default.player_attached[player_name] = false
default.player_set_animation(clicker, "stand", 30)
- elseif not default.player_attached[player_name] and node.param2 <= 3 and not
- ctrl.sneak and vector.equals(vel, {x=0,y=0,z=0}) then
+ elseif not default.player_attached[player_name] and node.param2 <= 3 and
+ not ctrl.sneak and vector.equals(vel, {x=0,y=0,z=0}) then
clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
clicker:set_physics_override(0, 0, 0)
-- Only the regular, solid blocks without metas or explosivity can be cut.
local nodes = {}
for node, def in pairs(minetest.registered_nodes) do
- if (def.drawtype == "normal" or def.drawtype:find("glass")) and
- (def.groups.cracky or def.groups.choppy) and not
- def.on_construct and not def.after_place_node and not
- def.after_place_node and not def.on_rightclick and not
- def.on_blast and not def.allow_metadata_inventory_take and not
- (def.groups.not_in_creative_inventory == 1) and not
- def.groups.wool and not def.description:find("Ore") and
- def.description and def.description ~= "" and def.light_source == 0
+ if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
+ (def.groups.cracky or def.groups.choppy) and
+ not def.on_construct and
+ not def.after_place_node and
+ not def.on_rightclick and
+ not def.on_blast and
+ not def.allow_metadata_inventory_take and
+ not (def.groups.not_in_creative_inventory == 1) and
+ not def.groups.wool and
+ not def.description:find("Ore") and
+ def.description and
+ def.description ~= "" and
+ def.light_source == 0
then
nodes[#nodes+1] = node
end