]> git.lizzy.rs Git - minetest.git/commitdiff
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying...
authorKahrl <kahrl@gmx.net>
Fri, 13 Jan 2012 11:35:55 +0000 (12:35 +0100)
committerKahrl <kahrl@gmx.net>
Fri, 13 Jan 2012 11:35:55 +0000 (12:35 +0100)
data/mods/default/init.lua
src/guiInventoryMenu.cpp
src/guiInventoryMenu.h
src/inventorymanager.cpp

index 2bd950230a1d6f764857f28c5edb0da10b904334..8093e99d5dd4e8e16695ea34fb99b111f8cb89a5 100644 (file)
@@ -1284,7 +1284,7 @@ minetest.register_node("default:rail", {
 })
 
 minetest.register_node("default:ladder", {
-       dsecription = "Ladder",
+       description = "Ladder",
        drawtype = "signlike",
        tile_images = {"default_ladder.png"},
        inventory_image = "default_ladder.png",
index f2a644e80abcf2964a95a6a02cf44349ca8b6956..6e46bd49c5b33f2f087fad9c857bb84f7a8b371d 100644 (file)
@@ -133,6 +133,7 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
        m_gamedef(gamedef)
 {
        m_selected_item = NULL;
+       m_tooltip_element = NULL;
 }
 
 GUIInventoryMenu::~GUIInventoryMenu()
@@ -163,6 +164,11 @@ void GUIInventoryMenu::removeChildren()
                if(e != NULL)
                        e->remove();
        }*/
+       if(m_tooltip_element)
+       {
+               m_tooltip_element->remove();
+               m_tooltip_element = NULL;
+       }
 }
 
 void GUIInventoryMenu::regenerateGui(v2u32 screensize)
@@ -227,6 +233,17 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
                const wchar_t *text =
                L"Left click: Move all items, Right click: Move single item";
                Environment->addStaticText(text, rect, false, true, this, 256);
+
+               // Add tooltip
+               // Note: parent != this so that the tooltip isn't clipped by the menu rectangle
+               m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
+               m_tooltip_element->enableOverrideColor(true);
+               m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
+               m_tooltip_element->setDrawBackground(true);
+               m_tooltip_element->setDrawBorder(true);
+               m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
+               m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
+               m_tooltip_element->setWordWrap(false);
        }
 }
 
@@ -254,7 +271,7 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
        return ItemSpec(InventoryLocation(), "", -1);
 }
 
-void GUIInventoryMenu::drawList(const ListDrawSpec &s)
+void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
 {
        video::IVideoDriver* driver = Environment->getVideoDriver();
 
@@ -280,40 +297,67 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s)
                if(ilist)
                        item = ilist->getItem(i);
 
-               if(m_selected_item != NULL && m_selected_item->listname == s.listname
-                               && m_selected_item->i == i)
-               {
-                       /*s32 border = imgsize.X/12;
-                       driver->draw2DRectangle(video::SColor(255,192,192,192),
-                                       core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*border,
-                                                       rect.LowerRightCorner + v2s32(1,1)*border),
-                                       NULL);
-                       driver->draw2DRectangle(video::SColor(255,0,0,0),
-                                       core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*((border+1)/2),
-                                                       rect.LowerRightCorner + v2s32(1,1)*((border+1)/2)),
-                                       NULL);*/
-                       s32 border = 2;
-                       driver->draw2DRectangle(video::SColor(255,255,0,0),
-                                       core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*border,
-                                                       rect.LowerRightCorner + v2s32(1,1)*border),
-                                       &AbsoluteClippingRect);
-               }
-               
-               if(rect.isPointInside(m_pointer) && m_selected_item)
+               bool selected = m_selected_item
+                       && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
+                       && m_selected_item->listname == s.listname
+                       && m_selected_item->i == i;
+               bool hovering = rect.isPointInside(m_pointer);
+
+               if(phase == 0)
                {
-                   video::SColor bgcolor(255,192,192,192);
-                   driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+                       if(hovering && m_selected_item)
+                       {
+                               video::SColor bgcolor(255,192,192,192);
+                               driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+                       }
+                       else
+                       {
+                               video::SColor bgcolor(255,128,128,128);
+                               driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+                       }
                }
-               else
+
+               if(phase == 1 && !item.empty())
                {
-                   video::SColor bgcolor(255,128,128,128);
-                   driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+                       // Draw item at the normal position if
+                       // - the item is not being dragged or
+                       // /*- the item is in the crafting result slot*/
+                       if(!selected /*|| s.listname == "craftresult"*/)
+                       {
+                               drawItemStack(driver, font, item,
+                                               rect, &AbsoluteClippingRect, m_gamedef);
+                       }
                }
 
