local xwall = {}
screwdriver = screwdriver or {}
-xwall.get_candidate = {}
local profiles = {
{0, "_c0", 0}, {1, "_c1", 1}, {2, "_c1", 0}, {4, "_c1", 3},
{8, "_c1", 2}, {5, "_ln", 1}, {10, "_ln", 0}, {3, "_c2", 0},
{11, "_c3", 0}, {13, "_c3", 1}, {14, "_c3", 2}, {15, "_c4", 1}
}
+xwall.get_candidate = {}
for _, p in pairs(profiles) do
xwall.get_candidate[p[1]] = {p[2], p[3]}
end
-local directions = {
- {x=1, y=0, z=0}, {x=0, y=0, z=1},
- {x=-1, y=0, z=0}, {x=0, y=0, z=-1}
+local dirs = {
+ {x=1, y=0, z=0}, {x=0, y=0, z=1}, {x=-1, y=0, z=0}, {x=0, y=0, z=-1}
}
function xwall.update_one_node(pos, name, digged)
local pow2 = {1, 2, 4, 8}
local id = 0
- for i, dir in pairs(directions) do
+ for i, dir in pairs(dirs) do
local node = minetest.get_node(vector.add(pos, dir))
local ndef = minetest.registered_nodes[node.name]
return candidates
end
-function xwall.update(pos, name, active, has_been_digged)
+function xwall.update(pos, name, active, digged)
if not pos or not name or not minetest.registered_nodes[name] then return end
- local c = xwall.update_one_node(pos, name, has_been_digged)
- for j, dir2 in pairs(directions) do
+ local c = xwall.update_one_node(pos, name, digged)
+ for j, dir2 in pairs(dirs) do
if c[j] ~= 0 and c[j] ~= "ignore" then
xwall.update_one_node(vector.add(pos, dir2), c[j], false)
end
local res = {}
res.c0, res.c1, res.c2, res.c3, res.c4 = {}, {}, {}, {}, {}
- for _, v in pairs(nodebox_list) do
- res.c1[#res.c1+1] = v
- res.c2[#res.c2+1] = v
- res.c3[#res.c3+1] = v
- res.c4[#res.c4+1] = v
- end
+ res.c1[#res.c1+1] = unpack(nodebox_list)
+ res.c2[#res.c2+1] = unpack(nodebox_list)
+ res.c3[#res.c3+1] = unpack(nodebox_list)
+ res.c4[#res.c4+1] = unpack(nodebox_list)
for _, v in pairs(nodebox_list) do
res.c2[#res.c2+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
res.c4[#res.c4+1] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]}
end
- for _, v in pairs(center_nodebox_list) do
- res.c0[#res.c0+1] = v
- res.c1[#res.c1+1] = v
- res.c2[#res.c2+1] = v
- res.c3[#res.c3+1] = v
- res.c4[#res.c4+1] = v
- end
-
- if #res.c0 < 1 then
- res.c0 = nil
- end
+ res.c0[#res.c0+1] = unpack(center_nodebox_list)
+ res.c1[#res.c1+1] = unpack(center_nodebox_list)
+ res.c2[#res.c2+1] = unpack(center_nodebox_list)
+ res.c3[#res.c3+1] = unpack(center_nodebox_list)
+ res.c4[#res.c4+1] = unpack(center_nodebox_list)
+ if #res.c0 < 1 then res.c0 = nil end
res.ln = nodebox_line
return res
end
-function xwall.register_wall(name, tiles)
- local groups, def = {}, {}
- local nodebox_data = xwall.construct_nodebox(
- {{-.1875,-.6875,0,.1875,.3125,.5}},
- {{-.25,-.6875,-.25,.25,.5,.25}},
- {{-.1875,-.6875,-.5,.1875,.3125,.5}}
- )
-
- local function group(k)
- groups = {xwall=1, cracky=3}
- if k ~= "ln" then
- groups.not_in_creative_inventory=1
- end
- return groups
- end
+local nodebox_data = xwall.construct_nodebox(
+ {{-.1875,-.6875,0,.1875,.3125,.5}},
+ {{-.25,-.6875,-.25,.25,.5,.25}},
+ {{-.1875,-.6875,-.5,.1875,.3125,.5}}
+)
+function xwall.register_wall(name, tiles)
for k, v in pairs(nodebox_data) do
- def = {
+ local groups = {xwall=1, cracky=3}
+ if k ~= "ln" then groups.not_in_creative_inventory = 1 end
+
+ local def = {
description = name:gsub("^%l", string.upper).." Wall",
drawtype = "nodebox",
paramtype = "light",
drop = "xdecor:"..name.."_wall_ln",
node_box = {type = "fixed", fixed = nodebox_data[k]},
sounds = default.node_sound_stone_defaults(),
- groups = group(k),
+ groups = groups,
sunlight_propagates = true,
on_rotate = screwdriver.disallow,
collision_box = {