]> git.lizzy.rs Git - xdecor.git/commitdiff
Enchanted armor \o/
authorjp <jeanpatrick.guerrero@gmail.com>
Mon, 23 Nov 2015 14:53:08 +0000 (15:53 +0100)
committerjp <jeanpatrick.guerrero@gmail.com>
Mon, 23 Nov 2015 14:54:51 +0000 (15:54 +0100)
36 files changed:
LICENSE
depends.txt
enchanting.lua
textures/3d_armor_enchanted_boots_bronze_speed.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_bronze_speed_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_bronze_strong.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_bronze_strong_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_diamond_speed.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_diamond_speed_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_diamond_strong.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_diamond_strong_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_gold_speed.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_gold_speed_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_gold_strong.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_gold_strong_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_steel_speed.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_steel_speed_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_steel_strong.png.png [new file with mode: 0644]
textures/3d_armor_enchanted_boots_steel_strong_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_chestplate_bronze_strong.png [new file with mode: 0644]
textures/3d_armor_enchanted_chestplate_bronze_strong_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_chestplate_diamond_strong.png [new file with mode: 0644]
textures/3d_armor_enchanted_chestplate_diamond_strong_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_chestplate_gold_strong.png [new file with mode: 0644]
textures/3d_armor_enchanted_chestplate_gold_strong_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_chestplate_steel_strong.png [new file with mode: 0644]
textures/3d_armor_enchanted_chestplate_steel_strong_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_helmet_bronze_strong.png [new file with mode: 0644]
textures/3d_armor_enchanted_helmet_bronze_strong_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_helmet_diamond_strong.png [new file with mode: 0644]
textures/3d_armor_enchanted_helmet_diamond_strong_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_helmet_gold_strong.png [new file with mode: 0644]
textures/3d_armor_enchanted_helmet_gold_strong_preview.png [new file with mode: 0644]
textures/3d_armor_enchanted_helmet_steel_strong.png [new file with mode: 0644]
textures/3d_armor_enchanted_helmet_steel_strong_preview.png [new file with mode: 0644]
textures/ench_ui.png

diff --git a/LICENSE b/LICENSE
index fc2d19b4c0fd7fc24f9816ad6c2d80740013696a..ae124dffb21693afdca7a79a6c9cdd1f66c26ef4 100644 (file)
--- a/LICENSE
+++ b/LICENSE
@@ -1,5 +1,6 @@
 Code : GPLv3
 Textures : WTFPL (credits: Gambit, Cisoun, kilbith)
+Armor textures : Copyright (C) 2013 Ryan Jones - CC-BY-SA
 
 ==============================================================
 
index 8ca3bd94b8d961b54c12f85cd393b3f6b3f431bb..ff715423bc4dc51858c419c414877632111d31a5 100644 (file)
@@ -3,3 +3,4 @@ doors
 xpanes
 bucket
 oresplus?
+3d_armor?
index 3ba289854f17823db43207261e2124cac81f6831..a16aac91ee0446f9323eddc08cf535aae9f68365 100644 (file)
@@ -3,21 +3,33 @@ screwdriver = screwdriver or {}
 local xbg = default.gui_slots..default.get_hotbar_bg(0.5,4.5)
 
 function enchanting.tools_fs()
-       return "size[9,8;]"..xbg..
-               "bgcolor[#080808BB;true]background[0,0;9,8;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,3;]"..
+       return "size[9,9;]"..xbg..
+               "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"..
                "image_button[3.9,0.9;4,0.9;bg_btn.png;fast;Efficiency]image_button[3.9,1.82;4,1.1;bg_btn.png;durable;Durability]"
 end
 
 function enchanting.swords_fs()
-       return "size[9,8;]"..xbg..
-               "bgcolor[#080808BB;true]background[0,0;9,8;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,3;]"..
+       return "size[9,9;]"..xbg..
+               "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"..
                "image_button[3.9,2.95;4,0.9;bg_btn.png;sharp;Sharpness]"
 end
 
