core.send_chat_message("/" .. cmd .. " " .. param)
end
+core.register_chatcommand("say", {
+ description = "Send raw text",
+ func = function(text)
+ core.send_chat_message(text)
+ return true
+ end,
+})
+
+core.register_chatcommand("teleport", {
+ params = "<X>,<Y>,<Z>",
+ description = "Teleport to coordinates.",
+ func = function(param)
+ local success, pos = core.parse_pos(param)
+ if success then
+ core.localplayer:set_pos(pos)
+ return true, "Teleporting to " .. core.pos_to_string(pos)
+ end
+ return false, pos
+ end,
+})
+
+core.register_chatcommand("teleportjump", {
+ params = "<X>,<Y>,<Z>",
+ description = "Teleport to relative coordinates.",
+ func = function(param)
+ local success, pos = core.parse_relative_pos(param)
+ if success then
+ core.localplayer:set_pos(pos)
+ return true, "Teleporting to " .. core.pos_to_string(pos)
+ end
+ return false, pos
+ end,
+})
+
+core.register_chatcommand("wielded", {
+ description = "Print itemstring of wieleded item",
+ func = function()
+ return true, core.localplayer:get_wielded_item():get_name()
+ end
+})
+
+core.register_chatcommand("disconnect", {
+ description = "Exit to main menu",
+ func = function(param)
+ core.disconnect()
+ end,
+})
+
+core.register_chatcommand("players", {
+ description = "List online players",
+ func = function(param)
+ return true, "Online players: " .. table.concat(core.get_player_names(), ", ")
+ end
+})
+
+core.register_chatcommand("kill", {
+ description = "Kill yourself",
+ func = function()
+ core.send_damage(10000)
+ end,
+})
+core.register_chatcommand("set", {
+ params = "([-n] <name> <value>) | <name>",
+ description = "Set or read client configuration setting",
+ func = function(param)
+ local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
+ if arg and arg == "-n" and setname and setvalue then
+ core.settings:set(setname, setvalue)
+ return true, setname .. " = " .. setvalue
+ end
+
+ setname, setvalue = string.match(param, "([^ ]+) (.+)")
+ if setname and setvalue then
+ if not core.settings:get(setname) then
+ return false, "Failed. Use '.set -n <name> <value>' to create a new setting."
+ end
+ core.settings:set(setname, setvalue)
+ return true, setname .. " = " .. setvalue
+ end
+
+ setname = string.match(param, "([^ ]+)")
+ if setname then
+ setvalue = core.settings:get(setname)
+ if not setvalue then
+ setvalue = "<not set>"
+ end
+ return true, setname .. " = " .. setvalue
+ end
+
+ return false, "Invalid parameters (see .help set)."
+ end,
+})
+
+core.register_chatcommand("findnodes", {
+ description = "Scan for one or multible nodes in a radius around you",
+ param = "<radius> <node1>[,<node2>...]",
+ func = function(param)
+ local radius = tonumber(param:split(" ")[1])
+ local nodes = param:split(" ")[2]:split(",")
+ local pos = core.localplayer:get_pos()
+ local fpos = core.find_node_near(pos, radius, nodes, true)
+ if fpos then
+ return true, "Found " .. table.concat(nodes, " or ") .. " at " .. core.pos_to_string(fpos)
+ end
+ return false, "None of " .. table.concat(nodes, " or ") .. " found in a radius of " .. tostring(radius)
+ end,
+})
+
+core.register_chatcommand("place", {
+ params = "<X>,<Y>,<Z>",
+ description = "Place wielded item",
+ func = function(param)
+ local success, pos = core.parse_relative_pos(param)
+ if success then
+ cores.place_node(pos)
+ return true, "Node placed at " .. core.pos_to_string(pos)
+ end
+ return false, pos
+ end,
+})
+
+core.register_chatcommand("dig", {
+ params = "<X>,<Y>,<Z>",
+ description = "Dig node",
+ func = function(param)
+ local success, pos = core.parse_relative_pos(param)
+ if success then
+ core.dig_node(pos)
+ return true, "Node at " .. core.pos_to_string(pos) .. " dug"
+ end
+ return false, pos
+ end,
+})
+++ /dev/null
-core.cheats = {
- ["Combat"] = {
- ["Killaura"] = "killaura",
- ["AntiKnockback"] = "antiknockback",
- ["FastHit"] = "spamclick",
- },
- ["Movement"] = {
- ["Freecam"] = "freecam",
- ["PrivBypass"] = "priv_bypass",
- ["AutoForward"] = "continuous_forward",
- ["PitchMove"] = "pitch_move",
- ["AutoJump"] = "autojump",
- ["Jesus"] = "jesus",
- ["NoSlow"] = "no_slow",
-
- },
- ["Render"] = {
- ["Xray"] = "xray",
- ["Fullbright"] = "fullbright",
- ["HUDBypass"] = "hud_flags_bypass",
- ["NoHurtCam"] = "no_hurt_cam",
- ["BrightNight"] = "no_night",
- ["Coords"] = "coords",
- ["Tracers"] = "enable_tracers",
- ["ESP"] = "enable_esp",
- ["AttachmentFloat"] = "float_above_parent",
- },
- ["World"] = {
- ["FastDig"] = "fastdig",
- ["FastPlace"] = "fastplace",
- ["AutoDig"] = "autodig",
- ["AutoPlace"] = "autoplace",
- ["InstantBreak"] = "instant_break",
- ["IncreasedRange"] = "increase_tool_range",
- ["UnlimitedRange"] = "increase_tool_range_plus",
- ["PointLiquids"] = "point_liquids",
- },
- ["Exploit"] = {
- ["EntitySpeed"] = "entity_speed",
- ["ParticleExploit"] = "log_particles",
- },
- ["Player"] = {
- ["NoFallDamage"] = "prevent_natural_damage",
- ["NoForceRotate"] = "no_force_rotate",
- },
-}
-
-function core.register_cheat(cheatname, category, func)
- core.cheats[category] = core.cheats[category] or {}
- core.cheats[category][cheatname] = func
-end
--- /dev/null
+core.register_on_receiving_chat_message(function(message)
+ if message:sub(1, 1) == "#" and core.settings:get_bool("ignore_status_messages") ~= false then
+ return true
+ elseif message:find('\1b@mcl_death_messages\1b') and core.settings:get_bool("mark_deathmessages") ~= false then
+ core.display_chat_message(core.colorize("#F25819", "[Deathmessage] ") .. message)
+ return true
+ end
+end)
--- /dev/null
+core.cheats = {
+ ["Combat"] = {
+ ["Killaura"] = "killaura",
+ ["AntiKnockback"] = "antiknockback",
+ ["FastHit"] = "spamclick",
+ ["AttachmentFloat"] = "float_above_parent",
+ },
+ ["Movement"] = {
+ ["Freecam"] = "freecam",
+ ["AutoForward"] = "continuous_forward",
+ ["PitchMove"] = "pitch_move",
+ ["AutoJump"] = "autojump",
+ ["Jesus"] = "jesus",
+ ["NoSlow"] = "no_slow",
+ ["AutoSneak"] = "autosneak",
+ },
+ ["Render"] = {
+ ["Xray"] = "xray",
+ ["Fullbright"] = "fullbright",
+ ["HUDBypass"] = "hud_flags_bypass",
+ ["NoHurtCam"] = "no_hurt_cam",
+ ["BrightNight"] = "no_night",
+ ["Coords"] = "coords",
+ ["Tracers"] = "enable_tracers",
+ ["ESP"] = "enable_esp",
+ },
+ ["World"] = {
+ ["FastDig"] = "fastdig",
+ ["FastPlace"] = "fastplace",
+ ["AutoDig"] = "autodig",
+ ["AutoPlace"] = "autoplace",
+ ["InstantBreak"] = "instant_break",
+ ["Scaffold"] = "scaffold",
+ ["ScaffoldPlus"] = "scaffold_plus",
+ ["BlockWater"] = "block_water",
+ ["PlaceOnTop"] = "autotnt",
+ ["Replace"] = "replace"
+ },
+ ["Exploit"] = {
+ ["EntitySpeed"] = "entity_speed",
+ ["ParticleExploit"] = "log_particles",
+ },
+ ["Player"] = {
+ ["NoFallDamage"] = "prevent_natural_damage",
+ ["NoForceRotate"] = "no_force_rotate",
+ ["IncreasedRange"] = "increase_tool_range",
+ ["UnlimitedRange"] = "increase_tool_range_plus",
+ ["PointLiquids"] = "point_liquids",
+ ["PrivBypass"] = "priv_bypass",
+ ["AutoRespawn"] = "autorespawn",
+ },
+ ["Chat"] = {
+ ["IgnoreStatus"] = "ignore_status_messages",
+ ["Deathmessages"] = "mark_deathmessages"
+ },
+ ["Inventory"] = {
+ ["AutoEject"] = "autoeject",
+ ["AutoTool"] = "autotool",
+ ["Enderchest"] = function() core.open_enderchest() end,
+ ["HandSlot"] = function() core.open_handslot() end,
+ ["NextItem"] = "next_item",
+ }
+}
+
+function core.register_cheat(cheatname, category, func)
+ core.cheats[category] = core.cheats[category] or {}
+ core.cheats[category][cheatname] = func
+end
+
+local cheatpath = core.get_builtin_path() .. "client" .. DIR_DELIM .. "cheats" .. DIR_DELIM
+
+dofile(cheatpath .. "chat.lua")
+dofile(cheatpath .. "inventory.lua")
+dofile(cheatpath .. "movement.lua")
+dofile(cheatpath .. "player.lua")
+dofile(cheatpath .. "render.lua")
+dofile(cheatpath .. "world.lua")
