Migrate from current players backend to another. Possible values are sqlite3,
leveldb, postgresql, dummy, and files.
.TP
+.B \-\-migrate-mod-storage <value>
+Migrate from current mod storage backend to another. Possible values are
+sqlite3, dummy, and files.
+.TP
.B \-\-terminal
Display an interactive terminal over ncurses during execution.
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
+ // Make the mod storage database and begin the save for later
+ m_mod_storage_database =
+ new ModMetadataDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
+ m_mod_storage_database->beginSave();
+
if (g_settings->getBool("enable_minimap")) {
m_minimap = new Minimap(this);
}
m_minimap = nullptr;
delete m_media_downloader;
+
+ // Write the changes and delete
+ if (m_mod_storage_database)
+ m_mod_storage_database->endSave();
+ delete m_mod_storage_database;
}
void Client::connect(Address address, bool is_local_server)
}
}
+ // Write changes to the mod storage
m_mod_storage_save_timer -= dtime;
if (m_mod_storage_save_timer <= 0.0f) {
m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
- int n = 0;
- for (std::unordered_map<std::string, ModMetadata *>::const_iterator
- it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
- if (it->second->isModified()) {
- it->second->save(getModStoragePath());
- n++;
- }
- }
- if (n > 0)
- infostream << "Saved " << n << " modified mod storages." << std::endl;
+ m_mod_storage_database->endSave();
+ m_mod_storage_database->beginSave();
}
// Write server map
{
std::unordered_map<std::string, ModMetadata *>::const_iterator it =
m_mod_storages.find(name);
- if (it != m_mod_storages.end()) {
- // Save unconditionaly on unregistration
- it->second->save(getModStoragePath());
+ if (it != m_mod_storages.end())
m_mod_storages.erase(name);
- }
-}
-
-std::string Client::getModStoragePath() const
-{
- return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
}
/*
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
const std::string* getModFile(std::string filename);
+ ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
- std::string getModStoragePath() const override;
bool registerModStorage(ModMetadata *meta) override;
void unregisterModStorage(const std::string &name) override;
// Client modding
ClientScripting *m_script = nullptr;
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
+ ModMetadataDatabase *m_mod_storage_database = nullptr;
float m_mod_storage_save_timer = 10.0f;
std::vector<ModSpec> m_mods;
StringMap m_mod_vfs;
#include <json/json.h>
#include <algorithm>
#include "content/mods.h"
+#include "database/database.h"
#include "filesys.h"
#include "log.h"
#include "content/subgames.h"
}
#endif
-ModMetadata::ModMetadata(const std::string &mod_name) : m_mod_name(mod_name)
+ModMetadata::ModMetadata(const std::string &mod_name, ModMetadataDatabase *database):
+ m_mod_name(mod_name), m_database(database)
{
+ m_database->getModEntries(m_mod_name, &m_stringvars);
}
void ModMetadata::clear()
{
+ for (const auto &pair : m_stringvars) {
+ m_database->removeModEntry(m_mod_name, pair.first);
+ }
Metadata::clear();
- m_modified = true;
}
-bool ModMetadata::save(const std::string &root_path)
+bool ModMetadata::setString(const std::string &name, const std::string &var)
{
- Json::Value json;
- for (StringMap::const_iterator it = m_stringvars.begin();
- it != m_stringvars.end(); ++it) {
- json[it->first] = it->second;
- }
-
- if (!fs::PathExists(root_path)) {
- if (!fs::CreateAllDirs(root_path)) {
- errorstream << "ModMetadata[" << m_mod_name
- << "]: Unable to save. '" << root_path
- << "' tree cannot be created." << std::endl;
- return false;
+ if (Metadata::setString(name, var)) {
+ if (var.empty()) {
+ m_database->removeModEntry(m_mod_name, name);
+ } else {
+ m_database->setModEntry(m_mod_name, name, var);
}
- } else if (!fs::IsDir(root_path)) {
- errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '"
- << root_path << "' is not a directory." << std::endl;
- return false;
- }
-
- bool w_ok = fs::safeWriteToFile(
- root_path + DIR_DELIM + m_mod_name, fastWriteJson(json));
-
- if (w_ok) {
- m_modified = false;
- } else {
- errorstream << "ModMetadata[" << m_mod_name << "]: failed write file."