-               if(!item.empty())
+               if(phase ==2 && !item.empty())
                {
-                       drawItemStack(driver, font, item,
-                                       rect, &AbsoluteClippingRect, m_gamedef);
+                       // Draw dragged item
+                       if(selected)
+                       {
+                               v2s32 offset = m_pointer - rect.getCenter();
+                               rect.UpperLeftCorner += offset;
+                               rect.LowerRightCorner += offset;
+                               drawItemStack(driver, font, item,
+                                               rect, NULL, m_gamedef);
+                       }
+
+                       // Draw tooltip
+                       std::string tooltip_text = "";
+                       if(hovering && !m_selected_item)
+                               tooltip_text = item.getDefinition(m_gamedef->idef()).description;
+                       if(tooltip_text != "")
+                       {
+                               m_tooltip_element->setVisible(true);
+                               this->bringToFront(m_tooltip_element);
+                               m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
+                               s32 tooltip_x = m_pointer.X + 15;
+                               s32 tooltip_y = m_pointer.Y + 15;
+                               s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
+                               s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
+                               m_tooltip_element->setRelativePosition(core::rect<s32>(
+                                               core::position2d<s32>(tooltip_x, tooltip_y),
+                                               core::dimension2d<s32>(tooltip_width, tooltip_height)));
+                       }
                }
 
        }
@@ -329,13 +373,19 @@ void GUIInventoryMenu::drawMenu()
        video::SColor bgcolor(140,0,0,0);
        driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
 
+       m_tooltip_element->setVisible(false);
+
        /*
                Draw items
+               Phase 0: Item slot rectangles
+               Phase 1: Item images
+               Phase 2: Dragged item image; tooltip
        */
        
+       for(int phase=0; phase<=2; phase++)
        for(u32 i=0; i<m_draw_spec.size(); i++)
        {
-               drawList(m_draw_spec[i]);
+               drawList(m_draw_spec[i], phase);
        }
 
        /*
@@ -356,30 +406,57 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
                        return true;
                }
        }
-       if(event.EventType==EET_MOUSE_INPUT_EVENT)
+       if(event.EventType==EET_MOUSE_INPUT_EVENT
+                       && event.MouseInput.Event == EMIE_MOUSE_MOVED)
+       {
+               // Mouse moved
+               m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
+       }
+       if(event.EventType==EET_MOUSE_INPUT_EVENT
+                       && event.MouseInput.Event != EMIE_MOUSE_MOVED)
        {
-               char amount = -1;
+               // Mouse event other than movement
 
                v2s32 p(event.MouseInput.X, event.MouseInput.Y);
                ItemSpec s = getItemAtPos(p);
 
-               if(event.MouseInput.Event==EMIE_MOUSE_MOVED)
-                   m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
-               else if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
+               Inventory *inv_selected = NULL;
+               Inventory *inv_s = NULL;
+               if(m_selected_item)
+               {
+                       assert(m_selected_item->isValid());
+                       inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
+                       assert(inv_selected);
+               }
+               if(s.isValid())
+               {
+                       inv_s = m_invmgr->getInventory(s.inventoryloc);
+                       assert(inv_s);
+               }
+               bool different_item = m_selected_item
+                       && ((inv_selected != inv_s)
+                       || (m_selected_item->listname != s.listname)
+                       || (m_selected_item->i != s.i));
+
+               int amount = -1;
+               if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
                        amount = 0;
                else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
                        amount = 1;
                else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
                        amount = 10;
-               else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP &&
-                               m_selected_item &&
-                               (m_selected_item->listname != s.listname
-                                       || m_selected_item->i != s.i))
+               else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP && different_item)
                        amount = 0;
-                       
-               
+               //else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP && different_item)
+               //      amount = 1;
+               //else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP && different_item)
+               //      amount = 10;
+
                if(amount >= 0)
                {
+                       // Indicates whether source slot should be deselected
+                       bool remove_selection = false;
+
                        //infostream<<"Mouse action at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
                        if(s.isValid())
                        {
@@ -387,10 +464,8 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
                                                <<"/"<<s.listname<<" "<<s.i<<std::endl;
                                if(m_selected_item)
                                {
-                                       Inventory *inv_from = m_invmgr->getInventory(
-                                                       m_selected_item->inventoryloc);
-                                       Inventory *inv_to = m_invmgr->getInventory(
-                                                       s.inventoryloc);
+                                       Inventory *inv_from = inv_selected;
+                                       Inventory *inv_to = inv_s;
                                        assert(inv_from);
                                        assert(inv_to);
                                        InventoryList *list_from =
@@ -401,8 +476,6 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
                                                infostream<<"from list doesn't exist"<<std::endl;
                                        if(list_to == NULL)
                                                infostream<<"to list doesn't exist"<<std::endl;
-                                       // Indicates whether source slot completely empties
-                                       bool source_empties = false;
                                        if(list_from && list_to
                                                        && !list_from->getItem(m_selected_item->i).empty())
                                        {
@@ -415,18 +488,10 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
                                                a->to_inv = s.inventoryloc;
                                                a->to_list = s.listname;
                                                a->to_i = s.i;
-                                               //ispec.actions->push_back(a);
                                                m_invmgr->inventoryAction(a);
                                                