--- /dev/null
+local elapsed_time = 0
+local tick_time = 0.05
+
+core.register_globalstep(function(dtime)
+ -- AutoEject
+ if core.settings:get_bool("autoeject") then
+ local player = core.localplayer
+ local list = (core.settings:get("eject_items") or ""):split(",")
+ local inventory = core.get_inventory("current_player")
+ for index, stack in pairs(inventory.main) do
+ if table.indexof(list, stack:get_name()) ~= -1 then
+ local old_index = player:get_wield_index()
+ player:set_wield_index(index - 1)
+ core.drop_selected_item()
+ player:set_wield_index(old_index)
+ return
+ end
+ end
+ end
+ -- NextItem
+ if core.settings:get_bool("next_item") then
+ elapsed_time = elapsed_time + dtime
+ if elapsed_time < tick_time then return end
+ local player = minetest.localplayer
+ if not player then return end
+ local item = player:get_wielded_item()
+ if item:get_count() == 0 then
+ local index = player:get_wield_index()
+ player:set_wield_index(index + 1)
+ end
+ elapsed_time = 0
+ end
+end)
+
+core.register_list_command("eject", "Configure AutoEject", "eject_items")
+
+-- AutoTool
+
+local function check_tool(stack, node_groups, old_best_time)
+ local toolcaps = stack:get_tool_capabilities()
+ if not toolcaps then return end
+ local best_time = old_best_time
+ for group, groupdef in pairs(toolcaps.groupcaps) do
+ local level = node_groups[group]
+ if level then
+ local this_time = groupdef.times[level]
+ if this_time < best_time then
+ best_time = this_time
+ end
+ end
+ end
+ return best_time < old_best_time, best_time
+end
+
+core.register_on_punchnode(function(pos, node)
+ if not minetest.settings:get_bool("autotool") then return end
+ local player = minetest.localplayer
+ local inventory = minetest.get_inventory("current_player")
+ local node_groups = minetest.get_node_def(node.name).groups
+ local new_index = player:get_wield_index()
+ local is_better, best_time = false, math.huge
+ is_better, best_time = check_tool(player:get_wielded_item(), node_groups, best_time)
+ is_better, best_time = check_tool(inventory.hand[1], node_groups, best_time)
+ for index, stack in pairs(inventory.main) do
+ is_better, best_time = check_tool(stack, node_groups, best_time)
+ if is_better then
+ new_index = index - 1
+ end
+ end
+ player:set_wield_index(new_index)
+end)
+
+-- Enderchest
+
+function get_itemslot_bg(x, y, w, h)
+ local out = ""
+ for i = 0, w - 1, 1 do
+ for j = 0, h - 1, 1 do
+ out = out .."image["..x+i..","..y+j..";1,1;mcl_formspec_itemslot.png]"
+ end
+ end
+ return out
+end
+
+local enderchest_formspec = "size[9,8.75]"..
+ "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Ender Chest")).."]"..
+ "list[current_player;enderchest;0,0.5;9,3;]"..
+ get_itemslot_bg(0,0.5,9,3)..
+ "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
+ "list[current_player;main;0,4.5;9,3;9]"..
+ get_itemslot_bg(0,4.5,9,3)..
+ "list[current_player;main;0,7.74;9,1;]"..
+ get_itemslot_bg(0,7.74,9,1)..
+ "listring[current_player;enderchest]"..
+ "listring[current_player;main]"
+
+function core.open_enderchest()
+ core.show_formspec("__builtin__:enderchest", enderchest_formspec)
+end
+
+-- HandSlot
+
+local hand_formspec = "size[9,8.75]"..
+ "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Hand")).."]"..
+ "list[current_player;hand;0,0.5;1,1;]"..
+ get_itemslot_bg(0,0.5,1,1)..
+ "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
+ "list[current_player;main;0,4.5;9,3;9]"..
+ get_itemslot_bg(0,4.5,9,3)..
+ "list[current_player;main;0,7.74;9,1;]"..
+ get_itemslot_bg(0,7.74,9,1)..
+ "listring[current_player;hand]"..
+ "listring[current_player;main]"
+
+function core.open_handslot()
+ minetest.show_formspec("__builtin__:hand", hand_formspec)
+end
--- /dev/null
+-- autosneak
+
+local autosneak_was_enabled = false
+
+core.register_globalstep(function()
+ if core.settings:get_bool("autosneak") then
+ core.set_keypress("sneak", true)
+ autosneak_was_enabled = true
+ elseif autosneak_was_enabled then
+ autosneak_was_enabled = false
+ core.set_keypress("sneak", false)
+ end
+end)
+
--- /dev/null
+local death_formspec = ""
+ .. "size[11,5.5]"
+ .. "bgcolor[#320000b4;true]"
+ .. "label[4.85,1.35;" .. "You died" .. "]"
+ .. "button_exit[2,3;3,0.5;btn_respawn;" .. "Respawn" .. "]"
+ .. "button_exit[6,3;3,0.5;btn_ghost_mode;" .. "Ghost Mode" .. "]"
+ .. "set_focus[btn_respawn;true]"
+
+core.register_on_death(function()
+ core.display_chat_message("You died at " .. core.pos_to_string(vector.round(core.localplayer:get_pos())) .. ".")
+ if core.settings:get_bool("autorespawn") then
+ core.send_respawn()
+ else
+ core.show_formspec("__builtin__:death", death_formspec)
+ end
+end)
+
+core.register_on_formspec_input(function(formname, fields)
+ if formname == "__builtin__:death" then
+ if fields.btn_ghost_mode then
+ core.display_chat_message("You are in ghost mode. Use .respawn to Respawn.")
+ else
+ core.send_respawn()
+ end
+ end
+end)
+
+core.register_chatcommand("respawn", {
+ description = "Respawn when in ghost mode",
+ func = function()
+ if core.localplayer:get_hp() == 0 then
+ core.send_respawn()
+ core.display_chat_message("Respawned.")
+ else
+ core.display_chat_message("You are not in ghost mode.")
+ end
+ end
+})
+
--- /dev/null
+core.register_list_command("xray", "Configure X-Ray", "xray_nodes")
--- /dev/null
+core.register_on_dignode(function(pos)
+ if core.settings:get_bool("replace") then
+ core.after(0, minetest.place_node, pos)
+ end
+end)
+
+local etime = 0
+
+core.register_globalstep(function(dtime)
+ etime = etime + dtime
+ if etime < 1 then return end
+ local player = core.localplayer
+ if not player then return end
+ local pos = player:get_pos()
+ local item = player:get_wielded_item()
+ local def = core.get_item_def(item:get_name())
+ local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
+ if item and item:get_count() > 0 and def and def.node_placement_prediction ~= "" then
+ if core.settings:get_bool("scaffold") then
+ core.place_node(vector.add(pos, {x = 0, y = -0.6, z = 0}))
+ elseif core.settings:get_bool("scaffold_plus") then
+ local z = pos.z
+ local positions = {
+ {x = 0, y = -0.6, z = 0},
+ {x = 1, y = -0.6, z = 0},
+ {x = -1, y = -0.6, z = 0},
+ {x = -1, y = -0.6, z = -1},
+ {x = 0, y = -0.6, z = -1},
+ {x = 1, y = -0.6, z = -1},
+ {x = -1, y = -0.6, z = 1},
+ {x = 0, y = -0.6, z = 1},
+ {x = 1, y = -0.6, z = 1}
+ }
+ for i, p in pairs(positions) do
+ core.place_node(vector.add(pos, p))
+ end
+ elseif core.settings:get_bool("block_water") then
+ local positions = core.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
+ for i, p in pairs(positions) do
+ if i > nodes_per_tick then return end
+ core.place_node(p)
+ end
+ elseif core.settings:get_bool("autotnt") then
+ local positions = core.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
+ for i, p in pairs(positions) do
+ if i > nodes_per_tick then return end
+ core.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
+ end
+ end
+ end
+end)
+
+
dofile(commonpath .. "vector.lua")
dofile(clientpath .. "util.lua")
dofile(clientpath .. "chatcommands.lua")
-dofile(clientpath .. "cheats.lua")
+dofile(clientpath .. "cheats"..DIR_DELIM.."init.lua")
core.registered_chatcommands[name] = chatcommand
end
+function core.register_list_command(command, desc, setting)
+ local def = {}
+ def.description = desc
+ def.params = "del <item> | add <item> | list"
+ function def.func(param)
+ local list = (minetest.settings:get(setting) or ""):split(",")
+ if param == "list" then
+ return true, table.concat(list, ", ")
+ else
+ local sparam = param:split(" ")
+ local cmd = sparam[1]
+ local item = sparam[2]
+ if cmd == "del" then
+ if not item then
+ return false, "Missing item."
+ end
+ local i = table.indexof(list, item)
+ if i == -1 then
+ return false, item .. " is not on the list."