- << std::endl;
- }
- return w_ok;
-}
-
-bool ModMetadata::load(const std::string &root_path)
-{
- m_stringvars.clear();
-
- std::ifstream is((root_path + DIR_DELIM + m_mod_name).c_str(),
- std::ios_base::binary);
- if (!is.good()) {
- return false;
- }
-
- Json::Value root;
- Json::CharReaderBuilder builder;
- builder.settings_["collectComments"] = false;
- std::string errs;
-
- if (!Json::parseFromStream(builder, is, &root, &errs)) {
- errorstream << "ModMetadata[" << m_mod_name
- << "]: failed read data "
- "(Json decoding failure). Message: "
- << errs << std::endl;
- return false;
- }
-
- const Json::Value::Members attr_list = root.getMemberNames();
- for (const auto &it : attr_list) {
- Json::Value attr_value = root[it];
- m_stringvars[it] = attr_value.asString();
+ return true;
}
-
- return true;
-}
-
-bool ModMetadata::setString(const std::string &name, const std::string &var)
-{
- m_modified = Metadata::setString(name, var);
- return m_modified;
+ return false;
}
#include "config.h"
#include "metadata.h"
+class ModMetadataDatabase;
+
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
struct ModSpec
{
public:
ModMetadata() = delete;
- ModMetadata(const std::string &mod_name);
+ ModMetadata(const std::string &mod_name, ModMetadataDatabase *database);
~ModMetadata() = default;
virtual void clear();
- bool save(const std::string &root_path);
- bool load(const std::string &root_path);
-
- bool isModified() const { return m_modified; }
const std::string &getModName() const { return m_mod_name; }
virtual bool setString(const std::string &name, const std::string &var);
private:
std::string m_mod_name;
- bool m_modified = false;
+ ModMetadataDatabase *m_database;
};
conf.set("backend", "sqlite3");
conf.set("player_backend", "sqlite3");
conf.set("auth_backend", "sqlite3");
+ conf.set("mod_storage_backend", "sqlite3");
conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
res.emplace_back(player);
}
}
+
+bool Database_Dummy::getModEntries(const std::string &modname, StringMap *storage)
+{
+ const auto mod_pair = m_mod_meta_database.find(modname);
+ if (mod_pair != m_mod_meta_database.cend()) {
+ for (const auto &pair : mod_pair->second) {
+ (*storage)[pair.first] = pair.second;
+ }
+ }
+ return true;
+}
+
+bool Database_Dummy::setModEntry(const std::string &modname,
+ const std::string &key, const std::string &value)
+{
+ auto mod_pair = m_mod_meta_database.find(modname);
+ if (mod_pair == m_mod_meta_database.end()) {
+ m_mod_meta_database[modname] = StringMap({{key, value}});
+ } else {
+ mod_pair->second[key] = value;
+ }
+ return true;
+}
+
+bool Database_Dummy::removeModEntry(const std::string &modname, const std::string &key)
+{
+ auto mod_pair = m_mod_meta_database.find(modname);
+ if (mod_pair != m_mod_meta_database.end())
+ return mod_pair->second.erase(key) > 0;
+ return false;
+}
+
+void Database_Dummy::listMods(std::vector<std::string> *res)
+{
+ for (const auto &pair : m_mod_meta_database) {
+ res->push_back(pair.first);
+ }
+}
#include "database.h"
#include "irrlichttypes.h"
-class Database_Dummy : public MapDatabase, public PlayerDatabase
+class Database_Dummy : public MapDatabase, public PlayerDatabase, public ModMetadataDatabase
{
public:
bool saveBlock(const v3s16 &pos, const std::string &data);
bool removePlayer(const std::string &name);
void listPlayers(std::vector<std::string> &res);
+ bool getModEntries(const std::string &modname, StringMap *storage);
+ bool setModEntry(const std::string &modname,
+ const std::string &key, const std::string &value);
+ bool removeModEntry(const std::string &modname, const std::string &key);
+ void listMods(std::vector<std::string> *res);
+
void beginSave() {}
void endSave() {}
private:
std::map<s64, std::string> m_database;
std::set<std::string> m_player_database;
+ std::unordered_map<std::string, StringMap> m_mod_meta_database;
};
*/
#include <cassert>
-#include <json/json.h>
#include "convert_json.h"
#include "database-files.h"
#include "remoteplayer.h"
}
return true;
}
+
+ModMetadataDatabaseFiles::ModMetadataDatabaseFiles(const std::string &savedir):
+ m_storage_dir(savedir + DIR_DELIM + "mod_storage")
+{
+}
+
+bool ModMetadataDatabaseFiles::getModEntries(const std::string &modname, StringMap *storage)
+{
+ Json::Value *meta = getOrCreateJson(modname);
+ if (!meta)
+ return false;
+
+ const Json::Value::Members attr_list = meta->getMemberNames();
+ for (const auto &it : attr_list) {
+ Json::Value attr_value = (*meta)[it];
+ (*storage)[it] = attr_value.asString();
+ }
+
+ return true;
+}
+
