#include "system/error.h"
#include "system/lt.h"
-/* TODO(#118): Level doesn't play the Nothing and Something sounds when the goal get into view */
-
struct level_t
{
lt_t *lt;
RETURN_LT0(lava->lt);
}
-/* TODO(#119): Lava rendering is too boring */
int lava_render(const lava_t *lava,
const camera_t *camera)
{
int jump_count;
color_t color;
- /* TODO(#110): introduce checkpoints */
vec_t checkpoint;
int play_die_cue;
RETURN_LT0(dying_rect->lt);
}
-/* TODO(#109): Dying Rect animation is too boring */
int dying_rect_render(const dying_rect_t *dying_rect,
const camera_t *camera)
{
return result;
}
-/* TODO(#151): some of the random triangles are too thin */
triangle_t random_triangle(float radius)
{
return triangle(