shaderinfo.name = name;
shaderinfo.material_type = material_type;
shaderinfo.drawtype = drawtype;
- shaderinfo.material = video::EMT_SOLID;
switch (material_type) {
case TILE_MATERIAL_OPAQUE:
case TILE_MATERIAL_LIQUID_OPAQUE:
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break;
}
+ shaderinfo.material = shaderinfo.base_material;
bool enable_shaders = g_settings->getBool("enable_shaders");
if (!enable_shaders)