Names []string
active int
Y int
- width int
+ Width int
hscroll int
}
func NewTabWindow(w int, y int) *TabWindow {
tw := new(TabWindow)
- tw.width = w
+ tw.Width = w
tw.Y = y
return tw
}
func (w *TabWindow) Resize(width, height int) {
- w.width = width
+ w.Width = width
}
func (w *TabWindow) LocFromVisual(vloc buffer.Loc) int {
}
x += s
x += 3
- if x >= w.width {
+ if x >= w.Width {
break
}
}
func (w *TabWindow) Scroll(amt int) {
w.hscroll += amt
s := w.TotalSize()
- w.hscroll = util.Clamp(w.hscroll, 0, s-w.width)
+ w.hscroll = util.Clamp(w.hscroll, 0, s-w.Width)
- if s-w.width <= 0 {
+ if s-w.Width <= 0 {
w.hscroll = 0
}
}
for i, n := range w.Names {
c := utf8.RuneCountInString(n)
if i == a {
- if x+c >= w.hscroll+w.width {
- w.hscroll = util.Clamp(x+c+1-w.width, 0, s-w.width)
+ if x+c >= w.hscroll+w.Width {
+ w.hscroll = util.Clamp(x+c+1-w.Width, 0, s-w.Width)
} else if x < w.hscroll {
- w.hscroll = util.Clamp(x-4, 0, s-w.width)
+ w.hscroll = util.Clamp(x-4, 0, s-w.Width)
}
break
}
x += c + 4
}
- if s-w.width <= 0 {
+ if s-w.Width <= 0 {
w.hscroll = 0
}
}
if j > 0 {
c = ' '
}
- if x == w.width-1 && !done {
- screen.SetContent(w.width-1, w.Y, '>', nil, config.DefStyle.Reverse(true))
+ if x == w.Width-1 && !done {
+ screen.SetContent(w.Width-1, w.Y, '>', nil, config.DefStyle.Reverse(true))
x++
break
} else if x == 0 && w.hscroll > 0 {
screen.SetContent(0, w.Y, '<', nil, config.DefStyle.Reverse(true))
- } else if x >= 0 && x < w.width {
+ } else if x >= 0 && x < w.Width {
screen.SetContent(x, w.Y, c, nil, config.DefStyle.Reverse(true))
}
x++
} else {
draw(' ', 3)
}
- if x >= w.width {
+ if x >= w.Width {
break
}
}
- if x < w.width {
- draw(' ', w.width-x)
+ if x < w.Width {
+ draw(' ', w.Width-x)
}
}