+bool ModMetadataDatabaseFiles::setModEntry(const std::string &modname,
+ const std::string &key, const std::string &value)
+{
+ Json::Value *meta = getOrCreateJson(modname);
+ if (!meta)
+ return false;
+
+ (*meta)[key] = Json::Value(value);
+ m_modified.insert(modname);
+
+ return true;
+}
+
+bool ModMetadataDatabaseFiles::removeModEntry(const std::string &modname,
+ const std::string &key)
+{
+ Json::Value *meta = getOrCreateJson(modname);
+ if (!meta)
+ return false;
+
+ Json::Value removed;
+ if (meta->removeMember(key, &removed)) {
+ m_modified.insert(modname);
+ return true;
+ }
+ return false;
+}
+
+void ModMetadataDatabaseFiles::beginSave()
+{
+}
+
+void ModMetadataDatabaseFiles::endSave()
+{
+ if (!fs::CreateAllDirs(m_storage_dir)) {
+ errorstream << "ModMetadataDatabaseFiles: Unable to save. '" << m_storage_dir
+ << "' tree cannot be created." << std::endl;
+ return;
+ }
+
+ for (auto it = m_modified.begin(); it != m_modified.end();) {
+ const std::string &modname = *it;
+
+ if (!fs::PathExists(m_storage_dir)) {
+ if (!fs::CreateAllDirs(m_storage_dir)) {
+ errorstream << "ModMetadataDatabaseFiles[" << modname
+ << "]: Unable to save. '" << m_storage_dir
+ << "' tree cannot be created." << std::endl;
+ ++it;
+ continue;
+ }
+ } else if (!fs::IsDir(m_storage_dir)) {
+ errorstream << "ModMetadataDatabaseFiles[" << modname << "]: Unable to save. '"
+ << m_storage_dir << "' is not a directory." << std::endl;
+ ++it;
+ continue;
+ }
+
+ const Json::Value &json = m_mod_meta[modname];
+
+ if (!fs::safeWriteToFile(m_storage_dir + DIR_DELIM + modname, fastWriteJson(json))) {
+ errorstream << "ModMetadataDatabaseFiles[" << modname
+ << "]: failed write file." << std::endl;
+ ++it;
+ continue;
+ }
+
+ it = m_modified.erase(it);
+ }
+}
+
+void ModMetadataDatabaseFiles::listMods(std::vector<std::string> *res)
+{
+ // List in-memory metadata first.
+ for (const auto &pair : m_mod_meta) {
+ res->push_back(pair.first);
+ }
+
+ // List other metadata present in the filesystem.
+ for (const auto &entry : fs::GetDirListing(m_storage_dir)) {
+ if (!entry.dir && m_mod_meta.count(entry.name) == 0)
+ res->push_back(entry.name);
+ }
+}
+
+Json::Value *ModMetadataDatabaseFiles::getOrCreateJson(const std::string &modname)
+{
+ auto found = m_mod_meta.find(modname);
+ if (found == m_mod_meta.end()) {
+ fs::CreateAllDirs(m_storage_dir);
+
+ Json::Value meta(Json::objectValue);
+
+ std::string path = m_storage_dir + DIR_DELIM + modname;
+ if (fs::PathExists(path)) {
+ std::ifstream is(path.c_str(), std::ios_base::binary);
+
+ Json::CharReaderBuilder builder;
+ builder.settings_["collectComments"] = false;
+ std::string errs;
+
+ if (!Json::parseFromStream(builder, is, &meta, &errs)) {
+ errorstream << "ModMetadataDatabaseFiles[" << modname
+ << "]: failed read data (Json decoding failure). Message: "
+ << errs << std::endl;
+ return nullptr;
+ }
+ }
+
+ return &(m_mod_meta[modname] = meta);
+ } else {
+ return &found->second;
+ }
+}
#include "database.h"
#include <unordered_map>
+#include <unordered_set>
+#include <json/json.h>
class PlayerDatabaseFiles : public PlayerDatabase
{
bool readAuthFile();
bool writeAuthFile();
};
+
+class ModMetadataDatabaseFiles : public ModMetadataDatabase
+{
+public:
+ ModMetadataDatabaseFiles(const std::string &savedir);
+ virtual ~ModMetadataDatabaseFiles() = default;
+
+ virtual bool getModEntries(const std::string &modname, StringMap *storage);
+ virtual bool setModEntry(const std::string &modname,
+ const std::string &key, const std::string &value);
+ virtual bool removeModEntry(const std::string &modname, const std::string &key);
+ virtual void listMods(std::vector<std::string> *res);
+
+ virtual void beginSave();
+ virtual void endSave();
+
+private:
+ Json::Value *getOrCreateJson(const std::string &modname);
+ bool writeJson(const std::string &modname, const Json::Value &json);
+
+ std::string m_storage_dir;
+ std::unordered_map<std::string, Json::Value> m_mod_meta;
+ std::unordered_set<std::string> m_modified;
+};
sqlite3_reset(m_stmt_write_privs);
}
}
+
+ModMetadataDatabaseSQLite3::ModMetadataDatabaseSQLite3(const std::string &savedir):
+ Database_SQLite3(savedir, "mod_storage"), ModMetadataDatabase()
+{
+}
+
+ModMetadataDatabaseSQLite3::~ModMetadataDatabaseSQLite3()
+{
+ FINALIZE_STATEMENT(m_stmt_remove)
+ FINALIZE_STATEMENT(m_stmt_set)
+ FINALIZE_STATEMENT(m_stmt_get)
+}
+
+void ModMetadataDatabaseSQLite3::createDatabase()
+{
+ assert(m_database); // Pre-condition
+
+ SQLOK(sqlite3_exec(m_database,
+ "CREATE TABLE IF NOT EXISTS `entries` (\n"