+ else
+ table.remove(list, i)
+ core.settings:set(setting, table.concat(list, ","))
+ return true, "Removed " .. item .. " from the list."
+ end
+ elseif cmd == "add" then
+ if not item then
+ return false, "Missing item."
+ end
+ local i = table.indexof(list, item)
+ if i ~= -1 then
+ return false, item .. " is already on the list."
+ else
+ table.insert(list, item)
+ core.settings:set(setting, table.concat(list, ","))
+ return true, "Added " .. item .. " to the list."
+ end
+ end
+ end
+ return false, "Invalid usage. (See /help " .. command .. ")"
+ end
+ core.register_chatcommand(command, def)
+end
+
local cmd_marker = "/"
local function gettext(...)
return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
end
+local function rgb_to_hex(rgb)
+ local hexadecimal = '#'
+
+ for key, value in pairs(rgb) do
+ local hex = ''
+
+ while(value > 0)do
+ local index = math.fmod(value, 16) + 1
+ value = math.floor(value / 16)
+ hex = string.sub('0123456789ABCDEF', index, index) .. hex
+ end
+
+ if(string.len(hex) == 0)then
+ hex = '00'
+
+ elseif(string.len(hex) == 1)then
+ hex = '0' .. hex
+ end
+
+ hexadecimal = hexadecimal .. hex
+ end
+
+ return hexadecimal
+end
+
+local function color_from_hue(hue)
+ local h = hue / 60
+ local c = 255
+ local x = (1 - math.abs(h%2 - 1)) * 255
+
+ local i = math.floor(h);
+ if (i == 0) then
+ return rgb_to_hex({c, x, 0})
+ elseif (i == 1) then
+ return rgb_to_hex({x, c, 0})
+ elseif (i == 2) then
+ return rgb_to_hex({0, c, x})
+ elseif (i == 3) then
+ return rgb_to_hex({0, x, c});
+ elseif (i == 4) then
+ return rgb_to_hex({x, 0, c});
+ else
+ return rgb_to_hex({c, 0, x});
+ end
+end
+
+function core.rainbow(input)
+ local step = 360 / input:len()
+ local hue = 0
+ local output = ""
+ for i = 1, input:len() do
+ local char = input:sub(i,i)
+ if char:match("%s") then
+ output = output .. char
+ else
+ output = output .. core.get_color_escape_sequence(color_from_hue(hue)) .. char
+ end
+ hue = hue + step
+ end
+ return output
+end
function core.strip_foreground_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", ""))
--------------------------------------------------------------------------------
local dragonfire_team = {
- "Elias Fleckenstein <eliasfleckenstein@web.de> [Main Developer]",
- "DerZombiiie [Bots, User Support]",
+ "Elias Fleckenstein",
+ "cora",
+ "system32",
+ "DerZombiiie",
}
local core_developers = {
fullbright (Fullbright) bool false
-# Enable xray, requires fullbright
-xray (X-Ray) bool false
+xray (XRay) bool false
-# Node to apply xray
-xray_node (X-RayTexture) string default:stone
+xray_nodes (XRay Nodes) string default:stone,mcl_core:stone
-# Make the Client think it has all privs
priv_bypass (PrivBypass) bool true
fastdig (FastDig) bool false
increase_tool_range_plus (IncreasedRangePlus) bool true
-# HUD Flags Bypass
hud_flags_bypass (HUDBypass) bool true
antiknockback (AntiKnockback) bool false
enable_esp (ESP) bool false
no_slow (NoSlow) bool false
+
+ignore_status_messages (IgnoreStatus) bool true
+
+mark_deathmessages (Deathmessages) bool true
+
+autosneak (AutoSneak) bool false
+
+autoeject (AutoEject) bool false
+
+eject_items (AutoEject Items) string
+
+autotool (AutoTool) bool false
+
+autorespawn (AutoRespawn) bool false
+
+next_item (NextItem) bool false
+
+scaffold (Scaffold) bool false
+
+scaffold_plus (ScaffoldPlus) bool false
+
+block_water (BlockWater) bool false
+
+autotnt (PlaceOnTop) bool false
+
+replace (Replace) bool false
+++ /dev/null
-autoeat = {}
-
-local last_step_eating = false
-
-minetest.register_on_damage_taken(function()
- if not minetest.settings:get_bool("autoeat") then return end
- local player = minetest.localplayer
- player:set_wield_index(0)
- minetest.place_node(player:get_pos())
- autoeat.eating = true
-end)
-
-minetest.register_globalstep(function()
- if last_step_eating then
- autoeat.eating, last_step_eating = false, false
- elseif autoeat.eating then
- last_step_eating = true
- end
-end)
-
-minetest.register_cheat("AutoEat", "Player", "autoeat")
+++ /dev/null
-name = autoeat
-description = Automatically eat when damage was taken, assuming that there is food in the first hotbar slot. This is only useful when used in combination with an afk bot, like schematicas.
-author = Fleckenstein
+++ /dev/null
-autoeat (Automatically eat when damage was taken) bool false
+++ /dev/null
-local was_enabled = false
-
-minetest.register_globalstep(function()
- if minetest.settings:get_bool("autosneak") then
- minetest.set_keypress("sneak", true)
- was_enabled = true
- elseif was_enabled then
- was_enabled = false
- minetest.set_keypress("sneak", false)
- end
-end)
-
-minetest.register_cheat("AutoSneak", "Movement", "autosneak")
+++ /dev/null
-name = autosneak
-desciption = Adds the AutoSneak feature to dragonfire.
-author = Fleckenstein
+++ /dev/null
-autosneak (AutoSneak) bool false
+++ /dev/null
-function chat.send(message)
- local starts_with = message:sub(1, 1)
-
- if starts_with == "/" or starts_with == "." then return end
-
- local reverse = minetest.settings:get_bool("chat_reverse")
-
- if reverse then
- local msg = ""
- for i = 1, #message do
- msg = message:sub(i, i) .. msg
- end
- message = msg
- end
-
- local color = minetest.settings:get("chat_color")
-
- if color then
- local msg
- if color == "rainbow" then
- msg = chat.rainbow(message)
- else
- msg = minetest.colorize(color, message)
- end
- message = msg
- end
-
- minetest.send_chat_message(message)
- return true
-end
-
-minetest.register_on_sending_chat_message(chat.send)
-
+++ /dev/null
-chat = {}
-
-local modname = minetest.get_current_modname()
-local modpath = minetest.get_modpath(modname)
-
-chat.rainbow = dofile(modpath .. "/rainbow.lua")
-
-dofile(modpath .. "/colors.lua")
-dofile(modpath .. "/spam.lua")
-dofile(modpath .. "/status.lua")
-dofile(modpath .. "/leak.lua")
-
-
+++ /dev/null
-local etime = 0
-
-minetest.register_globalstep(function(dtime)
- if not minetest.settings:get_bool("leak") then return end
- etime = etime + dtime
- if etime < 5 then return end
- etime = 0
- local player = minetest.localplayer
- minetest.send_chat_message(minetest.pos_to_string(vector.floor(player:get_pos())))
-end)
-
-minetest.register_cheat("Leak", "Player", "leak")
+++ /dev/null
-name = chat
-author = Fleckenstein
-description = The chat modifications of Dragonfireclient
+++ /dev/null
-local function rgb_to_hex(rgb)
- local hexadecimal = '#'
-
- for key, value in pairs(rgb) do
- local hex = ''
-
- while(value > 0)do
- local index = math.fmod(value, 16) + 1
- value = math.floor(value / 16)
- hex = string.sub('0123456789ABCDEF', index, index) .. hex
- end
-
- if(string.len(hex) == 0)then
- hex = '00'
-
- elseif(string.len(hex) == 1)then
- hex = '0' .. hex
- end
-
- hexadecimal = hexadecimal .. hex
- end
-
- return hexadecimal
-end
-
-local function color_from_hue(hue)
- local h = hue / 60
- local c = 255
- local x = (1 - math.abs(h%2 - 1)) * 255
-
- local i = math.floor(h);
- if (i == 0) then
- return rgb_to_hex({c, x, 0})
- elseif (i == 1) then
- return rgb_to_hex({x, c, 0})
- elseif (i == 2) then
- return rgb_to_hex({0, c, x})
- elseif (i == 3) then
- return rgb_to_hex({0, x, c});
- elseif (i == 4) then
- return rgb_to_hex({x, 0, c});
- else
- return rgb_to_hex({c, 0, x});
- end
-end
-
-return function(input)
- local step = 360 / input:len()
- local hue = 0
- local output = ""
- for i = 1, input:len() do
- local char = input:sub(i,i)
- if char:match("%s") then
- output = output .. char
- else
- output = output .. minetest.get_color_escape_sequence(color_from_hue(hue)) .. char
- end
- hue = hue + step
- end
- return output
-end
+++ /dev/null
-chat_color (Chat Color) string white
-chat_reverse (Reverse Chat messages) bool false
-chat_enable_spam (Spam Chat) bool false
-chat_spam (Message to spam into Chat) string
-ignore_status_messages (Ignore status messages from server) bool true
-leak (Frequently leak your coordinates to chat) bool false
+++ /dev/null
-local etime = 0
-
-minetest.register_globalstep(function(dtime)
- etime = etime + dtime
- if etime < 10/8 then return end
- etime = 0
- local spam = minetest.settings:get("chat_spam")
- local enable_spam = minetest.settings:get("chat_enable_spam")
- if enable_spam and spam then
- local _ = chat.send(spam) or minetest.send_chat_message(spam)
- end
-end)
+++ /dev/null
-minetest.register_on_receiving_chat_message(function(message)
- if message:sub(1, 1) == "#" and minetest.settings:get_bool("ignore_status_messages") ~= false then
- return true
- end
-end)
-
-minetest.register_cheat("IgnoreStatus", "Player", "ignore_status_messages")
+++ /dev/null
-minetest.register_chatcommand("say", {
- description = "Send raw text",
- func = function(text)
- minetest.send_chat_message(text)
- return true
- end,
-})
-
-minetest.register_chatcommand("teleport", {
- params = "<X>,<Y>,<Z>",
- description = "Teleport to relative coordinates.",
- func = function(param)
- local success, pos = minetest.parse_relative_pos(param)
- if success then
- minetest.localplayer:set_pos(pos)
- return true, "Teleporting to " .. minetest.pos_to_string(pos)
- end
- return false, pos
- end,
-})
-
-minetest.register_chatcommand("wielded", {
- description = "Print itemstring of wieleded item",
- func = function()
- return true, minetest.localplayer:get_wielded_item():get_name()
- end
-})
-
-minetest.register_chatcommand("disconnect", {
- description = "Exit to main menu",
- func = function(param)
- minetest.disconnect()
- end,
-})
-
-minetest.register_chatcommand("players", {
- description = "List online players",
- func = function(param)
- return true, "Online players: " .. table.concat(minetest.get_player_names(), ", ")
- end
-})
-
-minetest.register_chatcommand("kill", {
- description = "Kill yourself",
- func = function()
- minetest.send_damage(minetest.localplayer:get_hp())
- end,
-})
-
-minetest.register_chatcommand("hop", {
- description = "Hop",
- func = function()
- minetest.set_keypress("jump", true)
- end,
-})
-
-minetest.register_chatcommand("set", {
- params = "([-n] <name> <value>) | <name>",
- description = "Set or read client configuration setting",
- func = function(param)
- local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
- if arg and arg == "-n" and setname and setvalue then
- minetest.settings:set(setname, setvalue)
- return true, setname .. " = " .. setvalue
- end
-
- setname, setvalue = string.match(param, "([^ ]+) (.+)")
- if setname and setvalue then
- if not minetest.settings:get(setname) then
- return false, "Failed. Use '.set -n <name> <value>' to create a new setting."
