* bgimg - standard background image. Defaults to none.
* bgimg_hovered - background image when hovered. Defaults to bgimg when not provided.
* bgimg_middle - Makes the bgimg textures render in 9-sliced mode and defines the middle rect.
- See background9[] documentation for more details
+ See background9[] documentation for more details. This property also pads the
+ button's content when set.
* bgimg_pressed - background image when pressed. Defaults to bgimg when not provided.
* border - boolean, draw border. Set to false to hide the bevelled button pane. Default true.
+ * content_offset - 2d vector, shifts the position of the button's content without resizing it.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
+ * padding - rect, adds space between the edges of the button and the content. This value is
+ relative to bgimg_middle.
* textcolor - color, default white.
* checkbox
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
style[one_btn13;border=false]\r
item_image_button[1.25,8.35;1,1;default:sword_steel;one_btn13;NoBor]\r
\r
- style[one_btn14;border=false;bgimg=test_bg.png;fgimg=bubble.png]\r
+ style[one_btn14;border=false;bgimg=test_bg.png;fgimg=bubble.png;padding=8]\r
style[one_btn14:hovered;bgimg=test_bg_hovered.png;fgimg=default_apple.png;textcolor=red]\r
style[one_btn14:pressed;bgimg=test_bg_pressed.png;fgimg=heart.png;textcolor=green]\r
style[one_btn14:hovered+pressed;textcolor=blue]\r
item_image_button[1.25,9.6;1,1;default:sword_steel;one_btn15;Bg]\r
\r
style[one_btn16;border=false;bgimg=test_bg_9slice.png;bgimg_hovered=test_bg_9slice_hovered.png;bgimg_pressed=test_bg_9slice_pressed.png;bgimg_middle=4,6]\r
+ style[one_btn16:pressed;content_offset=0,1]\r
button[2.5,9.6;2,1;one_btn16;9-Slice Bg]\r
\r
\r
FGIMG_HOVERED, // Note: Deprecated property
FGIMG_PRESSED, // Note: Deprecated property
ALPHA,
+ CONTENT_OFFSET,
+ PADDING,
NUM_PROPERTIES,
NONE
};
return FGIMG_PRESSED;
} else if (name == "alpha") {
return ALPHA;
+ } else if (name == "content_offset") {
+ return CONTENT_OFFSET;
+ } else if (name == "padding") {
+ return PADDING;
} else {
return NONE;
}
return rect;
}
+ irr::core::vector2d<s32> getVector2i(Property prop, irr::core::vector2d<s32> def) const
+ {
+ const auto &val = properties[prop];
+ if (val.empty())
+ return def;
+
+ irr::core::vector2d<s32> vec;
+ if (!parseVector2i(val, &vec))
+ return def;
+
+ return vec;
+ }
+
+ irr::core::vector2d<s32> getVector2i(Property prop) const
+ {
+ const auto &val = properties[prop];
+ FATAL_ERROR_IF(val.empty(), "Unexpected missing property");
+
+ irr::core::vector2d<s32> vec;
+ parseVector2i(val, &vec);
+ return vec;
+ }
+
video::ITexture *getTexture(Property prop, ISimpleTextureSource *tsrc,
video::ITexture *def) const
{
return true;
}
+
+ bool parseVector2i(const std::string &value, irr::core::vector2d<s32> *parsed_vec) const
+ {
+ irr::core::vector2d<s32> vec;
+ std::vector<std::string> v_vector = split(value, ',');
+
+ if (v_vector.size() == 1) {
+ s32 x = stoi(v_vector[0]);
+ vec.X = x;
+ vec.Y = x;
+ } else if (v_vector.size() == 2) {
+ s32 x = stoi(v_vector[0]);
+ s32 y = stoi(v_vector[1]);
+ vec.X = x;
+ vec.Y = y;
+ } else {
+ warningstream << "Invalid vector2d string format: \"" << value
+ << "\"" << std::endl;
+ return false;
+ }
+
+ *parsed_vec = vec;
+
+ return true;
+ }
};
{\r
ClickTime = porting::getTimeMs();\r
Pressed = pressed;\r
-\r
- GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());\r
-\r
- for(IGUIElement *child : getChildren())\r
- {\r
- core::rect<s32> originalRect = child->getRelativePosition();\r
- if (Pressed) {\r
- child->setRelativePosition(originalRect +\r
- core::dimension2d<s32>(\r
- skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),\r
- skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y)));\r
- } else {\r
- child->setRelativePosition(originalRect -\r
- core::dimension2d<s32>(\r
- skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),\r
- skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y)));\r
- }\r
- }\r
-\r
setFromState();\r
}\r
}\r
} else {\r
setImage(nullptr);\r
}\r
+\r
BgMiddle = style.getRect(StyleSpec::BGIMG_MIDDLE, BgMiddle);\r
+\r
+ // Child padding and offset\r
+ Padding = style.getRect(StyleSpec::PADDING, core::rect<s32>());\r
+ Padding = core::rect<s32>(\r
+ Padding.UpperLeftCorner + BgMiddle.UpperLeftCorner,\r
+ Padding.LowerRightCorner + BgMiddle.LowerRightCorner);\r
+\r
+ GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());\r
+ core::vector2d<s32> defaultPressOffset(\r
+ skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),\r
+ skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y));\r
+ ContentOffset = style.getVector2i(StyleSpec::CONTENT_OFFSET, isPressed()\r
+ ? defaultPressOffset\r
+ : core::vector2d<s32>(0));\r
+\r
+ core::rect<s32> childBounds(\r
+ Padding.UpperLeftCorner.X + ContentOffset.X,\r
+ Padding.UpperLeftCorner.Y + ContentOffset.Y,\r
+ AbsoluteRect.getWidth() + Padding.LowerRightCorner.X + ContentOffset.X,\r
+ AbsoluteRect.getHeight() + Padding.LowerRightCorner.Y + ContentOffset.Y);\r
+\r
+ for (IGUIElement *child : getChildren()) {\r
+ child->setRelativePosition(childBounds);\r
+ }\r
}\r
\r
//! Set the styles used for each state\r
gui::IGUIStaticText *StaticText;\r
\r
core::rect<s32> BgMiddle;\r
+ core::rect<s32> Padding;\r
+ core::vector2d<s32> ContentOffset;\r
// END PATCH\r
};\r