+ " `modname` TEXT NOT NULL,\n"
+ " `key` BLOB NOT NULL,\n"
+ " `value` BLOB NOT NULL,\n"
+ " PRIMARY KEY (`modname`, `key`)\n"
+ ");\n",
+ NULL, NULL, NULL),
+ "Failed to create database table");
+}
+
+void ModMetadataDatabaseSQLite3::initStatements()
+{
+ PREPARE_STATEMENT(get, "SELECT `key`, `value` FROM `entries` WHERE `modname` = ?");
+ PREPARE_STATEMENT(set,
+ "REPLACE INTO `entries` (`modname`, `key`, `value`) VALUES (?, ?, ?)");
+ PREPARE_STATEMENT(remove, "DELETE FROM `entries` WHERE `modname` = ? AND `key` = ?");
+}
+
+bool ModMetadataDatabaseSQLite3::getModEntries(const std::string &modname, StringMap *storage)
+{
+ verifyDatabase();
+
+ str_to_sqlite(m_stmt_get, 1, modname);
+ while (sqlite3_step(m_stmt_get) == SQLITE_ROW) {
+ const char *key_data = (const char *) sqlite3_column_blob(m_stmt_get, 0);
+ size_t key_len = sqlite3_column_bytes(m_stmt_get, 0);
+ const char *value_data = (const char *) sqlite3_column_blob(m_stmt_get, 1);
+ size_t value_len = sqlite3_column_bytes(m_stmt_get, 1);
+ (*storage)[std::string(key_data, key_len)] = std::string(value_data, value_len);
+ }
+ sqlite3_vrfy(sqlite3_errcode(m_database), SQLITE_DONE);
+
+ sqlite3_reset(m_stmt_get);
+
+ return true;
+}
+
+bool ModMetadataDatabaseSQLite3::setModEntry(const std::string &modname,
+ const std::string &key, const std::string &value)
+{
+ verifyDatabase();
+
+ str_to_sqlite(m_stmt_set, 1, modname);
+ SQLOK(sqlite3_bind_blob(m_stmt_set, 2, key.data(), key.size(), NULL),
+ "Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
+ SQLOK(sqlite3_bind_blob(m_stmt_set, 3, value.data(), value.size(), NULL),
+ "Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
+ SQLRES(sqlite3_step(m_stmt_set), SQLITE_DONE, "Failed to set mod entry")
+
+ sqlite3_reset(m_stmt_set);
+
+ return true;
+}
+
+bool ModMetadataDatabaseSQLite3::removeModEntry(const std::string &modname,
+ const std::string &key)
+{
+ verifyDatabase();
+
+ str_to_sqlite(m_stmt_remove, 1, modname);
+ SQLOK(sqlite3_bind_blob(m_stmt_remove, 2, key.data(), key.size(), NULL),
+ "Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
+ sqlite3_vrfy(sqlite3_step(m_stmt_remove), SQLITE_DONE);
+ int changes = sqlite3_changes(m_database);
+
+ sqlite3_reset(m_stmt_remove);
+
+ return changes > 0;
+}
+
+void ModMetadataDatabaseSQLite3::listMods(std::vector<std::string> *res)
+{
+ verifyDatabase();
+
+ char *errmsg;
+ int status = sqlite3_exec(m_database,
+ "SELECT `modname` FROM `entries` GROUP BY `modname`;",
+ [](void *res_vp, int n_col, char **cols, char **col_names) -> int {
+ ((decltype(res)) res_vp)->emplace_back(cols[0]);
+ return 0;
+ }, (void *) res, &errmsg);
+ if (status != SQLITE_OK) {
+ DatabaseException e(std::string("Error trying to list mods with metadata: ") + errmsg);
+ sqlite3_free(errmsg);
+ throw e;
+ }
+}
sqlite3_stmt *m_stmt_delete_privs = nullptr;
sqlite3_stmt *m_stmt_last_insert_rowid = nullptr;
};
+
+class ModMetadataDatabaseSQLite3 : private Database_SQLite3, public ModMetadataDatabase
+{
+public:
+ ModMetadataDatabaseSQLite3(const std::string &savedir);
+ virtual ~ModMetadataDatabaseSQLite3();
+
+ virtual bool getModEntries(const std::string &modname, StringMap *storage);
+ virtual bool setModEntry(const std::string &modname,
+ const std::string &key, const std::string &value);
+ virtual bool removeModEntry(const std::string &modname, const std::string &key);
+ virtual void listMods(std::vector<std::string> *res);
+
+ virtual void beginSave() { Database_SQLite3::beginSave(); }
+ virtual void endSave() { Database_SQLite3::endSave(); }
+
+protected:
+ virtual void createDatabase();
+ virtual void initStatements();
+
+private:
+ sqlite3_stmt *m_stmt_get = nullptr;
+ sqlite3_stmt *m_stmt_set = nullptr;
+ sqlite3_stmt *m_stmt_remove = nullptr;
+};
#include "irr_v3d.h"
#include "irrlichttypes.h"
#include "util/basic_macros.h"
+#include "util/string.h"
class Database
{
virtual void listNames(std::vector<std::string> &res) = 0;
virtual void reload() = 0;
};
+
+class ModMetadataDatabase : public Database
+{
+public:
+ virtual ~ModMetadataDatabase() = default;
+
+ virtual bool getModEntries(const std::string &modname, StringMap *storage) = 0;
+ virtual bool setModEntry(const std::string &modname,
+ const std::string &key, const std::string &value) = 0;
+ virtual bool removeModEntry(const std::string &modname, const std::string &key) = 0;
+ virtual void listMods(std::vector<std::string> *res) = 0;
+};
class Camera;
class ModChannel;
class ModMetadata;
+class ModMetadataDatabase;
namespace irr { namespace scene {
