uses: actions/setup-java@v1
with:
java-version: 1.8
+ - name: Install deps
+ run: sudo apt-get update; sudo apt-get install -y --no-install-recommends gettext
- name: Build with Gradle
run: cd android; ./gradlew assemblerelease
- name: Save armeabi artifact
copy {
from "${projRoot}/games/${gameToCopy}" into "${assetsFolder}/games/${gameToCopy}"
}
- /*copy {
- // ToDo: fix broken locales
- from "${projRoot}/po" into "${assetsFolder}/po"
- }*/
+ fileTree("${projRoot}/po").include("**/*.po").forEach { poFile ->
+ def moPath = "${assetsFolder}/locale/${poFile.parentFile.name}/LC_MESSAGES/"
+ file(moPath).mkdirs()
+ exec {
+ commandLine 'msgfmt', '-o', "${moPath}/minetest.mo", poFile
+ }
+ }
copy {
from "${projRoot}/textures" into "${assetsFolder}/textures"
}
LOCAL_SRC_FILES := deps/Android/OpenAL-Soft/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libopenal.a
include $(PREBUILT_STATIC_LIBRARY)
+include $(CLEAR_VARS)
+LOCAL_MODULE := GetText
+LOCAL_SRC_FILES := deps/Android/GetText/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libintl.a
+include $(PREBUILT_STATIC_LIBRARY)
+
include $(CLEAR_VARS)
LOCAL_MODULE := Vorbis
LOCAL_SRC_FILES := deps/Android/Vorbis/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libvorbis.a
-DUSE_FREETYPE=1 \
-DUSE_LEVELDB=0 \
-DUSE_LUAJIT=1 \
+ -DUSE_GETTEXT=1 \
-DVERSION_MAJOR=${versionMajor} \
-DVERSION_MINOR=${versionMinor} \
-DVERSION_PATCH=${versionPatch} \
deps/Android/Freetype/include \
deps/Android/Irrlicht/include \
deps/Android/LevelDB/include \
+ deps/Android/GetText/include \
deps/Android/libiconv/include \
deps/Android/libiconv/libcharset/include \
deps/Android/LuaJIT/src \
# SQLite3
LOCAL_SRC_FILES += deps/Android/sqlite/sqlite3.c
-LOCAL_STATIC_LIBRARIES += Curl Freetype Irrlicht OpenAL mbedTLS mbedx509 mbedcrypto Vorbis LuaJIT android_native_app_glue $(PROFILER_LIBS) #LevelDB
+LOCAL_STATIC_LIBRARIES += Curl Freetype Irrlicht OpenAL mbedTLS mbedx509 mbedcrypto Vorbis LuaJIT GetText android_native_app_glue $(PROFILER_LIBS) #LevelDB
LOCAL_LDLIBS := -lEGL -lGLESv1_CM -lGLESv2 -landroid -lOpenSLES
// Add user specified locale to environment
setenv("LANGUAGE", configured_language.c_str(), 1);
+#ifdef __ANDROID__
+ setenv("LANG", configured_language.c_str(), 1);
+#endif
+
// Reload locale with changed environment
setlocale(LC_ALL, "");
#elif defined(_MSC_VER)
std::string label = wide_to_utf8(getLabelByID(hovered->getID()));
if (label.empty())
label = "text";
- message += gettext(label) + ":";
+ message += strgettext(label) + ":";
// single line text input
int type = 2;
path_user = path_storage + DIR_DELIM + PROJECT_NAME_C;
path_share = path_storage + DIR_DELIM + PROJECT_NAME_C;
+ path_locale = path_share + DIR_DELIM + "locale";
path_cache = getAndroidPath(nativeActivity,
app_global->activity->clazz, mt_getAbsPath, "getCacheDir");
migrateCachePath();