| + | Increase view range |
| - | Decrease view range |
| K | Enable/disable fly mode (needs fly privilege) |
-| L | Enable/disable pitch fly mode |
+| L | Enable/disable pitch move mode |
| J | Enable/disable fast mode (needs fast privilege) |
| H | Enable/disable noclip mode (needs noclip privilege) |
| E | Move fast in fast mode |
# This requires the "fly" privilege on the server.
free_move (Flying) bool false
-# If enabled together with fly mode, makes move directions relative to the player's pitch.
-pitch_fly (Pitch fly mode) bool false
+# If enabled, makes move directions relative to the player's pitch when flying or swimming.
+pitch_move (Pitch move mode) bool false
# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_freemove (Fly key) key KEY_KEY_K
-# Key for toggling pitch fly mode.
+# Key for toggling pitch move mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_pitchfly (Pitch fly key) key KEY_KEY_L
+keymap_pitchmove (Pitch move key) key KEY_KEY_L
# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: bool
# free_move = false
-# If enabled together with fly mode, makes move directions relative to the player's pitch.
+# If enabled, makes move directions relative to the player's pitch when flying or swimming.
# type: bool
-# pitch_fly = false
+# pitch_move = false
# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
# type: key
# keymap_freemove = KEY_KEY_K
-# Key for toggling pitch fly mode.
+# Key for toggling pitch move mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_pitchfly = KEY_KEY_L
+# keymap_pitchmove = KEY_KEY_L
# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
lplayer->physics_override_gravity * dtime_part * 2.0f;
// Liquid floating / sinking
- if (lplayer->in_liquid && !lplayer->swimming_vertical)
+ if (lplayer->in_liquid && !lplayer->swimming_vertical &&
+ !lplayer->swimming_pitch)
speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2.0f;
// Liquid resistance
void openConsole(float scale, const wchar_t *line=NULL);
void toggleFreeMove();
void toggleFreeMoveAlt();
- void togglePitchFly();
+ void togglePitchMove();
void toggleFast();
void toggleNoClip();
void toggleCinematic();
toggleFreeMove();
} else if (wasKeyDown(KeyType::JUMP)) {
toggleFreeMoveAlt();
- } else if (wasKeyDown(KeyType::PITCHFLY)) {
- togglePitchFly();
+ } else if (wasKeyDown(KeyType::PITCHMOVE)) {
+ togglePitchMove();
} else if (wasKeyDown(KeyType::FASTMOVE)) {
toggleFast();
} else if (wasKeyDown(KeyType::NOCLIP)) {
}
-void Game::togglePitchFly()
+void Game::togglePitchMove()
{
- bool pitch_fly = !g_settings->getBool("pitch_fly");
- g_settings->set("pitch_fly", bool_to_cstr(pitch_fly));
+ bool pitch_move = !g_settings->getBool("pitch_move");
+ g_settings->set("pitch_move", bool_to_cstr(pitch_move));
- if (pitch_fly) {
- m_game_ui->showTranslatedStatusText("Pitch fly mode enabled");
+ if (pitch_move) {
+ m_game_ui->showTranslatedStatusText("Pitch move mode enabled");
} else {
- m_game_ui->showTranslatedStatusText("Pitch fly mode disabled");
+ m_game_ui->showTranslatedStatusText("Pitch move mode disabled");
}
}
key[KeyType::CONSOLE] = getKeySetting("keymap_console");
key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
- key[KeyType::PITCHFLY] = getKeySetting("keymap_pitchfly");
+ key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
CONSOLE,
MINIMAP,
FREEMOVE,
- PITCHFLY,
+ PITCHMOVE,
FASTMOVE,
NOCLIP,
HOTBAR_PREV,
{
// Clear stuff
swimming_vertical = false;
+ swimming_pitch = false;
setPitch(control.pitch);
setYaw(control.yaw);
bool free_move = fly_allowed && player_settings.free_move;
bool fast_move = fast_allowed && player_settings.fast_move;
- bool pitch_fly = free_move && player_settings.pitch_fly;
+ bool pitch_move = (free_move || in_liquid) && player_settings.pitch_move;
// When aux1_descends is enabled the fast key is used to go down, so fast isn't possible
bool fast_climb = fast_move && control.aux1 && !player_settings.aux1_descends;
bool continuous_forward = player_settings.continuous_forward;
if (!free_move)
slip_factor = getSlipFactor(env, speedH);
+ // Don't sink when swimming in pitch mode
+ if (pitch_move && in_liquid) {
+ v3f controlSpeed = speedH + speedV;
+ if (controlSpeed.getLength() > 0.01f)
+ swimming_pitch = true;
+ }
+
// Accelerate to target speed with maximum increment
accelerate((speedH + speedV) * physics_override_speed,
incH * physics_override_speed * slip_factor, incV * physics_override_speed,
- pitch_fly);
+ pitch_move);
}
v3s16 LocalPlayer::getStandingNodePos()
u8 liquid_viscosity = 0;
bool is_climbing = false;
bool swimming_vertical = false;
+ bool swimming_pitch = false;
float physics_override_speed = 1.0f;
float physics_override_jump = 1.0f;
settings->setDefault("meshgen_block_cache_size", "20");
settings->setDefault("enable_vbo", "true");
settings->setDefault("free_move", "false");
- settings->setDefault("pitch_fly", "false");
+ settings->setDefault("pitch_move", "false");
settings->setDefault("fast_move", "false");
settings->setDefault("noclip", "false");
settings->setDefault("screenshot_path", ".");
settings->setDefault("keymap_console", "KEY_F10");
settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K");
- settings->setDefault("keymap_pitchfly", "KEY_KEY_L");
+ settings->setDefault("keymap_pitchmove", "KEY_KEY_L");
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
settings->setDefault("keymap_noclip", "KEY_KEY_H");
settings->setDefault("keymap_hotbar_next", "KEY_KEY_N");
void PlayerSettings::readGlobalSettings()
{
free_move = g_settings->getBool("free_move");
- pitch_fly = g_settings->getBool("pitch_fly");
+ pitch_move = g_settings->getBool("pitch_move");
fast_move = g_settings->getBool("fast_move");
continuous_forward = g_settings->getBool("continuous_forward");
always_fly_fast = g_settings->getBool("always_fly_fast");
struct PlayerSettings
{
bool free_move = false;
- bool pitch_fly = false;
+ bool pitch_move = false;
bool fast_move = false;
bool continuous_forward = false;
bool always_fly_fast = false;
bool autojump = false;
const std::string setting_names[8] = {
- "free_move", "pitch_fly", "fast_move", "continuous_forward", "always_fly_fast",
+ "free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
"aux1_descends", "noclip", "autojump"
};
void readGlobalSettings();