class IAnimatedMesh;
virtual const std::vector<ModSpec> &getMods() const = 0;
virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
virtual std::string getWorldPath() const { return ""; }
- virtual std::string getModStoragePath() const = 0;
virtual bool registerModStorage(ModMetadata *storage) = 0;
virtual void unregisterModStorage(const std::string &name) = 0;
+ virtual ModMetadataDatabase *getModStorageDatabase() = 0;
virtual bool joinModChannel(const std::string &channel) = 0;
virtual bool leaveModChannel(const std::string &channel) = 0;
_("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
_("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("migrate-mod-storage", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current mod storage backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
_("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("recompress", ValueSpec(VALUETYPE_FLAG,
if (cmd_args.exists("migrate-auth"))
return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
+ if (cmd_args.exists("migrate-mod-storage"))
+ return Server::migrateModStorageDatabase(game_params, cmd_args);
+
if (cmd_args.getFlag("recompress"))
return recompress_map_database(game_params, cmd_args, bind_addr);
std::string mod_name = readParam<std::string>(L, -1);
- ModMetadata *store = new ModMetadata(mod_name);
+ ModMetadata *store = nullptr;
+
if (IGameDef *gamedef = getGameDef(L)) {
- store->load(gamedef->getModStoragePath());
- gamedef->registerModStorage(store);
+ store = new ModMetadata(mod_name, gamedef->getModStorageDatabase());
+ if (gamedef->registerModStorage(store)) {
+ StorageRef::create(L, store);
+ int object = lua_gettop(L);
+ lua_pushvalue(L, object);
+ return 1;
+ }
} else {
- delete store;
assert(false); // this should not happen
}
- StorageRef::create(L, store);
- int object = lua_gettop(L);
+ delete store;
- lua_pushvalue(L, object);
+ lua_pushnil(L);
return 1;
}
#include "server/player_sao.h"
#include "server/serverinventorymgr.h"
#include "translation.h"
+#include "database/database-sqlite3.h"
+#include "database/database-files.h"
+#include "database/database-dummy.h"
+#include "gameparams.h"
class ClientNotFoundException : public BaseException
{
delete m_thread;
}
+ // Write any changes before deletion.
+ if (m_mod_storage_database)
+ m_mod_storage_database->endSave();
+
// Delete things in the reverse order of creation
delete m_emerge;
delete m_env;
delete m_rollback;
+ delete m_mod_storage_database;
delete m_banmanager;
delete m_itemdef;
delete m_nodedef;
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
+ // Create mod storage database and begin a save for later
+ m_mod_storage_database = openModStorageDatabase(m_path_world);
+ m_mod_storage_database->beginSave();
+
m_modmgr = std::unique_ptr<ServerModManager>(new ServerModManager(m_path_world));
std::vector<ModSpec> unsatisfied_mods = m_modmgr->getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
}
m_clients.unlock();
- // Save mod storages if modified
+ // Write changes to the mod storage
m_mod_storage_save_timer -= dtime;
if (m_mod_storage_save_timer <= 0.0f) {
m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
- int n = 0;
- for (std::unordered_map<std::string, ModMetadata *>::const_iterator
- it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
- if (it->second->isModified()) {
- it->second->save(getModStoragePath());
- n++;
- }
- }
- if (n > 0)
- infostream << "Saved " << n << " modified mod storages." << std::endl;
+ m_mod_storage_database->endSave();
+ m_mod_storage_database->beginSave();
}
}
return porting::path_share + DIR_DELIM + "builtin";
}
-std::string Server::getModStoragePath() const
-{
- return m_path_world + DIR_DELIM + "mod_storage";
-}
-
v3f Server::findSpawnPos()
{
ServerMap &map = m_env->getServerMap();
void Server::unregisterModStorage(const std::string &name)
{
std::unordered_map<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
- if (it != m_mod_storages.end()) {
- // Save unconditionaly on unregistration
- it->second->save(getModStoragePath());
+ if (it != m_mod_storages.end())
m_mod_storages.erase(name);
- }
}
void dedicated_server_loop(Server &server, bool &kill)
return translations;
}
+
+ModMetadataDatabase *Server::openModStorageDatabase(const std::string &world_path)
+{
+ std::string world_mt_path = world_path + DIR_DELIM + "world.mt";
+ Settings world_mt;
+ if (!world_mt.readConfigFile(world_mt_path.c_str()))
+ throw BaseException("Cannot read world.mt!");
+
+ std::string backend = world_mt.exists("mod_storage_backend") ?
