# when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
-# The deadzone of the joystick
-joystick_deadzone (Joystick deadzone) int 2048
+# The dead zone of the joystick
+joystick_deadzone (Joystick dead zone) int 2048
# The sensitivity of the joystick axes for moving the
-# ingame view frustum around.
+# in-game view frustum around.
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
# Key for moving the player forward.
[**Basic]
-# Whether nametag backgrounds should be shown by default.
+# Whether name tag backgrounds should be shown by default.
# Mods may still set a background.
-show_nametag_backgrounds (Show nametag backgrounds by default) bool true
+show_nametag_backgrounds (Show name tag backgrounds by default) bool true
# Enable vertex buffer objects.
# This should greatly improve graphics performance.
[**Filtering]
-# Use mip mapping to scale textures. May slightly increase performance,
+# Use mipmapping to scale textures. May slightly increase performance,
# especially when using a high resolution texture pack.
# Gamma correct downscaling is not supported.
mip_map (Mipmapping) bool false
# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
shadow_poisson_filter (Poisson filtering) bool true
-# Define shadow filtering quality
+# Define shadow filtering quality.
# This simulates the soft shadows effect by applying a PCF or Poisson disk
# but also uses more resources.
shadow_filters (Shadow filter quality) enum 1 0,1,2
# Set the soft shadow radius size.
# Lower values mean sharper shadows, bigger values mean softer shadows.
-# Minimum value: 1.0; maxiumum value: 10.0
+# Minimum value: 1.0; maximum value: 10.0
shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
-# Set the tilt of Sun/Moon orbit in degrees
+# Set the tilt of Sun/Moon orbit in degrees.
# Value of 0 means no tilt / vertical orbit.
# Minimum value: 0.0; maximum value: 60.0
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
-# Modifies the size of the hudbar elements.
+# Modifies the size of the HUD elements.
hud_scaling (HUD scale factor) float 1.0
# Enables caching of facedir rotated meshes.
[Client]
-# Clickable weblinks (middle-click or ctrl-left-click) enabled in chat console output.
+# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
clickable_chat_weblinks (Chat weblinks) bool false
# Optional override for chat weblink color.
# Compression level to use when sending mapblocks to the client.
# -1 - use default compression level
-# 0 - least compresson, fastest
+# 0 - least compression, fastest
# 9 - best compression, slowest
map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
# Number of extra blocks that can be loaded by /clearobjects at once.
-# This is a trade-off between sqlite transaction overhead and
+# This is a trade-off between SQLite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
# Compression level to use when saving mapblocks to disk.
# -1 - use default compression level
-# 0 - least compresson, fastest
+# 0 - least compression, fastest
# 9 - best compression, slowest
map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
# Instrument the action function of Loading Block Modifiers on registration.
instrument.lbm (Loading Block Modifiers) bool true
-# Instrument chatcommands on registration.
-instrument.chatcommand (Chatcommands) bool true
+# Instrument chat commands on registration.
+instrument.chatcommand (Chat commands) bool true
# Instrument global callback functions on registration.
# (anything you pass to a minetest.register_*() function)
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
-# and junglegrass, in all other mapgens this flag controls all decorations.
+# and jungle grass, in all other mapgens this flag controls all decorations.
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
[*Biome API temperature and humidity noise parameters]