- end
- minetest.settings:set(setname, setvalue)
- return true, setname .. " = " .. setvalue
- end
-
- setname = string.match(param, "([^ ]+)")
- if setname then
- setvalue = minetest.settings:get(setname)
- if not setvalue then
- setvalue = "<not set>"
- end
- return true, setname .. " = " .. setvalue
- end
-
- return false, "Invalid parameters (see .help set)."
- end,
-})
-
+++ /dev/null
-name = commands
-author = Fleckenstein
-description = Misc cheat commands
+++ /dev/null
-minetest.register_globalstep(function()
- if minetest.settings:get_bool("autoeject") then
- local player = minetest.localplayer
- local list = (minetest.settings:get("eject_items") or ""):split(",")
- local inventory = minetest.get_inventory("current_player")
- for index, stack in pairs(inventory.main) do
- if table.indexof(list, stack:get_name()) ~= -1 then
- local old_index = player:get_wield_index()
- player:set_wield_index(index - 1)
- minetest.drop_selected_item()
- player:set_wield_index(old_index)
- return
- end
- end
- end
-end)
-
-minetest.register_chatcommand("eject", list.new("Configure AutoEject", "eject_items"))
-minetest.register_cheat("AutoEject", "Player", "autoeject")
+++ /dev/null
-local function check_tool(stack, node_groups, old_best_time)
- local toolcaps = stack:get_tool_capabilities()
- if not toolcaps then return end
- local best_time = old_best_time
- for group, groupdef in pairs(toolcaps.groupcaps) do
- local level = node_groups[group]
- if level then
- local this_time = groupdef.times[level]
- if this_time < best_time then
- best_time = this_time
- end
- end
- end
- return best_time < old_best_time, best_time
-end
-
-minetest.register_on_punchnode(function(pos, node)
- if not minetest.settings:get_bool("autotool") then return end
- local player = minetest.localplayer
- local inventory = minetest.get_inventory("current_player")
- local node_groups = minetest.get_node_def(node.name).groups
- local new_index = player:get_wield_index()
- local is_better, best_time = false, math.huge
- is_better, best_time = check_tool(player:get_wielded_item(), node_groups, best_time)
- is_better, best_time = check_tool(inventory.hand[1], node_groups, best_time)
- for index, stack in pairs(inventory.main) do
- is_better, best_time = check_tool(stack, node_groups, best_time)
- if is_better then
- new_index = index - 1
- end
- end
- player:set_wield_index(new_index)
-end)
-
-minetest.register_cheat("AutoTool", "Player", "autotool")
-
+++ /dev/null
-function get_itemslot_bg(x, y, w, h)
- local out = ""
- for i = 0, w - 1, 1 do
- for j = 0, h - 1, 1 do
- out = out .."image["..x+i..","..y+j..";1,1;mcl_formspec_itemslot.png]"
- end
- end
- return out
-end
-
-local formspec = "size[9,8.75]"..
- "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Ender Chest")).."]"..
- "list[current_player;enderchest;0,0.5;9,3;]"..
- get_itemslot_bg(0,0.5,9,3)..
- "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
- "list[current_player;main;0,4.5;9,3;9]"..
- get_itemslot_bg(0,4.5,9,3)..
- "list[current_player;main;0,7.74;9,1;]"..
- get_itemslot_bg(0,7.74,9,1)..
- "listring[current_player;enderchest]"..
- "listring[current_player;main]"
-
-function minetest.open_special_inventory()
- minetest.show_formspec("enderchest:enderchest", formspec)
-end
-
-minetest.register_cheat("Enderchest", "Player", minetest.open_special_inventory)
+++ /dev/null
-function get_itemslot_bg(x, y, w, h)
- local out = ""
- for i = 0, w - 1, 1 do
- for j = 0, h - 1, 1 do
- out = out .."image["..x+i..","..y+j..";1,1;mcl_formspec_itemslot.png]"
- end
- end
- return out
-end
-
-local formspec = "size[9,8.75]"..
- "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Hand")).."]"..
- "list[current_player;hand;0,0.5;1,1;]"..
- get_itemslot_bg(0,0.5,1,1)..
- "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
- "list[current_player;main;0,4.5;9,3;9]"..
- get_itemslot_bg(0,4.5,9,3)..
- "list[current_player;main;0,7.74;9,1;]"..
- get_itemslot_bg(0,7.74,9,1)..
- "listring[current_player;hand]"..
- "listring[current_player;main]"
-
-local function hand()
- minetest.show_formspec("inventory:hand", formspec)
-end
-
-minetest.register_cheat("Hand", "Player", hand)
+++ /dev/null
-inventory_mod = {}
-
-local modname = minetest.get_current_modname()
-local modpath = minetest.get_modpath(modname)
-
-dofile(modpath .. "/invhack.lua")
-dofile(modpath .. "/enderchest.lua")
-dofile(modpath .. "/hand.lua")
-dofile(modpath .. "/next_item.lua")
-dofile(modpath .. "/autotool.lua")
-dofile(modpath .. "/autoeject.lua")
+++ /dev/null
-minetest.register_chatcommand("invhack", {
- func = function(player)
- minetest.show_formspec(
- "invhack:invhack",
- ""
- .. "size[8,7.5]"
- .. "list[player:" .. player .. ";main;0,3.5;8,4;]"
- .. "list[player:" .. player .. ";craft;3,0;3,3;]"
- .. "list[player:" .. player .. ";craftpreview;7,1;1,1;]"
- )
- end
-})
-
+++ /dev/null
-name = inventory
-author = Fleckenstein
-description = The inventory cheats for Dragonfireclient
-dependencies = list
+++ /dev/null
-local elapsed_time = 0
-local tick_time = 0.05
-
-minetest.register_globalstep(function(dtime)
- elapsed_time = elapsed_time + dtime
- if elapsed_time < tick_time then return end
- local player = minetest.localplayer
- if not player then return end
- local item = player:get_wielded_item()
- if item:get_count() == 0 and minetest.settings:get_bool("next_item") then
- local index = player:get_wield_index()
- player:set_wield_index(index + 1)
- end
- elapsed_time = 0
-end)
-
-minetest.register_cheat("NextItem", "Player", "next_item")
-
+++ /dev/null
-next_item (NextItem) bool false
-autotool (AutoTool) bool false
-autoeject (AutoEject) bool false
-eject_items (AutoEject Items) string
+++ /dev/null
-list = {}
-
-function list.new(desc, setting)
- local def = {}
- def.description = desc
- def.params = "del <item> | add <item> | list"
- function def.func(param)
- local list = (minetest.settings:get(setting) or ""):split(",")
- if param == "list" then
- return true, table.concat(list, ", ")
- else
- local sparam = param:split(" ")
- local cmd = sparam[1]
- local item = sparam[2]
- if cmd == "del" then
- if not item then
- return false, "Missing item."