+ world_mt.get("mod_storage_backend") : "files";
+ if (backend == "files")
+ warningstream << "/!\\ You are using the old mod storage files backend. "
+ << "This backend is deprecated and may be removed in a future release /!\\"
+ << std::endl << "Switching to SQLite3 is advised, "
+ << "please read http://wiki.minetest.net/Database_backends." << std::endl;
+
+ return openModStorageDatabase(backend, world_path, world_mt);
+}
+
+ModMetadataDatabase *Server::openModStorageDatabase(const std::string &backend,
+ const std::string &world_path, const Settings &world_mt)
+{
+ if (backend == "sqlite3")
+ return new ModMetadataDatabaseSQLite3(world_path);
+
+ if (backend == "files")
+ return new ModMetadataDatabaseFiles(world_path);
+
+ if (backend == "dummy")
+ return new Database_Dummy();
+
+ throw BaseException("Mod storage database backend " + backend + " not supported");
+}
+
+bool Server::migrateModStorageDatabase(const GameParams &game_params, const Settings &cmd_args)
+{
+ std::string migrate_to = cmd_args.get("migrate-mod-storage");
+ Settings world_mt;
+ std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
+ if (!world_mt.readConfigFile(world_mt_path.c_str())) {
+ errorstream << "Cannot read world.mt!" << std::endl;
+ return false;
+ }
+
+ std::string backend = world_mt.exists("mod_storage_backend") ?
+ world_mt.get("mod_storage_backend") : "files";
+ if (backend == migrate_to) {
+ errorstream << "Cannot migrate: new backend is same"
+ << " as the old one" << std::endl;
+ return false;
+ }
+
+ ModMetadataDatabase *srcdb = nullptr;
+ ModMetadataDatabase *dstdb = nullptr;
+
+ bool succeeded = false;
+
+ try {
+ srcdb = Server::openModStorageDatabase(backend, game_params.world_path, world_mt);
+ dstdb = Server::openModStorageDatabase(migrate_to, game_params.world_path, world_mt);
+
+ dstdb->beginSave();
+
+ std::vector<std::string> mod_list;
+ srcdb->listMods(&mod_list);
+ for (const std::string &modname : mod_list) {
+ StringMap meta;
+ srcdb->getModEntries(modname, &meta);
+ for (const auto &pair : meta) {
+ dstdb->setModEntry(modname, pair.first, pair.second);
+ }
+ }
+
+ dstdb->endSave();
+
+ succeeded = true;
+
+ actionstream << "Successfully migrated the metadata of "
+ << mod_list.size() << " mods" << std::endl;
+ world_mt.set("mod_storage_backend", migrate_to);
+ if (!world_mt.updateConfigFile(world_mt_path.c_str()))
+ errorstream << "Failed to update world.mt!" << std::endl;
+ else
+ actionstream << "world.mt updated" << std::endl;
+
+ } catch (BaseException &e) {
+ errorstream << "An error occurred during migration: " << e.what() << std::endl;
+ }
+
+ delete srcdb;
+ delete dstdb;
+
+ if (succeeded && backend == "files") {
+ // Back up files
+ const std::string storage_path = game_params.world_path + DIR_DELIM + "mod_storage";
+ const std::string backup_path = game_params.world_path + DIR_DELIM + "mod_storage.bak";
+ if (!fs::Rename(storage_path, backup_path))
+ warningstream << "After migration, " << storage_path
+ << " could not be renamed to " << backup_path << std::endl;
+ }
+
+ return succeeded;
+}
virtual u16 allocateUnknownNodeId(const std::string &name);
IRollbackManager *getRollbackManager() { return m_rollback; }
virtual EmergeManager *getEmergeManager() { return m_emerge; }
+ virtual ModMetadataDatabase *getModStorageDatabase() { return m_mod_storage_database; }
IWritableItemDefManager* getWritableItemDefManager();
NodeDefManager* getWritableNodeDefManager();
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
virtual std::string getWorldPath() const { return m_path_world; }
- virtual std::string getModStoragePath() const;
inline bool isSingleplayer()
{ return m_simple_singleplayer_mode; }
// Get or load translations for a language
Translations *getTranslationLanguage(const std::string &lang_code);
+ static ModMetadataDatabase *openModStorageDatabase(const std::string &world_path);
+
+ static ModMetadataDatabase *openModStorageDatabase(const std::string &backend,
+ const std::string &world_path, const Settings &world_mt);
+
+ static bool migrateModStorageDatabase(const GameParams &game_params,
+ const Settings &cmd_args);
+
// Bind address
Address m_bind_addr;
s32 nextSoundId();
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
+ ModMetadataDatabase *m_mod_storage_database = nullptr;
float m_mod_storage_save_timer = 10.0f;
// CSM restrictions byteflag
${CMAKE_CURRENT_SOURCE_DIR}/test_map_settings_manager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_modchannels.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_modmetadatadatabase.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_nodedef.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp
