local err = worldedit.lua(param)\r
if err then\r
worldedit.player_notify(name, "code error: " .. err)\r
+ minetest.log("action", name.." tried to execute "..param)\r
else\r
worldedit.player_notify(name, "code successfully executed", false)\r
+ minetest.log("action", name.." executed "..param)\r
end\r
end,\r
})\r
local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)\r
if err then\r
worldedit.player_notify(name, "code error: " .. err, false)\r
+ minetest.log("action", name.." tried to execute luatransform "..param)\r
else\r
worldedit.player_notify(name, "code successfully executed", false)\r
+ minetest.log("action", name.." executed luatransform "..param)\r
end\r
end),\r
})\r