lua_newtable(L);
if (player == nullptr)
return 1;
-
+
const PlayerControl &control = player->getPlayerControl();
lua_pushboolean(L, control.direction_keys & (1 << 0));
lua_setfield(L, -2, "up");
star_params.scale = getfloatfield_default(L, 2,
"scale", star_params.scale);
+ star_params.day_opacity = getfloatfield_default(L, 2,
+ "day_opacity", star_params.day_opacity);
}
- star_params.day_opacity = getfloatfield_default(L, 2,
- "day_opacity", star_params.day_opacity);
-
getServer(L)->setStars(player, star_params);
return 0;
}