#include "gamedef.h"
#include "modchannels.h"
#include "content/mods.h"
+#include "database/database-dummy.h"
#include "util/numeric.h"
#include "porting.h"
scene::ISceneManager *getSceneManager() { return m_scenemgr; }
IRollbackManager *getRollbackManager() { return m_rollbackmgr; }
EmergeManager *getEmergeManager() { return m_emergemgr; }
+ ModMetadataDatabase *getModStorageDatabase() { return m_mod_storage_database; }
scene::IAnimatedMesh *getMesh(const std::string &filename) { return NULL; }
bool checkLocalPrivilege(const std::string &priv) { return false; }
return testmodspec;
}
virtual const ModSpec* getModSpec(const std::string &modname) const { return NULL; }
- virtual std::string getModStoragePath() const { return "."; }
virtual bool registerModStorage(ModMetadata *meta) { return true; }
virtual void unregisterModStorage(const std::string &name) {}
bool joinModChannel(const std::string &channel);
scene::ISceneManager *m_scenemgr = nullptr;
IRollbackManager *m_rollbackmgr = nullptr;
EmergeManager *m_emergemgr = nullptr;
+ ModMetadataDatabase *m_mod_storage_database = nullptr;
std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
};
TestGameDef::TestGameDef() :
+ m_mod_storage_database(new Database_Dummy()),
m_modchannel_mgr(new ModChannelMgr())
{
m_itemdef = createItemDefManager();
{
delete m_itemdef;
delete m_nodedef;
+ delete m_mod_storage_database;
}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2018 bendeutsch, Ben Deutsch <ben@bendeutsch.de>
+Copyright (C) 2021 TurkeyMcMac, Jude Melton-Houghton <jwmhjwmh@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+// This file is an edited copy of test_authdatabase.cpp
+
+#include "test.h"
+
+#include <algorithm>
+#include "database/database-files.h"
+#include "database/database-sqlite3.h"
+#include "filesys.h"
+
+namespace
+{
+// Anonymous namespace to create classes that are only
+// visible to this file
+//
+// These are helpers that return a *ModMetadataDatabase and
+// allow us to run the same tests on different databases and
+// database acquisition strategies.
+
+class ModMetadataDatabaseProvider
+{
+public:
+ virtual ~ModMetadataDatabaseProvider() = default;
+ virtual ModMetadataDatabase *getModMetadataDatabase() = 0;
+};
+
+class FixedProvider : public ModMetadataDatabaseProvider
+{
+public:
+ FixedProvider(ModMetadataDatabase *mod_meta_db) : mod_meta_db(mod_meta_db){};
+ virtual ~FixedProvider(){};
+ virtual ModMetadataDatabase *getModMetadataDatabase() { return mod_meta_db; };
+
+private:
+ ModMetadataDatabase *mod_meta_db;
+};
+
+class FilesProvider : public ModMetadataDatabaseProvider
+{
+public:
+ FilesProvider(const std::string &dir) : dir(dir){};
+ virtual ~FilesProvider()
+ {
+ if (mod_meta_db)
+ mod_meta_db->endSave();
+ delete mod_meta_db;
+ }
+ virtual ModMetadataDatabase *getModMetadataDatabase()
+ {
+ if (mod_meta_db)
+ mod_meta_db->endSave();
+ delete mod_meta_db;
+ mod_meta_db = new ModMetadataDatabaseFiles(dir);
+ mod_meta_db->beginSave();
+ return mod_meta_db;
+ };
+
+private:
+ std::string dir;
+ ModMetadataDatabase *mod_meta_db = nullptr;
+};
+
+class SQLite3Provider : public ModMetadataDatabaseProvider
+{
+public:
+ SQLite3Provider(const std::string &dir) : dir(dir){};
+ virtual ~SQLite3Provider()
+ {
+ if (mod_meta_db)
+ mod_meta_db->endSave();
+ delete mod_meta_db;
+ }
+ virtual ModMetadataDatabase *getModMetadataDatabase()
+ {
+ if (mod_meta_db)
+ mod_meta_db->endSave();
+ delete mod_meta_db;
+ mod_meta_db = new ModMetadataDatabaseSQLite3(dir);
+ mod_meta_db->beginSave();
+ return mod_meta_db;
+ };
+
+private:
+ std::string dir;
+ ModMetadataDatabase *mod_meta_db = nullptr;
+};
+}
+
+class TestModMetadataDatabase : public TestBase
+{
+public:
+ TestModMetadataDatabase() { TestManager::registerTestModule(this); }
+ const char *getName() { return "TestModMetadataDatabase"; }
+
+ void runTests(IGameDef *gamedef);
+ void runTestsForCurrentDB();
+
+ void testRecallFail();
+ void testCreate();
+ void testRecall();
+ void testChange();
+ void testRecallChanged();
+ void testListMods();
+ void testRemove();
+
+private:
+ ModMetadataDatabaseProvider *mod_meta_provider;
+};
+
+static TestModMetadataDatabase g_test_instance;
+
+void TestModMetadataDatabase::runTests(IGameDef *gamedef)
+{
+ // fixed directory, for persistence
+ thread_local const std::string test_dir = getTestTempDirectory();
+
+ // Each set of tests is run twice for each database type:
+ // one where we reuse the same ModMetadataDatabase object (to test local caching),
+ // and one where we create a new ModMetadataDatabase object for each call
+ // (to test actual persistence).