+function enchanting.armors_fs()
+       return "size[9,9;]"..xbg..
+               "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"..
+               "image_button[3.9,0.9;4,0.9;bg_btn.png;strong;Strength]"
+end
+
+function enchanting.boots_fs()
+       return "size[9,9;]"..xbg..
+               "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"..
+               "image_button[3.9,0.9;4,0.9;bg_btn.png;strong;Strength]image_button[3.9,1.82;4,1.1;bg_btn.png;speed;Speed]"
+end
+
 function enchanting.default_fs(pos)
        local meta = minetest.get_meta(pos)
-       local formspec = "size[9,8;]"..xbg..
-               "bgcolor[#080808BB;true]background[0,0;9,8;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,3;]"
+       local formspec = "size[9,9;]"..xbg..
+               "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"
 
        meta:set_string("formspec", formspec)
        meta:set_string("infotext", "Enchantment Table")
@@ -34,38 +46,39 @@ function enchanting.on_put(pos, listname, _, stack, _)
        if listname == "tool" then
                if stn:find("sword") then
                        meta:set_string("formspec", enchanting.swords_fs())
-               else
+               elseif stn:find("pick") or stn:find("axe") or stn:find("shovel") then
                        meta:set_string("formspec", enchanting.tools_fs())
+               elseif stn:find("3d_armor:chestplate") or stn:find("3d_armor:helmet") or
+                       stn:find("3d_armor:leggings") then
+                       meta:set_string("formspec", enchanting.armors_fs())
+               elseif stn:find("3d_armor:boots") then
+                       meta:set_string("formspec", enchanting.boots_fs())
                end
        end
 end
 
-function enchanting.is_allowed(toolname)
-       local tdef = minetest.registered_tools[toolname]
-       if tdef and toolname:find("default:") and not
-               toolname:find("stone") and not
-               toolname:find("wood") then
-               return 1
-       end
-       return 0
-end
-
 function enchanting.fields(pos, _, fields, _)
        local inv = minetest.get_meta(pos):get_inventory()
        local toolstack = inv:get_stack("tool", 1)
+       local toolstack_name = toolstack:get_name()
        local mesestack = inv:get_stack("mese", 1)
-       local toolname = toolstack:get_name()
+       local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)")
        local toolwear = toolstack:get_wear()
        local mese = mesestack:get_count()
        local ench = dump(fields):match("%w+")
-
-       if enchanting.is_allowed(toolname) ~= 0 and mese > 0 and
-                       fields[ench] and ench ~= "quit" then
-               toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..ench)
-               toolstack:add_wear(toolwear)
-               mesestack:take_item()
-               inv:set_stack("mese", 1, mesestack)
-               inv:set_stack("tool", 1, toolstack)
+       if ench == "quit" then return end
+
+       if mese > 0 and fields[ench] then
+               local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench
+               local tdef = minetest.registered_tools[enchanted_tool]
+
+               if tdef then
+                       toolstack:replace(enchanted_tool)
+                       toolstack:add_wear(toolwear)
+                       mesestack:take_item()
+                       inv:set_stack("mese", 1, mesestack)
+                       inv:set_stack("tool", 1, toolstack)
+               end
        end
 end
 
@@ -75,15 +88,15 @@ function enchanting.dig(pos, _)
 end
 
 function enchanting.put(_, listname, _, stack, _)
-       local toolname = stack:get_name()
+       local toolstack = stack:get_name()
        local count = stack:get_count()
 
        if listname == "mese" and
-               toolname == "default:mese_crystal" then return count
-       elseif listname == "tool" then
-               return enchanting.is_allowed(toolname)
+               toolstack ~= "default:mese_crystal" then return 0
+       elseif listname == "tool" and not
+               minetest.registered_tools[toolstack] then return 0
        end
-       return 0
+       return count
 end
 
