#define _IRR_IOS_PLATFORM_\r
#define _IRR_COMPILE_WITH_IOS_DEVICE_\r
#define NO_IRR_COMPILE_WITH_OPENGL_\r
-#define NO_IRR_COMPILE_WITH_SOFTWARE_\r
-#define NO_IRR_COMPILE_WITH_BURNINGSVIDEO_\r
// The application state events and following methods: IrrlichtDevice::isWindowActive, IrrlichtDevice::isWindowFocused,\r
// IrrlichtDevice::isWindowMinimized works out of box only if you'll use built-in CIrrDelegateiOS,\r
// so _IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_ must be enabled in this case. If you need a custom UIApplicationDelegate\r
#define _IRR_COMPILE_WITH_SDL_DEVICE_\r
#define NO_IRR_COMPILE_WITH_X11_DEVICE_\r
#define _IRR_LINUX_PLATFORM_ // emscripten basically working like a unix\r
-#define NO_IRR_COMPILE_WITH_SOFTWARE_\r
-#define NO_IRR_COMPILE_WITH_BURNINGSVIDEO_\r
#endif // __EMSCRIPTEN__\r
\r
#if defined(__ANDROID__)\r
#define _IRR_COMPILE_WITH_ANDROID_DEVICE_\r
#define _IRR_COMPILE_ANDROID_ASSET_READER_\r
#define NO_IRR_COMPILE_WITH_OPENGL_\r
-#define NO_IRR_COMPILE_WITH_SOFTWARE_\r
-#define NO_IRR_COMPILE_WITH_BURNINGSVIDEO_\r
#endif\r
\r
#if defined(__SVR4) && defined(__sun)\r
//! Define _IRR_COMPILE_WITH_SOFTWARE_ to compile the Irrlicht engine with software driver\r
/** If you do not need the software driver, or want to use Burning's Video instead,\r
comment this define out */\r
-#define _IRR_COMPILE_WITH_SOFTWARE_\r
+//#define _IRR_COMPILE_WITH_SOFTWARE_\r
#ifdef NO_IRR_COMPILE_WITH_SOFTWARE_\r
#undef _IRR_COMPILE_WITH_SOFTWARE_\r
#endif\r
\r
//! Define _IRR_COMPILE_WITH_BURNINGSVIDEO_ to compile the Irrlicht engine with Burning's video driver\r
/** If you do not need this software driver, you can comment this define out. */\r
-#define _IRR_COMPILE_WITH_BURNINGSVIDEO_\r
+//#define _IRR_COMPILE_WITH_BURNINGSVIDEO_\r
#ifdef NO_IRR_COMPILE_WITH_BURNINGSVIDEO_\r
#undef _IRR_COMPILE_WITH_BURNINGSVIDEO_\r
#endif\r