- end
- local i = table.indexof(list, item)
- if i == -1 then
- return false, item .. " is not on the list."
- else
- table.remove(list, i)
- minetest.settings:set(setting, table.concat(list, ","))
- return true, "Removed " .. item .. " from the list."
- end
- elseif cmd == "add" then
- if not item then
- return false, "Missing item."
- end
- local i = table.indexof(list, item)
- if i ~= -1 then
- return false, item .. " is already on the list."
- else
- table.insert(list, item)
- minetest.settings:set(setting, table.concat(list, ","))
- return true, "Added " .. item .. " to the list."
- end
- end
- end
- return false, "Invalid usage. (See /help <command>)"
- end
- return def
-end
-
-minetest.register_chatcommand("xray", list.new("Configure X-Ray", "xray_nodes"))
---minetest.register_chatcommand("Configure Search Nodes", "search_nodes")
+++ /dev/null
-local positions, index, global_goal
-
-local function roundvec(v, d)
- return vector.divide(vector.round(vector.multiply(v, d)), d)
-end
-
-local function findpath(pos)
- global_goal = pos
- index = 2
- positions = minetest.find_path(
- minetest.localplayer:get_pos(),
- pos,
- tonumber(minetest.settings:get("goto_max_distance") or 25),
- tonumber(minetest.settings:get("goto_max_jump") or 1),
- tonumber(minetest.settings:get("goto_max_drop") or minetest.settings:get_bool("prevent_natural_damage") and 1000 or 5)
- )
-end
-
-minetest.register_chatcommand("goto", {
- description = "Go to a position (use pathfinding).",
- param = "<pos>",
- func = function(param)
- if positions then
- return false, "Goto is still active. Use .gotoabort to abort it."
- end
- local success, pos = minetest.parse_pos(param)
- if not success then
- return false, pos
- end
- findpath(pos)
- end,
-})
-
-minetest.register_chatcommand("gotoabort", {
- description = "Abort goto.",
- param = "<pos>",
- func = function(param)
- if not positions then
- return false, "Goto is currently not running (and also not walking haha)"
- end
- minetest.set_keypress("forward", false)
- minetest.set_keypress("sneak", false)
- positions, index, global_goal = nil
- return true, "Aborted."
- end,
-})
-
-minetest.register_globalstep(function(dtime)
- if positions then
- minetest.set_keypress("forward", true)
- minetest.set_keypress("sneak", false)
- local player = minetest.localplayer
- local pos = player:get_pos()
- local goal, next_goal = positions[index], positions[index+1]
- if not goal then
- positions, index, global_goal = nil
- minetest.set_keypress("forward", false)
- minetest.display_chat_message("Reached goal.")
- return
- end
- if next_goal then
- local d, dn = vector.subtract(pos, goal), vector.subtract(next_goal, goal)
- for k, v in pairs(dn) do
- if v ~= 0 and k ~= "y" then
- local cv = d[k]
- if v > 0 and cv > 0 or v < 0 and cv < 0 then
- index = index + 1
- goal = next_goal
- end
- break
- end
- end
- end
- local npos = vector.add(goal, {x = 0, y = 1, z = 0})
- local node = minetest.get_node_or_nil(npos)
- if node and node.name ~= air then
- minetest.dig_node(npos)
- end
- local velocity = player:get_velocity()
- velocity.y = 0
- if vector.length(velocity) < 0.1 then
- findpath(global_goal)
- return
- end
- local distance = vector.distance(pos, goal)
- if not next_goal and distance < 1 then
- index = index + 1
- end
- local direction = vector.direction(pos, vector.new(goal.x, 0, goal.z))
- local yaw = player:get_yaw() % 360
- local goal_yaw = math.deg(math.atan2(-direction.x, direction.z)) % 360
- local diff = math.abs(goal_yaw - yaw)
- if diff > 175 and diff < 185 and distance < 1 then
- index = index + 1
- elseif diff > 10 and diff < 350 then
- if yaw < goal_yaw and diff < 180 or yaw > goal_yaw and diff > 180 then
- yaw = yaw + 10
- elseif yaw < goal_yaw and diff > 180 or yaw > goal_yaw and diff < 180 then
- yaw = yaw - 10
- end
- if diff >= 90 and diff <= 270 then
- minetest.set_keypress("sneak", true)
- end
- player:set_yaw(yaw)
- else
- player:set_yaw(goal_yaw)
- end
- end
-end)
+++ /dev/null
-name = pathfinding
-description = Adds the .goto command!
-author = Fleckenstein
+++ /dev/null
-goto_max_distance (Maximum distance from the search positions to search in) int 25
-goto_max_jump (Jump height) int 1
-goto_max_drop (Maximum drop height) int 5
+++ /dev/null
-perlin = dofile(minetest.get_modpath("perlin") .. "/perlin.lua")
-
-local start, height, stretch
-
-minetest.register_chatcommand("perlin", {
- description = "Start perlin terraforming",
- param = "<height> <stretch>",
- func = function(param)
- local sparam = param:split(" ")
- start, height, stretch = math.floor(minetest.localplayer:get_pos().y), sparam[1], sparam[2]
- end
-})
-
-minetest.register_chatcommand("perlinstop", {
- description = "Abort perlin terraforming",
- func = function(param)
- start, height, stretch = nil
- end
-})
-
-minetest.register_globalstep(function()
- if start then
- local player = minetest.localplayer
- local pos = vector.floor(player:get_pos())
- for x = pos.x - 1, pos.x + 1 do
- for z = pos.z - 1, pos.z + 1 do
- local y = math.floor(start + height * perlin:noise(x / stretch, z / stretch))
- local p = vector.new(x, y, z)
- minetest.place_node(p)
- end
- end
- end
-end)
+++ /dev/null
-name = perlin
-description = A bot that does terraforming automatically using perlin noise.
-author = Fleckenstein
+++ /dev/null
---[[
- Implemented as described here:
- http://flafla2.github.io/2014/08/09/perlinnoise.html
-]]--
-
-local perlin = {}
-perlin.p = {}
-
-local bit32 = {}
-function bit32.band(a, b)
- local result = 0
- local bitval = 1
- while a > 0 and b > 0 do
- if a % 2 == 1 and b % 2 == 1 then -- test the rightmost bits
- result = result + bitval -- set the current bit
- end
- bitval = bitval * 2 -- shift left
- a = math.floor(a/2) -- shift right
- b = math.floor(b/2)
- end
- return result
-end
-
--- Hash lookup table as defined by Ken Perlin
--- This is a randomly arranged array of all numbers from 0-255 inclusive
-local permutation = {151,160,137,91,90,15,
- 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
- 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
- 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
- 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
- 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
- 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
- 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
- 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
- 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
- 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
- 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
- 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
-}
-
--- p is used to hash unit cube coordinates to [0, 255]
-for i=0,255 do
- -- Convert to 0 based index table
- perlin.p[i] = permutation[i+1]
- -- Repeat the array to avoid buffer overflow in hash function
- perlin.p[i+256] = permutation[i+1]
-end
-
--- Return range: [-1, 1]
-function perlin:noise(x, y, z)
- y = y or 0
- z = z or 0
-
- -- Calculate the "unit cube" that the point asked will be located in
- local xi = bit32.band(math.floor(x),255)
- local yi = bit32.band(math.floor(y),255)
- local zi = bit32.band(math.floor(z),255)
-
- -- Next we calculate the location (from 0 to 1) in that cube
- x = x - math.floor(x)
- y = y - math.floor(y)
- z = z - math.floor(z)
-
- -- We also fade the location to smooth the result
- local u = self.fade(x)
- local v = self.fade(y)
- local w = self.fade(z)
-
- -- Hash all 8 unit cube coordinates surrounding input coordinate
- local p = self.p
- local A, AA, AB, AAA, ABA, AAB, ABB, B, BA, BB, BAA, BBA, BAB, BBB
- A = p[xi ] + yi
- AA = p[A ] + zi
- AB = p[A+1 ] + zi
- AAA = p[ AA ]
- ABA = p[ AB ]
- AAB = p[ AA+1 ]
- ABB = p[ AB+1 ]
-
- B = p[xi+1] + yi
- BA = p[B ] + zi
- BB = p[B+1 ] + zi
- BAA = p[ BA ]
- BBA = p[ BB ]
- BAB = p[ BA+1 ]
- BBB = p[ BB+1 ]
-
- -- Take the weighted average between all 8 unit cube coordinates
- return self.lerp(w,
- self.lerp(v,
- self.lerp(u,
- self:grad(AAA,x,y,z),
- self:grad(BAA,x-1,y,z)
- ),
- self.lerp(u,
- self:grad(ABA,x,y-1,z),
- self:grad(BBA,x-1,y-1,z)
- )
- ),
- self.lerp(v,
- self.lerp(u,
- self:grad(AAB,x,y,z-1), self:grad(BAB,x-1,y,z-1)
- ),
- self.lerp(u,
- self:grad(ABB,x,y-1,z-1), self:grad(BBB,x-1,y-1,z-1)
- )
- )
- )
-end
-
--- Gradient function finds dot product between pseudorandom gradient vector
--- and the vector from input coordinate to a unit cube vertex
-perlin.dot_product = {
- [0x0]=function(x,y,z) return x + y end,
- [0x1]=function(x,y,z) return -x + y end,
- [0x2]=function(x,y,z) return x - y end,
- [0x3]=function(x,y,z) return -x - y end,
- [0x4]=function(x,y,z) return x + z end,
- [0x5]=function(x,y,z) return -x + z end,
- [0x6]=function(x,y,z) return x - z end,
- [0x7]=function(x,y,z) return -x - z end,
- [0x8]=function(x,y,z) return y + z end,
- [0x9]=function(x,y,z) return -y + z end,
- [0xA]=function(x,y,z) return y - z end,
- [0xB]=function(x,y,z) return -y - z end,
- [0xC]=function(x,y,z) return y + x end,
- [0xD]=function(x,y,z) return -y + z end,
- [0xE]=function(x,y,z) return y - x end,
- [0xF]=function(x,y,z) return -y - z end
-}
-function perlin:grad(hash, x, y, z)
- return self.dot_product[bit32.band(hash,0xF)](x,y,z)
-end
-
--- Fade function is used to smooth final output
-function perlin.fade(t)
- return t * t * t * (t * (t * 6 - 15) + 10)
-end
-
-function perlin.lerp(t, a, b)
- return a + t * (b - a)
-end
-
-return perlin
+++ /dev/null
-local warp = warp or {set_here = function() return false end}
-
-local formspec = ""
- .. "size[11,5.5]"
- .. "bgcolor[#320000b4;true]"
- .. "label[4.85,1.35;" .. "You died" .. "]"
- .. "button_exit[2,3;3,0.5;btn_respawn;" .. "Respawn" .. "]"
- .. "button_exit[6,3;3,0.5;btn_ghost_mode;" .. "Ghost Mode" .. "]"
- .. "set_focus[btn_respawn;true]"
-
-minetest.register_on_death(function()
- local warp_success, warp_msg = warp.set_here("death")
- if warp_success then
- minetest.display_chat_message(warp_msg)
- else
- minetest.display_chat_message("You died at " .. minetest.pos_to_string(minetest.localplayer:get_pos()) .. ".")