 xdecor.register("enchantment_table", {
@@ -113,41 +126,97 @@ local function cap(str) return str:gsub("^%l", string.upper) end
 local use_factor = 1.2
 local times_subtractor = 0.1
 local damage_adder = 1
-
-function enchanting.register_enchtools()
-       local materials = {"steel", "bronze", "mese", "diamond"}
-       local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}, {"sword", "fleshy"} }
-       local chants = {"durable", "fast", "sharp"}
-
-       for _, m in pairs(materials) do
-       for k, t in pairs(tools) do
-       for _, c in pairs(chants) do
-               local original_tool = minetest.registered_tools["default:"..t[1].."_"..m]
-               local original_damage_groups = original_tool.tool_capabilities.damage_groups
-               local original_groupcaps = original_tool.tool_capabilities.groupcaps
-               local groupcaps = table.copy(original_groupcaps)
-               local fleshy = original_damage_groups.fleshy
-
-               if c == "durable" and k <= 3 then
-                       groupcaps[t[2]].uses = original_groupcaps[t[2]].uses * use_factor
-               elseif c == "fast" and k <= 3 then
-                       for i = 1, 3 do
-                               groupcaps[t[2]].times[i] = original_groupcaps[t[2]].times[i] - times_subtractor
+local strenght_factor = 1.2
+
+local tools = {
+
+       --[[ Format :
+               [Mod name] = {
+                       {materials},
+                       {tool name, tool group, {enchantments}}
+                }
+       --]]
+
+       ["default"] = {
+               {"steel", "bronze", "mese", "diamond"},
+               {"axe", "choppy", {"durable", "fast"}}, 
+               {"pick", "cracky", {"durable", "fast"}}, 
+               {"shovel", "crumbly", {"durable", "fast"}},
+               {"sword", "fleshy", {"sharp"}}
+       },
+       ["3d_armor"] = {
+               {"steel", "bronze", "gold", "diamond"},
+               {"boots", nil, {"strong", "speed"}},
+               {"chestplate", nil, {"strong"}},
+               {"helmet", nil, {"strong"}},
+               {"leggings", nil, {"strong"}}
+       }
+}
+
+for mod, defs in pairs(tools) do
+for _, mat in pairs(defs[1]) do
+for _, tooldef in next, defs, 1 do
+for _, ench in pairs(tooldef[3]) do
+       local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
+       local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+
+       if original_tool then
+               if mod == "default" then
+                       local original_damage_groups = original_tool.tool_capabilities.damage_groups
+                       local original_groupcaps = original_tool.tool_capabilities.groupcaps
+                       local groupcaps = table.copy(original_groupcaps)
+                       local fleshy = original_damage_groups.fleshy
+
+                       if enchant == "durable" then
+                               groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
+                       elseif enchant == "fast" then
+                               for i = 1, 3 do
+                                       groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
+                               end
+                       elseif enchant == "sharp" then
+                               fleshy = fleshy + damage_adder
                        end
-               elseif c == "sharp" and k == 4 then
-                       fleshy = fleshy + damage_adder
+
+                       minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+                               description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
+                               inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
+                               wield_image = original_tool.wield_image,
+                               groups = {not_in_creative_inventory=1},
+                               tool_capabilities = {groupcaps = groupcaps, damage_groups = {fleshy = fleshy}}
+                       })
                end
 
-               minetest.register_tool("xdecor:enchanted_"..t[1].."_"..m.."_"..c, {
-                       description = string.format("Enchanted %s %s (%s)", cap(m), cap(t[1]), cap(c)),
-                       inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
-                       wield_image = original_tool.wield_image,
-                       groups = {not_in_creative_inventory=1},
-                       tool_capabilities = {groupcaps = groupcaps, damage_groups = {fleshy = fleshy}}
-               })
-       end
-       end
+               if mod == "3d_armor" then
+                       local original_protect_groups = original_tool.groups
+                       local protectcaps = table.copy(original_protect_groups)
+                       local protectcaps = {}
+                       protectcaps.not_in_creative_inventory=1
+
+                       if enchant == "strong" then
+                               for protect_group, value in pairs(original_protect_groups) do
+                                       protectcaps[protect_group] = math.ceil(value * 1.2)
+                               end
+                       elseif enchant == "speed" then
+                               for protect_group, value in pairs(original_protect_groups) do
+                                       protectcaps[protect_group] = value
+                                       protectcaps.physics_speed = 0.8
+                                       protectcaps.physics_jump = 0.3
+                               end
+                       end
+
+                       minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+                               description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
+                               inventory_image = original_tool.inventory_image.."^[colorize:blue:20",
+                               wield_image = original_tool.wield_image,
+                               groups = protectcaps,
+                               wear = 0
+                       })
+               end
        end
+       minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant,
+                       ":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant)
+end
+end
+end
 end
 