-                                               if(list_from->getItem(m_selected_item->i).count<=amount)
-                                                       source_empties = true;
-                                       }
-                                       // Remove selection if target was left-clicked or source
-                                       // slot was emptied
-                                       if(amount == 0 || source_empties)
-                                       {
-                                               delete m_selected_item;
-                                               m_selected_item = NULL;
+                                               if(amount == 0 || list_from->getItem(m_selected_item->i).count<=amount)
+                                                       remove_selection = true;
                                        }
                                }
                                else
@@ -434,24 +499,52 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
                                        /*
                                                Select if nonempty
                                        */
-                                       Inventory *inv = m_invmgr->getInventory(
-                                                       s.inventoryloc);
-                                       assert(inv);
-                                       InventoryList *list = inv->getList(s.listname);
-                                       if(!list->getItem(s.i).empty())
+                                       assert(inv_s);
+                                       InventoryList *list = inv_s->getList(s.listname);
+                                       if(list && !list->getItem(s.i).empty())
                                        {
                                                m_selected_item = new ItemSpec(s);
                                        }
                                }
                        }
-                       else
+                       else if(m_selected_item)
                        {
-                               if(m_selected_item)
+                               // If moved outside the menu, drop.
+                               // (Otherwise abort inventory action.)
+                               if(getAbsoluteClippingRect().isPointInside(m_pointer))
+                               {
+                                       // Inside menu
+                                       remove_selection = true;
+                               }
+                               else
                                {
-                                       delete m_selected_item;
-                                       m_selected_item = NULL;
+                                       // Outside of menu
+                                       Inventory *inv_from = inv_selected;
+                                       assert(inv_from);
+                                       InventoryList *list_from =
+                                                       inv_from->getList(m_selected_item->listname);
+                                       if(list_from == NULL)
+                                               infostream<<"from list doesn't exist"<<std::endl;
+                                       if(list_from && !list_from->getItem(m_selected_item->i).empty())
+                                       {
+                                               infostream<<"Handing IACTION_DROP to manager"<<std::endl;
+                                               IDropAction *a = new IDropAction();
+                                               a->count = amount;
+                                               a->from_inv = m_selected_item->inventoryloc;
+                                               a->from_list = m_selected_item->listname;
+                                               a->from_i = m_selected_item->i;
+                                               m_invmgr->inventoryAction(a);
+                                               if(amount == 0 || list_from->getItem(m_selected_item->i).count<=amount)
+                                                       remove_selection = true;
+                                       }
                                }
                        }
+
+                       if(remove_selection)
+                       {
+                               delete m_selected_item;
+                               m_selected_item = NULL;
+                       }
                }
        }
        if(event.EventType==EET_GUI_EVENT)
index c3b3e5a646037c3b36aa50dd731b0cd349809631..903a8b137cdfd31141fc2f114264d24be1d2f193 100644 (file)
@@ -136,7 +136,7 @@ class GUIInventoryMenu : public GUIModalMenu
        void regenerateGui(v2u32 screensize);
        
        ItemSpec getItemAtPos(v2s32 p) const;
-       void drawList(const ListDrawSpec &s);
+       void drawList(const ListDrawSpec &s, int phase);
        void drawMenu();
 
        bool OnEvent(const SEvent& event);
@@ -161,6 +161,7 @@ class GUIInventoryMenu : public GUIModalMenu
 
        ItemSpec *m_selected_item;
        v2s32 m_pointer;
+       gui::IGUIStaticText *m_tooltip_element;
 };
 
 #endif
index 0149fd9abe758c154bf799659b384bd0d71104be..eeb293cb1e3b835f92bc932f9648e014f4f4cda0 100644 (file)
@@ -302,18 +302,28 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player)
                return;
        }
 
-       /*
-               Drop the item
-       */
-       ItemStack item = list_from->getItem(from_i);
-       if(scriptapi_item_on_drop(player->getEnv()->getLua(), item, player,
+       // Take item from source list
+       ItemStack item1;
+       if(count == 0)
+               item1 = list_from->changeItem(from_i, ItemStack());
+       else
+               item1 = list_from->takeItem(from_i, count);
+
+       // Drop the item and apply the returned ItemStack
+       ItemStack item2 = item1;
+       if(scriptapi_item_on_drop(player->getEnv()->getLua(), item2, player,
                                player->getBasePosition() + v3f(0,1,0)))
        {
-               // Apply returned ItemStack
-               if(g_settings->getBool("creative_mode") == false
-                               || from_inv.type != InventoryLocation::PLAYER)
-                       list_from->changeItem(from_i, item);
-               mgr->setInventoryModified(from_inv);
+               if(g_settings->getBool("creative_mode") == true
+                               && from_inv.type == InventoryLocation::PLAYER)
+                       item2 = item1;  // creative mode
+
+               list_from->addItem(from_i, item2);
+
+               // Unless we have put the same amount back as we took in the first place,
+               // set inventory modified flag
+               if(item2.count != item1.count)
+                       mgr->setInventoryModified(from_inv);
        }
 
        infostream<<"IDropAction::apply(): dropped "