- end
- if minetest.settings:get_bool("autorespawn") then
- minetest.send_respawn()
- else
- minetest.show_formspec("respawn:death", formspec)
- end
-end)
-
-minetest.register_on_formspec_input(function(formname, fields)
- if formname == "respawn:death" then
- if fields.btn_ghost_mode then
- minetest.display_chat_message("You are in ghost mode. Use .respawn to Respawn.")
- else
- minetest.send_respawn()
- end
- end
-end)
-
-minetest.register_chatcommand("respawn", {
- description = "Respawn when in ghost mode",
- func = function()
- if minetest.localplayer:get_hp() == 0 then
- minetest.send_respawn()
- minetest.display_chat_message("Respawned.")
- else
- minetest.display_chat_message("You are not in ghost mode.")
- end
- end
-})
-
-minetest.register_cheat("AutoRespawn", "Player", "autorespawn")
+++ /dev/null
-name = respawn
-author = Fleckenstein
-description = Extended respawn behaviour
-optional_depends = warp
+++ /dev/null
-autorespawn (AutoRespawn) bool false
+++ /dev/null
-local autoeat = rawget(_G, "autoeat") or {}
-local storage = minetest.get_mod_storage()
-local pos1, pos2
-local min, max = math.min, math.max
-local building, build_index, build_data, build_pos, just_placed_node, failed_count, out_of_blocks
-
-minetest.register_chatcommand("pos1", {
- description = "Set schematicas position 1 at your current location",
- func = function()
- pos1 = vector.round(minetest.localplayer:get_pos())
- return true, "Position 1 set to " .. minetest.pos_to_string(pos1)
- end
-})
-
-minetest.register_chatcommand("pos2", {
- description = "Set schematicas position 2 at your current location",
- func = function()
- pos2 = vector.round(minetest.localplayer:get_pos())
- return true, "Position 2 set to " .. minetest.pos_to_string(pos2)
- end
-})
-
-
-minetest.register_chatcommand("schemesave", {
- description = "Save a schematica",
- param = "<name>",
- func = function(name)
- if not pos1 or not pos2 then
- return false, "Position 1 or 2 not set."
- end
-
- local data = {}
-
- local lx, ly, lz, hx, hy, hz = min(pos1.x, pos2.x), min(pos1.y, pos2.y), min(pos1.z, pos2.z), max(pos1.x, pos2.x), max(pos1.y, pos2.y), max(pos1.z, pos2.z)
-
- for x = lx, hx do
- local rx = x - lx
- for y = ly, hy do
- local ry = y - ly
- for z = lz, hz do
- local rz = z - lz
- local node = minetest.get_node_or_nil({x = x, y = y, z = z})
- if node and node.name ~= "air" then
- table.insert(data, {pos = {x = rx, y = ry, z = rz}, node = node.name})
- end
- end
- end
- end
-
- storage:set_string(name, minetest.serialize(data))
- return true, "Scheme saved successfully as '" .. name .. "'."
- end
-})
-
-minetest.register_chatcommand("schemebuild", {
- description = "Build a schematica",
- param = "<name>",
- func = function(name)
- if not pos1 then
- return false, "Position 1 not set."
- end
- if building then
- return false, "Still building a scheme. Use .schemeabort to stop it."
- end
- local rawdata = storage:get(name)
- if not rawdata then
- return false, "Schematica '" .. name .. "' not found."
- end
- building, build_index, build_data, build_pos, just_placed_node, failed_count, out_of_blocks = true, 1, minetest.deserialize(rawdata), vector.new(pos1), false, 0, false
- end
-})
-
-minetest.register_chatcommand("schemerecipe", {
- description = "Print the recipe for a schematica",
- param = "<name>",
- func = function(name)
- local rawdata = storage:get(name)
- if not rawdata then
- return false, "Schematica '" .. name .. "' not found."
- end
- local data = minetest.deserialize(rawdata)
- local sorted = {}
- for _, d in ipairs(data) do
-
- end
- end
-})
-
-minetest.register_chatcommand("schemeresume", {
- description = "Resume constructing a schematica",
- func = function()
- if not build_data then
- return false, "Currently not building a scheme."
- end
- building, out_of_blocks = true, false
- return true, "Resumed."
- end
-})
-
-minetest.register_chatcommand("schemepause", {
- description = "Pause constructing a schematica",
- func = function()
- if not build_data then
- return false, "Currently not building a scheme."
- end
- building = false
- return true, "Paused."
- end
-})
-
-minetest.register_chatcommand("schemeabort", {
- description = "Abort constructing a schematica",
- param = "<name>",
- func = function()
- if not build_data then
- return false, "Currently not building a scheme."
- end
- building, build_index, build_data, build_pos, just_placed_node, failed_count, out_of_blocks = nilw
- return true, "Aborted."
- end
-})
-
-minetest.register_chatcommand("schemeskip", {
- description = "Skip a step in constructing a schematica",
- param = "<name>",
- func = function()
- if not build_data then
- return false, "Currently not building a scheme."
- end
- building, build_index = true, build_index + 1
- return true, "Skipped."
- end
-})
-
-minetest.register_chatcommand("schemegetindex", {
- description = "Output the build index of the schematica",
- func = function()
- return build_index and true or false, build_index
- end
-})
-
-minetest.register_chatcommand("schemesetindex", {
- description = "Set the build index of the schematica",
- param = "<index>",
- func = function(param)
- local index = tonumber(param)
- if not index then return false, "Invalid usage." end
- build_index = index
- return true, "Index Changed"
- end
-})
-
-minetest.register_globalstep(function()
- if building and not autoeat.eating then
- local data = build_data[build_index]
- if not data then
- building, build_index, build_data, build_pos, just_placed_node, failed_count, out_of_blocks = nil
- minetest.display_chat_message("Completed Schematica.")
- return
- end
- local pos, node = vector.add(build_pos, data.pos), data.node
- if just_placed_node then
- local map_node = minetest.get_node_or_nil(pos)
- if map_node and map_node.name == node then
- build_index = build_index + 1
- just_placed_node = false
- else
- failed_count = failed_count + 1
- end
- if failed_count < 10 then
- return
- end
- end
- failed_count = 0
- local new_index
- local inventory = minetest.get_inventory("current_player").main
- for index, stack in ipairs(inventory) do
- if minetest.get_item_def(stack:get_name()).node_placement_prediction == node then
- new_index = index - 1
- break
- end
- end
- if not new_index then
- if not out_of_blocks then
- minetest.display_chat_message("Out of blocks for schematica. Missing ressource: '" .. node .. "'. It will resume as soon as you got it or use .schemeskip to skip it.")
- minetest.send_chat_message("[Schematicas] Missing ressource: " .. node)
- end
- out_of_blocks = true
- return
- end
- if out_of_blocks then
- minetest.send_chat_message("[Schematicas] Resuming.")
- end
- out_of_blocks = false
- minetest.localplayer:set_wield_index(new_index)
- minetest.localplayer:set_pos(minetest.find_node_near(pos, 5, {"air", "ignore", "mcl_core:water_source", "mcl_core:water_flowing"}, false) or pos)
- minetest.place_node(pos)
- just_placed_node = true
- if build_index % 250 == 0 then
- minetest.send_chat_message("[Schematicas] " .. build_index .. " of " .. #build_data .. " blocks placed!")