+
+ rawstream << "-------- Files database (same object)" << std::endl;
+
+ ModMetadataDatabase *mod_meta_db = new ModMetadataDatabaseFiles(test_dir);
+ mod_meta_provider = new FixedProvider(mod_meta_db);
+
+ runTestsForCurrentDB();
+
+ delete mod_meta_db;
+ delete mod_meta_provider;
+
+ // reset database
+ fs::RecursiveDelete(test_dir + DIR_DELIM + "mod_storage");
+
+ rawstream << "-------- Files database (new objects)" << std::endl;
+
+ mod_meta_provider = new FilesProvider(test_dir);
+
+ runTestsForCurrentDB();
+
+ delete mod_meta_provider;
+
+ rawstream << "-------- SQLite3 database (same object)" << std::endl;
+
+ mod_meta_db = new ModMetadataDatabaseSQLite3(test_dir);
+ mod_meta_provider = new FixedProvider(mod_meta_db);
+
+ runTestsForCurrentDB();
+
+ delete mod_meta_db;
+ delete mod_meta_provider;
+
+ // reset database
+ fs::DeleteSingleFileOrEmptyDirectory(test_dir + DIR_DELIM + "mod_storage.sqlite");
+
+ rawstream << "-------- SQLite3 database (new objects)" << std::endl;
+
+ mod_meta_provider = new SQLite3Provider(test_dir);
+
+ runTestsForCurrentDB();
+
+ delete mod_meta_provider;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+void TestModMetadataDatabase::runTestsForCurrentDB()
+{
+ TEST(testRecallFail);
+ TEST(testCreate);
+ TEST(testRecall);
+ TEST(testChange);
+ TEST(testRecallChanged);
+ TEST(testListMods);
+ TEST(testRemove);
+ TEST(testRecallFail);
+}
+
+void TestModMetadataDatabase::testRecallFail()
+{
+ ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
+ StringMap recalled;
+ mod_meta_db->getModEntries("mod1", &recalled);
+ UASSERT(recalled.empty());
+}
+
+void TestModMetadataDatabase::testCreate()
+{
+ ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
+ StringMap recalled;
+ UASSERT(mod_meta_db->setModEntry("mod1", "key1", "value1"));
+}
+
+void TestModMetadataDatabase::testRecall()
+{
+ ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
+ StringMap recalled;
+ mod_meta_db->getModEntries("mod1", &recalled);
+ UASSERT(recalled.size() == 1);
+ UASSERT(recalled["key1"] == "value1");
+}
+
+void TestModMetadataDatabase::testChange()
+{
+ ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
+ StringMap recalled;
+ UASSERT(mod_meta_db->setModEntry("mod1", "key1", "value2"));
+}
+
+void TestModMetadataDatabase::testRecallChanged()
+{
+ ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
+ StringMap recalled;
+ mod_meta_db->getModEntries("mod1", &recalled);
+ UASSERT(recalled.size() == 1);
+ UASSERT(recalled["key1"] == "value2");
+}
+
+void TestModMetadataDatabase::testListMods()
+{
+ ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
+ UASSERT(mod_meta_db->setModEntry("mod2", "key1", "value1"));
+ std::vector<std::string> mod_list;
+ mod_meta_db->listMods(&mod_list);
+ UASSERT(mod_list.size() == 2);
+ UASSERT(std::find(mod_list.cbegin(), mod_list.cend(), "mod1") != mod_list.cend());
+ UASSERT(std::find(mod_list.cbegin(), mod_list.cend(), "mod2") != mod_list.cend());
+}
+
+void TestModMetadataDatabase::testRemove()
+{
+ ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
+ UASSERT(mod_meta_db->removeModEntry("mod1", "key1"));
+}