// synchronize animation length with particle life if desired
if (pp.animation.type != TAT_NONE) {
+ // FIXME: this should be moved into a TileAnimationParams class method
if (pp.animation.type == TAT_VERTICAL_FRAMES &&
pp.animation.vertical_frames.length < 0) {
auto& a = pp.animation.vertical_frames;
os << serializeString32(texture.string);
writeU8(os, vertical);
writeU8(os, collision_removal);
- animation.serialize(os, 6); /* NOT the protocol ver */
+ animation.serialize(os, protocol_ver);
writeU8(os, glow);
writeU8(os, object_collision);
writeU16(os, node.param0);
texture.string = deSerializeString32(is);
vertical = readU8(is);
collision_removal = readU8(is);
- animation.deSerialize(is, 6); /* NOT the protocol ver */
+ animation.deSerialize(is, protocol_ver);
glow = readU8(is);
object_collision = readU8(is);
#include "tileanimation.h"
#include "util/serialize.h"
-void TileAnimationParams::serialize(std::ostream &os, u16 protocol_version) const
+void TileAnimationParams::serialize(std::ostream &os, u16 protocol_ver) const
{
+ // The particle code overloads the length parameter so that negative numbers
+ // indicate an extra feature which old clients don't understand (crash).
+ // In hindsight it would have been better to use an extra parameter for this
+ // but we're stuck with this now.
+ const bool need_abs = protocol_ver < 40;
+
writeU8(os, type);
if (type == TAT_VERTICAL_FRAMES) {
writeU16(os, vertical_frames.aspect_w);
writeU16(os, vertical_frames.aspect_h);
- writeF32(os, vertical_frames.length);
+ writeF32(os, need_abs ? fabs(vertical_frames.length) : vertical_frames.length);
} else if (type == TAT_SHEET_2D) {
writeU8(os, sheet_2d.frames_w);
writeU8(os, sheet_2d.frames_h);
- writeF32(os, sheet_2d.frame_length);
+ writeF32(os, need_abs ? fabs(sheet_2d.frame_length) : sheet_2d.frame_length);
}
}
-void TileAnimationParams::deSerialize(std::istream &is, u16 protocol_version)
+void TileAnimationParams::deSerialize(std::istream &is, u16 protocol_ver)
{
type = (TileAnimationType) readU8(is);
} sheet_2d;
};
- void serialize(std::ostream &os, u16 protocol_version) const;
- void deSerialize(std::istream &is, u16 protocol_version);
+ void serialize(std::ostream &os, u16 protocol_ver) const;
+ void deSerialize(std::istream &is, u16 protocol_ver);
void determineParams(v2u32 texture_size, int *frame_count, int *frame_length_ms,
v2u32 *frame_size) const;
void getTextureModifer(std::ostream &os, v2u32 texture_size, int frame) const;