-- Node was placed. Also played after falling
place_failed = <SimpleSoundSpec>,
- -- When node placement failed
+ -- When node placement failed.
+ -- Note: This happens if the _built-in_ node placement failed.
+ -- This sound will still be played if the node is placed in the
+ -- `on_place` callback manually.
fall = <SimpleSoundSpec>,
- -- When node starts to fall
+ -- When node starts to fall or is detached
},
drop = "",
} else {
node = map.getNode(p, &is_valid_position);
if (is_valid_position && !nodedef->get(node).buildable_to) {
+ soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
// Report to server
client->interact(INTERACT_PLACE, pointed);
return false;
pp = p + v3s16(0, -1, 0);
if (!nodedef->get(map.getNode(pp)).walkable) {
+ soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
// Report to server
client->interact(INTERACT_PLACE, pointed);
return false;