- end
- end
-end)
-
+++ /dev/null
-name = schematicas
-description = Save structures and recreate them automatically in survival.
-author = Fleckenstein
-optional_depends = autoeat
+++ /dev/null
-warp = {}
-
-local storage = minetest.get_mod_storage()
-
-function warp.set(warp, pos)
- if warp == "" or not pos then return false, "Missing parameter." end
- local posstr = minetest.pos_to_string(pos)
- storage:set_string(warp, posstr)
- return true, "Warp " .. warp .. " set to " .. posstr .. "."
-end
-
-function warp.set_here(param)
- local success, message = warp.set(param, vector.round(minetest.localplayer:get_pos()))
- return success, message
-end
-
-function warp.get(param)
- if param == "" then return false, "Missing parameter." end
- local pos = storage:get_string(param)
- if pos == "" then return false, "Warp " .. param .. " not set." end
- return true, "Warp " .. param .. " is set to " .. pos .. ".", minetest.string_to_pos(pos)
-end
-
-function warp.delete(param)
- if param == "" then return false, "Missing parameter." end
- storage:set_string(param, "")
- return true, "Deleted warp " .. param .. "."
-end
-
-minetest.register_chatcommand("setwarp", {
- params = "<warp>",
- description = "Set a warp to your current position.",
- func = warp.set_here,
-})
-
-minetest.register_chatcommand("readwarp", {
- params = "<warp>",
- description = "Print the coordinates of a warp.",
- func = warp.get,
-})
-
-minetest.register_chatcommand("deletewarp", {
- params = "<warp>",
- description = "Delete a warp.",
- func = warp.delete,
-})
-
-minetest.register_chatcommand("listwarps", {
- description = "List all warps.",
- func = function()
- local warps = storage:to_table().fields
- local warplist = {}
- for warp in pairs(warps) do
- table.insert(warplist, warp)
- end
- if #warplist > 0 then
- return true, table.concat(warplist, ", ")
- else
- return false, "No warps set."
- end
- end,
-})
-
-local function do_warp(param)
- if param == "" then return false, "Missing parameter." end
- local success, pos = minetest.parse_pos(param)
- if not success then
- local msg
- success, msg, pos = warp.get(param)
- if not success then
- return false, msg
- end
- end
- minetest.localplayer:set_pos(pos)
- return true, "Warped to " .. minetest.pos_to_string(pos)
-end
-
-minetest.register_chatcommand("warp", {
- params = "<pos>|<warp>",
- description = "Warp to a set warp or a position.",
- func = do_warp
-})
-
-minetest.register_chatcommand("warpandexit", {
- params = "<pos>|<warp>",
- description = "Warp to a set warp or a position and exit.",
- func = function(param)
- local s, m = do_warp(param)
- if s then
- minetest.disconnect()
- end
- return s,m
- end
-})
+++ /dev/null
-name = warp
-author = Fleckenstein
-description = Set custom warps and use the teleport exploit
+++ /dev/null
-minetest.register_chatcommand("findnodes", {
- description = "Scan for one or multible nodes in a radius around you",
- param = "<radius> <node1>[,<node2>...]",
- func = function(param)
- local radius = tonumber(param:split(" ")[1])
- local nodes = param:split(" ")[2]:split(",")
- local pos = minetest.localplayer:get_pos()
- local fpos = minetest.find_node_near(pos, radius, nodes, true)
- if fpos then
- return true, "Found " .. table.concat(nodes, " or ") .. " at " .. minetest.pos_to_string(fpos)
- end
- return false, "None of " .. table.concat(nodes, " or ") .. " found in a radius of " .. tostring(radius)
- end,
-})
-
-minetest.register_chatcommand("place", {
- params = "<X>,<Y>,<Z>",
- description = "Place wielded item",
- func = function(param)
- local success, pos = minetest.parse_relative_pos(param)
- if success then
- minetest.place_node(pos)
- return true, "Node placed at " .. minetest.pos_to_string(pos)
- end
- return false, pos
- end,
-})
-
-minetest.register_chatcommand("dig", {
- params = "<X>,<Y>,<Z>",
- description = "Dig node",
- func = function(param)
- local success, pos = minetest.parse_relative_pos(param)
- if success then
- minetest.dig_node(pos)
- return true, "Node at " .. minetest.pos_to_string(pos) .. " dug"
- end
- return false, pos
- end,
-})
-
-minetest.register_on_dignode(function(pos)
- if minetest.settings:get_bool("replace") then
- minetest.after(0, minetest.place_node, pos)
- end
-end)
-
-local etime = 0
-
-minetest.register_globalstep(function(dtime)
- etime = etime + dtime
- if etime < 1 then return end
- local player = minetest.localplayer
- if not player then return end
- local pos = player:get_pos()
- local item = player:get_wielded_item()
- local def = minetest.get_item_def(item:get_name())
- local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
- if item and item:get_count() > 0 and def and def.node_placement_prediction ~= "" then
- if minetest.settings:get_bool("scaffold") then
- minetest.place_node(vector.add(pos, {x = 0, y = -0.6, z = 0}))
- elseif minetest.settings:get_bool("highway_z") then
- local z = pos.z
- local positions = {
- {x = 0, y = 0, z = z},
- {x = 1, y = 0, z = z},
- {x = 2, y = 1, z = z},
- {x = -2, y = 1, z = z},
- {x = -2, y = 0, z = z},
- {x = -1, y = 0, z = z},
- {x = 2, y = 0, z = z}
- }
- for i, p in pairs(positions) do
- if i > nodes_per_tick then break end
- minetest.place_node(p)
- end
- elseif minetest.settings:get_bool("block_water") then
- local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
- for i, p in pairs(positions) do
- if i > nodes_per_tick then break end
- minetest.place_node(p)
- end
- elseif minetest.settings:get_bool("autotnt") then
- local positions = minetest.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
- for i, p in pairs(positions) do
- if i > nodes_per_tick then break end
- minetest.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
- end
- end
- end
-end)
-
-minetest.register_cheat("Scaffold", "World", "scaffold")
-minetest.register_cheat("HighwayZ", "World", "highway_z")
-minetest.register_cheat("BlockWater", "World", "block_water")
-minetest.register_cheat("AutoTNT", "World", "autotnt")
-minetest.register_cheat("Replace", "World", "replace")
+++ /dev/null
-name = world
-desciption = Adds several world interaction bots to dragonfire.
-author = Fleckenstein
+++ /dev/null
-scaffold (Scaffold) bool false
-highway_z (HighwayZ) bool false
-block_water (BlockWater) bool false
-autotnt (AutoTNT) bool false
-replace (Replace) bool false
-nodes_per_tick (Number of nodes to place per tick) int 8
+++ /dev/null
-load_mod_warp = true
-load_mod_world = true
-load_mod_respawn = true
-load_mod_inventory = true
-load_mod_commands = true
-load_mod_chat = true
-load_mod_schematicas = true
-load_mod_pathfinding = true
-load_mod_autoeat = true
-load_mod_perlin = true
-load_mod_autosneak = true
-load_mod_list = true
`minetest.get_color_escape_sequence(color) ..
message ..
minetest.get_color_escape_sequence("#ffffff")`
+* `minetest.rainbow(message)`:
+ * Rainbow colorizes the message.
* `minetest.get_background_escape_sequence(color)`
* `color` is a [ColorString](#colorstring)
* The escape sequence sets the background of the whole text element to
`minetest.get_color_escape_sequence(color) ..
message ..
minetest.get_color_escape_sequence("#ffffff")`
+* `minetest.rainbow(message)`:
+ * Rainbow colorizes the message.
