max.Y - 1;
                } else if (c_full_max == CONTENT_IGNORE) {
-                       s16 y_max = node_max.Y;
-                       u32 vi_max = vm->m_area.index(x, y_max, z);
-                       content_t c_max = vm->m_data[vi_max].getContent();
+                       vi = vm->m_area.index(x, node_max.Y + 1, z);
+                       content_t c_max = vm->m_data[vi].getContent();
 
                        if (c_max == CONTENT_AIR)
-                               y_start = y_max - 1;
+                               y_start = node_max.Y;
                        else
                                continue;
                } else {
                        continue;
                }
 
-               u32 vi = vm->m_area.index(x, y_start, z);
+               vi = vm->m_area.index(x, y_start, z);
                for (s16 y = y_start; y >= node_min.Y - 1; y--) {
                        if (vm->m_data[vi].getContent() != CONTENT_AIR)
                                break;
@@ -831,7 +817,7 @@ void MapgenV7::generateCaves(int max_stone_y)
                u32 index2d = 0;
 
                for (s16 z = node_min.Z; z <= node_max.Z; z++) {
-                       for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+                       for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
                                u32 i = vm->m_area.index(node_min.X, y, z);
                                for (s16 x = node_min.X; x <= node_max.X;
                                                x++, i++, index++, index2d++) {