]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
Cleanup
authorDániel Juhász <juhdanad@gmail.com>
Tue, 25 Oct 2016 21:04:10 +0000 (23:04 +0200)
committerNer'zhul <nerzhul@users.noreply.github.com>
Thu, 27 Oct 2016 06:04:42 +0000 (08:04 +0200)
src/map.cpp
src/voxelalgorithms.cpp

index 5a1611c8940f4227325bda3403895470215187ab..d03943a166d04846aef826f1cc1a013ded18e730 100644 (file)
@@ -1228,9 +1228,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
        // list of nodes that due to viscosity have not reached their max level height
        std::deque<v3s16> must_reflow;
 
-       // List of MapBlocks that will require a lighting update (due to lava)
-       std::map<v3s16, MapBlock *> lighting_modified_blocks2;
-
        std::vector<std::pair<v3s16, MapNode> > changed_nodes;
 
        u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
@@ -1272,7 +1269,11 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
                        Collect information about current node
                 */
                s8 liquid_level = -1;
+               // The liquid node which will be placed there if
+               // the liquid flows into this node.
                content_t liquid_kind = CONTENT_IGNORE;
+               // The node which will be placed there if liquid
+               // can't flow into this node.
                content_t floodable_node = CONTENT_AIR;
                const ContentFeatures &cf = nodemgr->get(n0);
                LiquidType liquid_type = cf.liquid_type;
@@ -1494,10 +1495,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
                MapBlock *block = getBlockNoCreateNoEx(blockpos);
                if (block != NULL) {
                        modified_blocks[blockpos] =  block;
-                       // If new or old node emits light, MapBlock requires lighting update
-                       /*if (nodemgr->get(n0).light_source != 0 ||
-                                       nodemgr->get(n00).light_source != 0)
-                               lighting_modified_blocks[block->getPos()] = block;*/
                        changed_nodes.push_back(std::pair<v3s16, MapNode>(p0, n00));
                }
 
@@ -1527,7 +1524,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
        for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
                m_transforming_liquid.push_back(*iter);
 
-       //updateLighting(lighting_modified_blocks, modified_blocks);
        voxalgo::update_lighting_nodes(this, nodemgr, changed_nodes, modified_blocks);
 
 
index 83c1dd4ca570b6c2493fd5e0e396391f078feaaf..55f0d1c986d820a9184b2b5d48b2c6117f0d912b 100644 (file)
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "nodedef.h"
 #include "mapblock.h"
 #include "map.h"
-#include "util/timetaker.h"
 
