return true
end
- if (fields.btn_mp_login or fields.key_enter)
- and fields.te_address ~= "" and fields.te_port then
+ local host_filled = (fields.te_address ~= "") and fields.te_port:match("^%s*[1-9][0-9]*%s*$")
+ local te_port_number = tonumber(fields.te_port)
+
+ if (fields.btn_mp_login or fields.key_enter) and host_filled then
gamedata.playername = fields.te_name
gamedata.password = fields.te_pwd
gamedata.address = fields.te_address
- gamedata.port = tonumber(fields.te_port)
+ gamedata.port = te_port_number
local enable_split_login_register = core.settings:get_bool("enable_split_login_register")
gamedata.allow_login_or_register = enable_split_login_register and "login" or "any"
return true
end
- if fields.btn_mp_register and fields.te_address ~= "" and fields.te_port then
+ if fields.btn_mp_register and host_filled then
local idx = core.get_table_index("servers")
local server = idx and tabdata.lookup[idx]
- if server and (server.address ~= fields.te_address or server.port ~= tonumber(fields.te_port)) then
+ if server and (server.address ~= fields.te_address or server.port ~= te_port_number) then
server = nil
end
return true
end
- local dlg = create_register_dialog(fields.te_address, tonumber(fields.te_port), server)
+ local dlg = create_register_dialog(fields.te_address, te_port_number, server)
dlg:set_parent(tabview)
tabview:hide()
dlg:show()