-enchanting.register_enchtools()
diff --git a/textures/3d_armor_enchanted_boots_bronze_speed.png b/textures/3d_armor_enchanted_boots_bronze_speed.png
new file mode 100644 (file)
index 0000000..e3c27cf
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_bronze_speed.png differ
diff --git a/textures/3d_armor_enchanted_boots_bronze_speed_preview.png b/textures/3d_armor_enchanted_boots_bronze_speed_preview.png
new file mode 100644 (file)
index 0000000..d0f3bad
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_bronze_speed_preview.png differ
diff --git a/textures/3d_armor_enchanted_boots_bronze_strong.png b/textures/3d_armor_enchanted_boots_bronze_strong.png
new file mode 100644 (file)
index 0000000..e3c27cf
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_bronze_strong.png differ
diff --git a/textures/3d_armor_enchanted_boots_bronze_strong_preview.png b/textures/3d_armor_enchanted_boots_bronze_strong_preview.png
new file mode 100644 (file)
index 0000000..d0f3bad
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_bronze_strong_preview.png differ
diff --git a/textures/3d_armor_enchanted_boots_diamond_speed.png b/textures/3d_armor_enchanted_boots_diamond_speed.png
new file mode 100644 (file)
index 0000000..eca0feb
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_diamond_speed.png differ
diff --git a/textures/3d_armor_enchanted_boots_diamond_speed_preview.png b/textures/3d_armor_enchanted_boots_diamond_speed_preview.png
new file mode 100644 (file)
index 0000000..d178a54
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_diamond_speed_preview.png differ
diff --git a/textures/3d_armor_enchanted_boots_diamond_strong.png b/textures/3d_armor_enchanted_boots_diamond_strong.png
new file mode 100644 (file)
index 0000000..eca0feb
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_diamond_strong.png differ
diff --git a/textures/3d_armor_enchanted_boots_diamond_strong_preview.png b/textures/3d_armor_enchanted_boots_diamond_strong_preview.png
new file mode 100644 (file)
index 0000000..d178a54
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_diamond_strong_preview.png differ
diff --git a/textures/3d_armor_enchanted_boots_gold_speed.png b/textures/3d_armor_enchanted_boots_gold_speed.png
new file mode 100644 (file)
index 0000000..b62bf93
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_gold_speed.png differ
diff --git a/textures/3d_armor_enchanted_boots_gold_speed_preview.png b/textures/3d_armor_enchanted_boots_gold_speed_preview.png
new file mode 100644 (file)
index 0000000..e6d07e1
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_gold_speed_preview.png differ
diff --git a/textures/3d_armor_enchanted_boots_gold_strong.png b/textures/3d_armor_enchanted_boots_gold_strong.png
new file mode 100644 (file)
index 0000000..b62bf93
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_gold_strong.png differ
diff --git a/textures/3d_armor_enchanted_boots_gold_strong_preview.png b/textures/3d_armor_enchanted_boots_gold_strong_preview.png
new file mode 100644 (file)
index 0000000..e6d07e1
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_gold_strong_preview.png differ
diff --git a/textures/3d_armor_enchanted_boots_steel_speed.png b/textures/3d_armor_enchanted_boots_steel_speed.png
new file mode 100644 (file)
index 0000000..47bdb13
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_steel_speed.png differ
diff --git a/textures/3d_armor_enchanted_boots_steel_speed_preview.png b/textures/3d_armor_enchanted_boots_steel_speed_preview.png
new file mode 100644 (file)
index 0000000..1aefd84
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_steel_speed_preview.png differ
diff --git a/textures/3d_armor_enchanted_boots_steel_strong.png.png b/textures/3d_armor_enchanted_boots_steel_strong.png.png
new file mode 100644 (file)
index 0000000..a7d041a
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_steel_strong.png.png differ
diff --git a/textures/3d_armor_enchanted_boots_steel_strong_preview.png b/textures/3d_armor_enchanted_boots_steel_strong_preview.png
new file mode 100644 (file)
index 0000000..1aefd84
Binary files /dev/null and b/textures/3d_armor_enchanted_boots_steel_strong_preview.png differ
diff --git a/textures/3d_armor_enchanted_chestplate_bronze_strong.png b/textures/3d_armor_enchanted_chestplate_bronze_strong.png
new file mode 100644 (file)
index 0000000..d06313e
