]> git.lizzy.rs Git - nothing.git/commitdiff
Remove closed TODOs: #118 #119 #110 #109 #151
authorrexim <reximkut@gmail.com>
Fri, 1 Jun 2018 19:05:43 +0000 (02:05 +0700)
committerrexim <reximkut@gmail.com>
Fri, 1 Jun 2018 19:05:43 +0000 (02:05 +0700)
src/game/level.c
src/game/level/lava.c
src/game/level/player.c
src/game/level/player/dying_rect.c
src/math/triangle.c

index eedc2681c96d76d4f3cee68bfade350f721a38fb..73a93324d11903aa433353efd3cec9efcb2d4e92 100644 (file)
@@ -12,8 +12,6 @@
 #include "system/error.h"
 #include "system/lt.h"
 
-/* TODO(#118): Level doesn't play the Nothing and Something sounds when the goal get into view */
-
 struct level_t
 {
     lt_t *lt;
index ca0e9854836a21e031097546ccf71161247fc67b..d4c3dcb85f633ddfd10fb8dd78da79b2a83544c3 100644 (file)
@@ -58,7 +58,6 @@ void destroy_lava(lava_t *lava)
     RETURN_LT0(lava->lt);
 }
 
-/* TODO(#119): Lava rendering is too boring */
 int lava_render(const lava_t   *lava,
                 const camera_t *camera)
 {
index 0213b5ccffc18699856c480997df9ec6587cfc13..f23bdd94e505bc458ccfc56ee4057a996e0cfe8b 100644 (file)
@@ -33,7 +33,6 @@ struct player_t {
     int jump_count;
     color_t color;
 
-    /* TODO(#110): introduce checkpoints */
     vec_t checkpoint;
 
     int play_die_cue;
index f206ffce34508b16375bcac92ec299ce7df63675..a80f021b8d3d70563976dff2bf0fe92691bddc64 100644 (file)
@@ -76,7 +76,6 @@ void destroy_dying_rect(dying_rect_t *dying_rect)
     RETURN_LT0(dying_rect->lt);
 }
 
-/* TODO(#109): Dying Rect animation is too boring */
 int dying_rect_render(const dying_rect_t *dying_rect,
                       const camera_t *camera)
 {
index 14ccefe2b4552c315e2f76da6fb00843462f99c7..392086b32eb987928dcb652a37ee450f788ac105 100644 (file)
@@ -29,7 +29,6 @@ triangle_t equilateral_triangle(void)
     return result;
 }
 
-/* TODO(#151): some of the random triangles are too thin */
 triangle_t random_triangle(float radius)
 {
     return triangle(