 namespace voxalgo
 {
@@ -165,7 +164,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
  * 4=Y-
  * 5=X-
  * 6=no direction
- * Two directions ate opposite only if their sum is 5.
+ * Two directions are opposite only if their sum is 5.
  */
 typedef u8 direction;
 /*!
@@ -175,7 +174,7 @@ typedef u8 direction;
  */
 typedef v3s16 relative_v3;
 /*!
- * Position of a map block.
+ * Position of a map block (block coordinates).
  * One block_pos unit is as long as 16 node position units.
  */
 typedef v3s16 mapblock_v3;
@@ -186,7 +185,7 @@ struct ChangingLight {
        relative_v3 rel_position;
        //! Position of the node's block.
        mapblock_v3 block_position;
-       //! Reference to the node's block.
+       //! Pointer to the node's block.
        MapBlock *block;
        /*!
         * Direction from the node that caused this node's changing
@@ -261,8 +260,9 @@ struct LightQueue {
         * The parameters are the same as in ChangingLight's constructor.
         * \param light light level of the ChangingLight
         */
-       inline void push(u8 light, relative_v3 &rel_pos, mapblock_v3 &block_pos,
-               MapBlock *block, direction source_dir)
+       inline void push(u8 light, const relative_v3 &rel_pos,
+               const mapblock_v3 &block_pos, MapBlock *block,
+               direction source_dir)
        {
                lights[light].push_back(
                        ChangingLight(rel_pos, block_pos, block, source_dir));
@@ -309,7 +309,7 @@ const static v3s16 neighbor_dirs[6] = {
  * \param rel_pos the node's relative position in its map block
  * \param block_pos position of the node's block
  */
-bool stepRelBlockPos(direction dir, relative_v3 &rel_pos,
+bool step_rel_block_pos(direction dir, relative_v3 &rel_pos,
        mapblock_v3 &block_pos)
 {
        switch (dir) {
@@ -381,9 +381,9 @@ bool stepRelBlockPos(direction dir, relative_v3 &rel_pos,
  * \param light_sources nodes that should be re-lighted
  * \param modified_blocks output, all modified map blocks are added to this
  */
-void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
+void unspread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
        UnlightQueue &from_nodes, ReLightQueue &light_sources,
-       std::map<v3s16, MapBlock*> & modified_blocks)
+       std::map<v3s16, MapBlock*> &modified_blocks)
 {
        // Stores data popped from from_nodes
        u8 current_light;
@@ -419,7 +419,7 @@ void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
                        neighbor_rel_pos = current.rel_position;
                        neighbor_block_pos = current.block_position;
                        MapBlock *neighbor_block;
-                       if (stepRelBlockPos(i, neighbor_rel_pos, neighbor_block_pos)) {
+                       if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) {
                                neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos);
                                if (neighbor_block == NULL) {
                                        continue;
@@ -484,8 +484,8 @@ void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
  * \param light_sources starting nodes
  * \param modified_blocks output, all modified map blocks are added to this
  */
-void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
-       LightQueue & light_sources, std::map<v3s16, MapBlock*> & modified_blocks)
+void spread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
+       LightQueue &light_sources, std::map<v3s16, MapBlock*> &modified_blocks)
 {
        // The light the current node can provide to its neighbors.
        u8 spreading_light;
@@ -507,7 +507,7 @@ void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
                        neighbor_rel_pos = current.rel_position;
                        neighbor_block_pos = current.block_position;
                        MapBlock *neighbor_block;
-                       if (stepRelBlockPos(i, neighbor_rel_pos, neighbor_block_pos)) {
+                       if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) {
                                neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos);
                                if (neighbor_block == NULL) {
                                        continue;
@@ -544,7 +544,7 @@ void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
  *
  * \param pos position of the node.
  */
-bool isSunlightAbove(Map *map, v3s16 pos, INodeDefManager *ndef)
+bool is_sunlight_above(Map *map, v3s16 pos, INodeDefManager *ndef)
 {
        bool sunlight = true;
        mapblock_v3 source_block_pos;
@@ -585,7 +585,7 @@ static const LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT };
 
 void update_lighting_nodes(Map *map, INodeDefManager *ndef,
        std::vector<std::pair<v3s16, MapNode> > &oldnodes,
-       std::map<v3s16, MapBlock*> & modified_blocks)
+       std::map<v3s16, MapBlock*> &modified_blocks)
 {
        // For node getter functions
        bool is_valid_position;
@@ -597,7 +597,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
                ReLightQueue light_sources(256);
                // For each changed node process sunlight and initialize
                for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
-                               oldnodes.begin(); it < oldnodes.end(); it++) {
+                               oldnodes.begin(); it < oldnodes.end(); ++it) {
                        // Get position and block of the changed node
                        v3s16 p = it->first;
                        relative_v3 rel_pos;
@@ -623,7 +623,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
                        u8 new_light = 0;
                        if (ndef->get(n).light_propagates) {
                                if (bank == LIGHTBANK_DAY && ndef->get(n).sunlight_propagates
-                                       && isSunlightAbove(map, p, ndef)) {
+                                       && is_sunlight_above(map, p, ndef)) {
                                        new_light = LIGHT_SUN;
                                } else {
                                        new_light = ndef->get(n).light_source;
@@ -728,7 +728,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
 
                }
                // Remove lights
-               unspreadLight(map, ndef, bank, disappearing_lights, light_sources,
+               unspread_light(map, ndef, bank, disappearing_lights, light_sources,
                        modified_blocks);
                // Initialize light values for light spreading.
                for (u8 i = 0; i <= LIGHT_SUN; i++) {
@@ -742,7 +742,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
                        }
                }
                // Spread lights.
-               spreadLight(map, ndef, bank, light_sources, modified_blocks);
+               spread_light(map, ndef, bank, light_sources, modified_blocks);
        }
 }