]> git.lizzy.rs Git - worldedit.git/commitdiff
WorldEdit GUI is now live! Currently under construction.
authorUberi <azhang9@gmail.com>
Tue, 10 Dec 2013 06:58:53 +0000 (01:58 -0500)
committerUberi <azhang9@gmail.com>
Tue, 10 Dec 2013 06:58:53 +0000 (01:58 -0500)
worldedit_gui/depends.txt [new file with mode: 0644]
worldedit_gui/functionality.lua [new file with mode: 0644]
worldedit_gui/init.lua [new file with mode: 0644]
worldedit_gui/textures/inventory_plus_worldedit_gui.png [new file with mode: 0644]

diff --git a/worldedit_gui/depends.txt b/worldedit_gui/depends.txt
new file mode 100644 (file)
index 0000000..dfaeee4
--- /dev/null
@@ -0,0 +1,3 @@
+worldedit
+worldedit_commands
+inventory_plus?
\ No newline at end of file
diff --git a/worldedit_gui/functionality.lua b/worldedit_gui/functionality.lua
new file mode 100644 (file)
index 0000000..d3e6021
--- /dev/null
@@ -0,0 +1,179 @@
+worldedit.register_gui_function("worldedit_gui_about", {\r
+       name = "About",\r
+       privs = {worldedit=1},\r
+       on_select = function(name)\r
+               minetest.chatcommands["/about"].func(name, "")\r
+       end,\r
+})\r
+\r
+worldedit.register_gui_function("worldedit_gui_inspect", {\r
+       name = "Toggle Inspection",\r
+       privs = {worldedit=1},\r
+       on_select = function(name)\r
+               minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")\r
+       end,\r
+})\r
+\r
+worldedit.register_gui_function("worldedit_gui_reset", {\r
+       name = "Reset Region",\r
+       privs = {worldedit=1},\r
+       on_select = function(name)\r
+               minetest.chatcommands["/reset"].func(name, "")\r
+       end,\r
+})\r
+\r
+worldedit.register_gui_function("worldedit_gui_mark", {\r
+       name = "Mark Region",\r
+       privs = {worldedit=1},\r
+       on_select = function(name)\r
+               minetest.chatcommands["/mark"].func(name, "")\r
+       end,\r
+})\r
+\r
+worldedit.register_gui_function("worldedit_gui_unmark", {\r
+       name = "Unmark Region",\r
+       privs = {worldedit=1},\r
+       on_select = function(name)\r
+               minetest.chatcommands["/unmark"].func(name, "")\r
+       end,\r
+})\r
+\r
+worldedit.register_gui_function("worldedit_gui_pos1", {\r
+       name = "Position 1 Here",\r
+       privs = {worldedit=1},\r
+       on_select = function(name)\r
+               minetest.chatcommands["/pos1"].func(name, "")\r
+       end,\r
+})\r
+\r
+worldedit.register_gui_function("worldedit_gui_pos2", {\r
+       name = "Position 2 Here",\r
+       privs = {worldedit=1},\r
+       on_select = function(name)\r
+               minetest.chatcommands["/pos2"].func(name, "")\r
+       end,\r
+})\r
+\r
+worldedit.register_gui_function("worldedit_gui_p", {\r
+       name = "Get/Set Positions",\r
+       privs = {worldedit=1},\r
+       get_formspec = function(name)\r
+               return "size[12,2]" ..\r
+                       "button[0,0;2,0.5;worldedit_gui;Back]" ..\r
+                       "label[2,0;WorldEdit GUI > Get/Set Positions]" ..\r
+                       "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..\r
+                       "button_exit[3,1;3,0.8;worldedit_gui_p_set;Set Positions]" ..\r
+                       "button_exit[6,1;3,0.8;worldedit_gui_p_set1;Set Position 1]" ..\r
+                       "button_exit[9,1;3,0.8;worldedit_gui_p_set2;Set Position 2]"\r
+       end,\r
+})\r
+\r
+minetest.register_on_player_receive_fields(function(player, formname, fields)\r
+       if fields.quit then\r
+               return false\r
+       end\r
+\r
+       local name = player:get_player_name()\r
+       if fields.worldedit_gui_p_get then\r
+               minetest.chatcommands["/p"].func(name, "get")\r
+               return true\r
+       elseif fields.worldedit_gui_p_set then\r
+               minetest.chatcommands["/p"].func(name, "set")\r
+               return true\r
+       elseif fields.worldedit_gui_p_set1 then\r
+               minetest.chatcommands["/p"].func(name, "set1")\r
+               return true\r
+       elseif fields.worldedit_gui_p_set2 then\r
+               minetest.chatcommands["/p"].func(name, "set2")\r
+               return true\r
+       end\r
+       return false\r
+end)\r
+\r
+worldedit.register_gui_function("worldedit_gui_fixedpos", {\r
+       name = "Fixed Positions",\r
+       privs = {worldedit=1},\r
+       get_formspec = function(name)\r
+               local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
+               return "size[6.5,4]" ..\r
+                       "button[0,0;2,0.5;worldedit_gui;Back]" ..\r
+                       "label[2,0;WorldEdit GUI > Fixed Positions]" ..\r
+                       "label[0,1.2;Position 1]" ..\r
+                       string.format("field[2,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1x;Axis X;%s]", pos1 and pos1.x or "") ..\r