Binary files /dev/null and b/textures/3d_armor_enchanted_chestplate_bronze_strong.png differ
diff --git a/textures/3d_armor_enchanted_chestplate_bronze_strong_preview.png b/textures/3d_armor_enchanted_chestplate_bronze_strong_preview.png
new file mode 100644 (file)
index 0000000..15cca70
Binary files /dev/null and b/textures/3d_armor_enchanted_chestplate_bronze_strong_preview.png differ
diff --git a/textures/3d_armor_enchanted_chestplate_diamond_strong.png b/textures/3d_armor_enchanted_chestplate_diamond_strong.png
new file mode 100644 (file)
index 0000000..e880f39
Binary files /dev/null and b/textures/3d_armor_enchanted_chestplate_diamond_strong.png differ
diff --git a/textures/3d_armor_enchanted_chestplate_diamond_strong_preview.png b/textures/3d_armor_enchanted_chestplate_diamond_strong_preview.png
new file mode 100644 (file)
index 0000000..bed2a02
Binary files /dev/null and b/textures/3d_armor_enchanted_chestplate_diamond_strong_preview.png differ
diff --git a/textures/3d_armor_enchanted_chestplate_gold_strong.png b/textures/3d_armor_enchanted_chestplate_gold_strong.png
new file mode 100644 (file)
index 0000000..cf06017
Binary files /dev/null and b/textures/3d_armor_enchanted_chestplate_gold_strong.png differ
diff --git a/textures/3d_armor_enchanted_chestplate_gold_strong_preview.png b/textures/3d_armor_enchanted_chestplate_gold_strong_preview.png
new file mode 100644 (file)
index 0000000..229d3fd
Binary files /dev/null and b/textures/3d_armor_enchanted_chestplate_gold_strong_preview.png differ
diff --git a/textures/3d_armor_enchanted_chestplate_steel_strong.png b/textures/3d_armor_enchanted_chestplate_steel_strong.png
new file mode 100644 (file)
index 0000000..62fe16e
Binary files /dev/null and b/textures/3d_armor_enchanted_chestplate_steel_strong.png differ
diff --git a/textures/3d_armor_enchanted_chestplate_steel_strong_preview.png b/textures/3d_armor_enchanted_chestplate_steel_strong_preview.png
new file mode 100644 (file)
index 0000000..6d9dfb4
Binary files /dev/null and b/textures/3d_armor_enchanted_chestplate_steel_strong_preview.png differ
diff --git a/textures/3d_armor_enchanted_helmet_bronze_strong.png b/textures/3d_armor_enchanted_helmet_bronze_strong.png
new file mode 100644 (file)
index 0000000..a550a1b
Binary files /dev/null and b/textures/3d_armor_enchanted_helmet_bronze_strong.png differ
diff --git a/textures/3d_armor_enchanted_helmet_bronze_strong_preview.png b/textures/3d_armor_enchanted_helmet_bronze_strong_preview.png
new file mode 100644 (file)
index 0000000..323a51f
Binary files /dev/null and b/textures/3d_armor_enchanted_helmet_bronze_strong_preview.png differ
diff --git a/textures/3d_armor_enchanted_helmet_diamond_strong.png b/textures/3d_armor_enchanted_helmet_diamond_strong.png
new file mode 100644 (file)
index 0000000..083e981
Binary files /dev/null and b/textures/3d_armor_enchanted_helmet_diamond_strong.png differ
diff --git a/textures/3d_armor_enchanted_helmet_diamond_strong_preview.png b/textures/3d_armor_enchanted_helmet_diamond_strong_preview.png
new file mode 100644 (file)
index 0000000..c427c13
Binary files /dev/null and b/textures/3d_armor_enchanted_helmet_diamond_strong_preview.png differ
diff --git a/textures/3d_armor_enchanted_helmet_gold_strong.png b/textures/3d_armor_enchanted_helmet_gold_strong.png
new file mode 100644 (file)
index 0000000..0a10446
Binary files /dev/null and b/textures/3d_armor_enchanted_helmet_gold_strong.png differ
diff --git a/textures/3d_armor_enchanted_helmet_gold_strong_preview.png b/textures/3d_armor_enchanted_helmet_gold_strong_preview.png
new file mode 100644 (file)
index 0000000..ddda870
Binary files /dev/null and b/textures/3d_armor_enchanted_helmet_gold_strong_preview.png differ
diff --git a/textures/3d_armor_enchanted_helmet_steel_strong.png b/textures/3d_armor_enchanted_helmet_steel_strong.png
new file mode 100644 (file)
index 0000000..ff98024
Binary files /dev/null and b/textures/3d_armor_enchanted_helmet_steel_strong.png differ
diff --git a/textures/3d_armor_enchanted_helmet_steel_strong_preview.png b/textures/3d_armor_enchanted_helmet_steel_strong_preview.png
new file mode 100644 (file)
index 0000000..8286abf
Binary files /dev/null and b/textures/3d_armor_enchanted_helmet_steel_strong_preview.png differ
index 41f180c18d3d3535b1a5226db503750e4663ffb7..1413b7b79131d8588769944c6dbf4fedd6090154 100644 (file)
Binary files a/textures/ench_ui.png and b/textures/ench_ui.png differ