screwdriver = screwdriver or {}
local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
-local function sit(pos, node, clicker)
- local player = clicker:get_player_name()
- if default.player_attached[player] == true then
- pos.y = pos.y - 0.5
- clicker:setpos(pos)
- clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
- clicker:set_physics_override(1, 1, 1)
- default.player_attached[player] = false
- default.player_set_animation(clicker, "stand", 30)
- elseif default.player_attached[player] ~= true and
- clicker:get_player_velocity().x == 0 and
- clicker:get_player_velocity().y == 0 and
- clicker:get_player_velocity().z == 0 and node.param2 <= 3 then
-
- clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
- clicker:set_physics_override(0, 0, 0)
- clicker:setpos(pos)
- default.player_attached[player] = true
- default.player_set_animation(clicker, "sit", 30)
-
- if node.param2 == 0 then
- clicker:set_look_yaw(3.15)
- elseif node.param2 == 1 then
- clicker:set_look_yaw(7.9)
- elseif node.param2 == 2 then
- clicker:set_look_yaw(6.28)
- elseif node.param2 == 3 then
- clicker:set_look_yaw(4.75)
- end
- end
-end
-
xpanes.register_pane("bamboo_frame", {
description = "Bamboo Frame",
tiles = {"xdecor_bamboo_frame.png"},
}
})
-xdecor.register("chair", {
- description = "Chair",
- tiles = {"xdecor_wood.png"},
- sounds = default.node_sound_wood_defaults(),
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
- on_rotate = screwdriver.rotate_simple,
- node_box = {
- type = "fixed",
- fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
- {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
- {-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28},
- {-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875},
- {0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875},
- {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}}
- },
- on_rightclick = function(pos, node, clicker)
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
- for _, p in pairs(objs) do
- if p:get_player_name() ~= clicker:get_player_name() then return end
- end
- pos.y = pos.y + 0
- sit(pos, node, clicker)
- end,
- can_dig = function(pos, player)
- local pname = player:get_player_name()
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
-
- for _, p in pairs(objs) do
- if p:get_player_name() ~= nil or
- default.player_attached[pname] == true or not
- player or not player:is_player() then
- return false
- end
- end
- return true
- end
-})
-
xdecor.register("cobweb", {
description = "Cobweb",
drawtype = "plantlike",
sounds = default.node_sound_leaves_defaults()
})
-local colors = {"red"} -- Add more curtains colors simply here.
-
-for _, c in pairs(colors) do
+for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
xdecor.register("curtain_"..c, {
description = c:gsub("^%l", string.upper).." Curtain",
walkable = false,
sounds = default.node_sound_wood_defaults()
})
-xdecor.register("cushion", {
- description = "Cushion",
- tiles = {"xdecor_cushion.png"},
- groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
- on_place = minetest.rotate_node,
- node_box = xdecor.nodebox.slab_y(-0.5, 0.5),
- on_rightclick = function(pos, node, clicker)
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
- for _, p in pairs(objs) do
- if p:get_player_name() ~= clicker:get_player_name() then return end
- end
- pos.y = pos.y + 0
- sit(pos, node, clicker)
- end,
- can_dig = function(pos, player)
- local pname = player:get_player_name()
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
-
- for _, p in pairs(objs) do
- if p:get_player_name() ~= nil or
- default.player_attached[pname] == true or not
- player or not player:is_player() then
- return false
- end
- end
- return true
- end
-})
-
local function door_access(door)
return door:find("prison")
end
sounds = default.node_sound_glass_defaults()
})
-local flowers = {"dandelion_white", "dandelion_yellow", "geranium",
- "rose", "tulip", "viola"}
+local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose",
+ "tulip", "viola"}
for _, f in pairs(flowers) do
xdecor.register("potted_"..f, {
selection_box = xdecor.nodebox.slab_y(0.05)
})
-local stonish = {"desertstone_tile", "stone_tile", "stone_rune",
- "coalstone_tile", "hard_clay"}
+local stonish = {"desertstone_tile", "stone_tile", "stone_rune", "coalstone_tile",
+ "hard_clay"}
for _, t in pairs(stonish) do
xdecor.register(t, {
--- /dev/null
+local function sit(pos, node, clicker)
+ local player = clicker:get_player_name()
+ if default.player_attached[player] == true then
+ pos.y = pos.y - 0.5
+ clicker:setpos(pos)
+ clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
+ clicker:set_physics_override(1, 1, 1)
+ default.player_attached[player] = false
+ default.player_set_animation(clicker, "stand", 30)
+ elseif default.player_attached[player] ~= true and node.param2 <= 3 and
+ clicker:get_player_velocity().x == 0 and
+ clicker:get_player_velocity().y == 0 and
+ clicker:get_player_velocity().z == 0 then
+
+ clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
+ clicker:set_physics_override(0, 0, 0)
+ clicker:setpos(pos)
+ default.player_attached[player] = true
+ default.player_set_animation(clicker, "sit", 30)
+
+ if node.param2 == 0 then
+ clicker:set_look_yaw(3.15)
+ elseif node.param2 == 1 then
+ clicker:set_look_yaw(7.9)
+ elseif node.param2 == 2 then
+ clicker:set_look_yaw(6.28)
+ elseif node.param2 == 3 then
+ clicker:set_look_yaw(4.75)
+ end
+ end
+end
+
+xdecor.register("chair", {
+ description = "Chair",
+ tiles = {"xdecor_wood.png"},
+ sounds = default.node_sound_wood_defaults(),
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ on_rotate = screwdriver.rotate_simple,
+ node_box = {
+ type = "fixed",
+ fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
+ {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
+ {-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28},
+ {-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875},
+ {0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875},
+ {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}}
+ },
+ on_rightclick = function(pos, node, clicker)
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+ for _, p in pairs(objs) do
+ if p:get_player_name() ~= clicker:get_player_name() then return end
+ end
+
+ pos.y = pos.y + 0 -- Sitting position.
+ sit(pos, node, clicker)
+ end,
+ can_dig = function(pos, player)
+ local pname = player:get_player_name()
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+
+ for _, p in pairs(objs) do
+ if not player or not player:is_player() or
+ p:get_player_name() ~= nil or
+ default.player_attached[pname] == true then
+ return false
+ end
+ end
+
+ return true
+ end
+})
+
+xdecor.register("cushion", {
+ description = "Cushion",
+ tiles = {"xdecor_cushion.png"},
+ groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
+ on_place = minetest.rotate_node,
+ node_box = xdecor.nodebox.slab_y(-0.5, 0.5),
+ on_rightclick = function(pos, node, clicker)
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+ for _, p in pairs(objs) do
+ if p:get_player_name() ~= clicker:get_player_name() then return end
+ end
+
+ pos.y = pos.y + 0
+ sit(pos, node, clicker)
+ end,
+ can_dig = function(pos, player)
+ local pname = player:get_player_name()
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+
+ for _, p in pairs(objs) do
+ if not player or not player:is_player() or
+ p:get_player_name() ~= nil or
+ default.player_attached[pname] == true then
+ return false
+ end
+ end
+
+ return true
+ end
+})
+