+                       string.format("field[3.5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Axis Y;%s]", pos1 and pos1.y or "") ..\r
+                       string.format("field[5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Axis Z;%s]", pos1 and pos1.z or "") ..\r
+                       "label[0,2.2;Position 2]" ..\r
+                       string.format("field[2,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;Axis X;%s]", pos2 and pos2.x or "") ..\r
+                       string.format("field[3.5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Axis Y;%s]", pos2 and pos2.y or "") ..\r
+                       string.format("field[5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Axis Z;%s]", pos2 and pos2.z or "") ..\r
+                       "button_exit[0,3.5;4,0.8;worldedit_gui_fixedpos_submit;Set Fixed Positions]"\r
+       end\r
+})\r
+\r
+minetest.register_on_player_receive_fields(function(player, formname, fields)\r
+       if fields.quit then\r
+               return false\r
+       end\r
+\r
+       if fields.worldedit_gui_fixedpos_submit then\r
+               if tonumber(fields.worldedit_gui_fixedpos_pos1x) and tonumber(fields.worldedit_gui_fixedpos_pos1y) and tonumber(fields.worldedit_gui_fixedpos_pos1z) then\r
+                       minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set1 %d %d %d",\r
+                               tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z)))\r
+               end\r
+               if tonumber(fields.worldedit_gui_fixedpos_pos2x) and tonumber(fields.worldedit_gui_fixedpos_pos2y) and tonumber(fields.worldedit_gui_fixedpos_pos2z) then\r
+                       minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set2 %d %d %d",\r
+                               tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z)))\r
+               end\r
+               return true\r
+       end\r
+       return false\r
+end)\r
+\r
+worldedit.register_gui_function("worldedit_gui_volume", {\r
+       name = "Region Volume",\r
+       privs = {worldedit=1},\r
+       on_select = function(name)\r
+               minetest.chatcommands["/volume"].func(name, "")\r
+       end,\r
+})\r
+\r
+local search_nodes = {}\r
+worldedit.register_gui_function("worldedit_gui_set", {\r
+       name = "Set Nodes",\r
+       privs = {worldedit=1},\r
+       get_formspec = function(name)\r
+               local value = search_nodes[name]\r
+               local nodename\r
+               if value then\r
+                       nodename = worldedit.normalize_nodename(value)\r
+                       if nodename then\r
+                               value = nodename\r
+                       end\r
+               end\r
+               return "size[6,3]" ..\r
+                       "button[0,0;2,0.5;worldedit_gui;Back]" ..\r
+                       "label[2,0;WorldEdit GUI > Set Nodes]" ..\r
+                       string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", value and minetest.formspec_escape(value) or "") ..\r
+                       "button[4,1.17;2,0.8;worldedit_gui_set_search;Search]" ..\r
+                       (nodename and string.format("item_image[4.5,2;1,1;%s]", nodename) or "image[4.5,2;1,1;unknown_node.png]") ..\r
+                       "button_exit[0,2.5;4,0.8;worldedit_gui_set_submit;Set Nodes]"\r
+       end,\r
+})\r
+\r
+minetest.register_on_player_receive_fields(function(player, formname, fields)\r
+       if fields.quit then\r
+               return false\r
+       end\r
+\r
+       local name = player:get_player_name()\r
+       if fields.worldedit_gui_set_search then\r
+               search_nodes[name] = fields.worldedit_gui_set_node\r
+               worldedit.show_page(name, "worldedit_gui_set")\r
+               return true\r
+       elseif fields.worldedit_gui_set_submit then\r
+               search_nodes[name] = fields.worldedit_gui_set_node\r
+               minetest.chatcommands["/set"].func(name, fields.worldedit_gui_set_node)\r
+               return true\r
+       end\r
+       return false\r
+end)
\ No newline at end of file
diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua
new file mode 100644 (file)
index 0000000..82936d8
--- /dev/null
@@ -0,0 +1,129 @@
+--wip: make back buttons images in all screens
+--wip: support unified_inventory, it even seems to have some sort of API now
+
+worldedit = worldedit or {}
+
+--[[
+Example:
+
+    worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
+       name = "Make Hollow Cylinder",
+       privs = {worldedit=true},
+       get_formspec = function(name) return "some formspec here" end,
+       on_select = function(name) print(name .. " clicked the button!") end,
+    })
+
+Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
+
+Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
+
+Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
+
+If the identifier is already registered to another function, it will be replaced by the new one.