* `minetest.get_background_escape_sequence(color)`
* `color` is a ColorString
* The escape sequence sets the background of the whole text element to
toggleAutoforward();
} else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
- } else if (wasKeyDown(KeyType::SPECIAL_INVENTORY)) {
- openSpecialInventory();
+ } else if (wasKeyDown(KeyType::ENDERCHEST)) {
+ openEnderchest();
} else if (input->cancelPressed()) {
#ifdef __ANDROID__
m_android_chat_open = false;
toggleKillaura();
} else if (wasKeyDown(KeyType::FREECAM)) {
toggleFreecam();
+ } else if (wasKeyDown(KeyType::SCAFFOLD)) {
+ toggleScaffold();
+ } else if (wasKeyDown(KeyType::NEXT_ITEM)) {
+ toggleNextItem();
} else if (wasKeyDown(KeyType::SELECT_UP)) {
m_cheat_menu->selectUp();
} else if (wasKeyDown(KeyType::SELECT_DOWN)) {
}
}
-void Game::openSpecialInventory()
+void Game::openEnderchest()
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
if (!player || !player->getCAO())
infostream << "Game: Launching special inventory" << std::endl;
if (client->modsLoaded())
- client->getScript()->open_special_inventory();
+ client->getScript()->open_enderchest();
}
}
}
+void Game::toggleScaffold()
+{
+ bool scaffold = ! g_settings->getBool("scaffold");
+ g_settings->set("scaffold", bool_to_cstr(scaffold));
+
+ if (scaffold) {
+ m_game_ui->showTranslatedStatusText("Scaffold enabled");
+ } else {
+ m_game_ui->showTranslatedStatusText("Scaffold disabled");
+ }
+}
+
+void Game::toggleNextItem()
+{
+ bool next_item = ! g_settings->getBool("next_item");
+ g_settings->set("next_item", bool_to_cstr(next_item));
+
+ if (next_item) {
+ m_game_ui->showTranslatedStatusText("NextItem enabled");
+ } else {
+ m_game_ui->showTranslatedStatusText("NextItem disabled");
+ }
+}
+
void Game::toggleCinematic()
{
bool cinematic = !g_settings->getBool("cinematic");
"- %s: sneak/go down\n"
"- %s: drop item\n"
"- %s: inventory\n"
- "- %s: special inventory\n"
+ "- %s: enderchest\n"
"- Mouse: turn/look\n"
"- Mouse left: dig/punch\n"
"- Mouse right: place/use\n"
"- %s: chat\n"
"- %s: Killaura\n"
"- %s: Freecam\n"
+ "- %s: Scaffold\n"
+ "- %s: NextItem\n"
);
char control_text_buf[600];
GET_KEY_NAME(keymap_sneak),
GET_KEY_NAME(keymap_drop),
GET_KEY_NAME(keymap_inventory),
- GET_KEY_NAME(keymap_special_inventory),
+ GET_KEY_NAME(keymap_enderchest),
GET_KEY_NAME(keymap_chat),
GET_KEY_NAME(keymap_toggle_killaura),
- GET_KEY_NAME(keymap_toggle_freecam)
+ GET_KEY_NAME(keymap_toggle_freecam),
+ GET_KEY_NAME(keymap_toggle_scaffold),
+ GET_KEY_NAME(keymap_toggle_next_item)
);
std::string control_text = std::string(control_text_buf);
void dropSelectedItem(bool single_item = false);
void openInventory();
- void openSpecialInventory();
+ void openEnderchest();
void openConsole(float scale, const wchar_t *line=NULL);
void toggleFreeMove();
void toggleFreeMoveAlt();
void toggleNoClip();
void toggleKillaura();
void toggleFreecam();
+ void toggleScaffold();
+ void toggleNextItem();
void toggleCinematic();
void toggleAutoforward();
key[KeyType::DROP] = getKeySetting("keymap_drop");
key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
- key[KeyType::SPECIAL_INVENTORY] = getKeySetting("keymap_special_inventory");
+ key[KeyType::ENDERCHEST] = getKeySetting("keymap_enderchest");
key[KeyType::CHAT] = getKeySetting("keymap_chat");
key[KeyType::CMD] = getKeySetting("keymap_cmd");
key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
key[KeyType::KILLAURA] = getKeySetting("keymap_toggle_killaura");
key[KeyType::FREECAM] = getKeySetting("keymap_toggle_freecam");
+ key[KeyType::SCAFFOLD] = getKeySetting("keymap_toggle_scaffold");
+ key[KeyType::NEXT_ITEM] = getKeySetting("keymap_toggle_next_item");
key[KeyType::SELECT_UP] = getKeySetting("keymap_select_up");
key[KeyType::SELECT_DOWN] = getKeySetting("keymap_select_down");
key[KeyType::SELECT_LEFT] = getKeySetting("keymap_select_left");
// Other
DROP,
INVENTORY,
- SPECIAL_INVENTORY,
+ ENDERCHEST,
CHAT,
CMD,
CMD_LOCAL,
ZOOM,
KILLAURA,
FREECAM,
+ SCAFFOLD,
+ NEXT_ITEM,
SELECT_UP,
SELECT_DOWN,
SELECT_LEFT,
draw_crosshair = _draw_crosshair;
draw_tracers = _draw_tracers;
draw_esp = _draw_esp;
-
+
beforeDraw();
drawAll();
}
settings->setDefault("enable_esp", "false");
settings->setDefault("no_slow", "false");
settings->setDefault("float_above_parent", "false");
-
+ settings->setDefault("ignore_status_messages", "true");
+ settings->setDefault("mark_deathmessages", "true");
+ settings->setDefault("autosneak", "false");
+ settings->setDefault("autoeject", "false");
+ settings->setDefault("eject_items", "");
+ settings->setDefault("autotool", "false");
+ settings->setDefault("autorespawn", "false");
+ settings->setDefault("next_item", "false");
+ settings->setDefault("scaffold", "false");
+ settings->setDefault("scaffold_plus", "false");
+ settings->setDefault("block_water", "false");
+ settings->setDefault("autotnt", "false");
+ settings->setDefault("replace", "false");
+
// Keymap
settings->setDefault("remote_port", "30000");
settings->setDefault("keymap_forward", "KEY_KEY_W");
settings->setDefault("keymap_drop", "KEY_KEY_Q");
settings->setDefault("keymap_zoom", "KEY_KEY_Z");
settings->setDefault("keymap_inventory", "KEY_KEY_I");
- settings->setDefault("keymap_special_inventory", "KEY_KEY_O");
+ settings->setDefault("keymap_enderchest", "KEY_KEY_O");
settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
settings->setDefault("keymap_toggle_killaura", "KEY_KEY_X");
settings->setDefault("keymap_toggle_freecam", "KEY_KEY_G");
+ settings->setDefault("keymap_toggle_scaffold", "KEY_KEY_Y");
+ settings->setDefault("keymap_toggle_next_item", "KEY_KEY_U");
settings->setDefault("keymap_select_up", "KEY_UP");
settings->setDefault("keymap_select_down", "KEY_DOWN");
settings->setDefault("keymap_select_left", "KEY_LEFT");
GUI_ID_KEY_SNEAK_BUTTON,
GUI_ID_KEY_DROP_BUTTON,
GUI_ID_KEY_INVENTORY_BUTTON,
- GUI_ID_KEY_SPECIAL_INVENTORY_BUTTON,
+ GUI_ID_KEY_ENDERCHEST_BUTTON,
GUI_ID_KEY_HOTBAR_PREV_BUTTON,
GUI_ID_KEY_HOTBAR_NEXT_BUTTON,
GUI_ID_KEY_MUTE_BUTTON,
GUI_ID_KEY_AUTOFWD_BUTTON,
GUI_ID_KEY_KILLAURA_BUTTON,
GUI_ID_KEY_FREECAM_BUTTON,
+ GUI_ID_KEY_SCAFFOLD_BUTTON,
+ GUI_ID_KEY_NEXT_ITEM_BUTTON,
GUI_ID_KEY_SELECT_UP_BUTTON,
GUI_ID_KEY_SELECT_DOWN_BUTTON,
GUI_ID_KEY_SELECT_LEFT_BUTTON,
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
- this->add_key(GUI_ID_KEY_SPECIAL_INVENTORY_BUTTON,wgettext("Special Inv."),"keymap_special_inventory");
+ this->add_key(GUI_ID_KEY_ENDERCHEST_BUTTON,wgettext("Enderchest"), "keymap_enderchest");
this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON,wgettext("Prev. item"), "keymap_hotbar_previous");
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next");
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
this->add_key(GUI_ID_KEY_CHEAT_MENU_BUTTON,wgettext("Toggle C. Menu"),"keymap_toggle_cheat_menu");
- this->add_key(GUI_ID_KEY_KILLAURA_BUTTON, wgettext("Toggle Killaura"), "keymap_toggle_killaura");
- this->add_key(GUI_ID_KEY_FREECAM_BUTTON, wgettext("Toggle Freec."), "keymap_toggle_freecam");
+ this->add_key(GUI_ID_KEY_KILLAURA_BUTTON, wgettext("Killaura"), "keymap_toggle_killaura");
+ this->add_key(GUI_ID_KEY_FREECAM_BUTTON, wgettext("Freecam"), "keymap_toggle_freecam");
+ this->add_key(GUI_ID_KEY_SCAFFOLD_BUTTON, wgettext("Scaffold"), "keymap_toggle_scaffold");
+ this->add_key(GUI_ID_KEY_NEXT_ITEM_BUTTON, wgettext("NextItem"), "keymap_toggle_next_item");
this->add_key(GUI_ID_KEY_SELECT_UP_BUTTON, wgettext("C. Menu Up"), "keymap_select_up");
this->add_key(GUI_ID_KEY_SELECT_DOWN_BUTTON,wgettext("C. Menu Down"), "keymap_select_down");
this->add_key(GUI_ID_KEY_SELECT_LEFT_BUTTON,wgettext("C. Menu Left"), "keymap_select_left");
return readParam<bool>(L, -1);
}
-void ScriptApiClient::open_special_inventory()
+void ScriptApiClient::open_enderchest()
{
SCRIPTAPI_PRECHECKHEADER
lua_insert(L, error_handler);
lua_getglobal(L, "core");
- lua_getfield(L, -1, "open_special_inventory");
+ lua_getfield(L, -1, "open_enderchest");
if (lua_isfunction(L, -1))
lua_pcall(L, 0, 0, error_handler);
}
bool on_item_use(const ItemStack &item, const PointedThing &pointed);
bool on_inventory_open(Inventory *inventory);
- void open_special_inventory();
+ void open_enderchest();
void setEnv(ClientEnvironment *env);
};