+]]
+
+local pages = {} --mapping of identifiers to options
+local identifiers = {} --ordered list of identifiers
+worldedit.register_gui_function = function(identifier, options)
+       pages[identifier] = options
+       table.insert(identifiers, identifier)
+end
+
+local get_formspec = function(name, identifier)
+       if pages[identifier] then
+               return pages[identifier].get_formspec(name)
+       end
+       return pages["worldedit_gui"].get_formspec(name)
+end
+
+worldedit.show_page = function(name, page)
+       --wip
+       print("not implemented")
+end
+
+--add button to inventory_plus if it is installed
+if inventory_plus then
+       minetest.register_on_joinplayer(function(player)
+               --ensure player has permission to perform action
+               if minetest.check_player_privs(player:get_player_name(), {worldedit=true}) then
+                       inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
+               end
+       end)
+
+       --show the form when the button is pressed
+       minetest.register_on_player_receive_fields(function(player, formname, fields)
+               local name = player:get_player_name()
+
+               --ensure player has permission to perform action
+               if not minetest.check_player_privs(name, {worldedit=true}) then
+                       return false
+               end
+
+               --check for showing of main GUI
+               local next_page = nil
+               if fields.worldedit_gui then --main page
+                       worldedit.show_page(name, "worldedit_gui")
+                       return true
+               end
+               return false
+       end)
+
+       worldedit.show_page = function(name, page)
+               inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page))
+       end
+end
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+       if fields.quit then
+               return false
+       end
+
+       --check for WorldEdit GUI main formspec button selection
+       for identifier, entry in pairs(pages) do
+               if fields[identifier] then
+                       local name = player:get_player_name()
+
+                       --ensure player has permission to perform action
+                       if entry.privs and not minetest.check_player_privs(name, entry.privs) then
+                               return false
+                       end
+                       if entry.on_select then
+                               entry.on_select(name)
+                       end
+                       if entry.get_formspec then
+                               worldedit.show_page(name, identifier)
+                       end
+                       return true
+               end
+       end
+       return false
+end)
+
+worldedit.register_gui_function("worldedit_gui", {
+       name = "WorldEdit GUI",
+       get_formspec = function(name)
+               --create a form with all the buttons arranged in a grid
+               local buttons, x, y, index = {}, 0, 1, 0
+               local width, height = 3, 0.8
+               local columns = 5
+               for i, identifier in pairs(identifiers) do
+                       if identifier ~= "worldedit_gui" then
+                               local entry = pages[identifier]
+                               table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
+                                       "[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
+
+                               index, x = index + 1, x + width
+                               if index == columns then --row is full
+                                       x, y = 0, y + height
+                                       index = 0
+                               end
+                       end
+               end
+               return string.format("size[%g,%g]", columns * width, y + 0.5) ..
+                       (inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") ..
+                       "label[2,0;WorldEdit GUI]" ..
+                       table.concat(buttons)
+       end,
+})
+
+dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")
\ No newline at end of file
diff --git a/worldedit_gui/textures/inventory_plus_worldedit_gui.png b/worldedit_gui/textures/inventory_plus_worldedit_gui.png
new file mode 100644 (file)
index 0000000..b8975bf
Binary files /dev/null and b/worldedit_gui/textures/inventory_plus_worldedit_gui.png differ