void extGlCreateFramebuffers(GLsizei n, GLuint* framebuffers);\r
void extGlBindTextures(GLuint first, GLsizei count, const GLuint *textures, const GLenum* targets);\r
void extGlGenerateTextureMipmap(GLuint texture, GLenum target);\r
- \r
+\r
\r
// generic vsync setting method for several extensions\r
void extGlSwapInterval(int interval);\r
if (pGlTextureSubImage2D)\r
pGlTextureSubImage2D(texture, level, xoffset, yoffset,width, height,format, type, pixels);\r
#else\r
- glTextureSubImage2D(texture, level, xoffset, yoffset,width, height,format, type, pixels));\r
+ glTextureSubImage2D(texture, level, xoffset, yoffset,width, height,format, type, pixels);\r
#endif // _IRR_OPENGL_USE_EXTPOINTER_\r
}\r
else if (FeatureAvailable[IRR_EXT_direct_state_access])\r
if (pGlTextureSubImage2DEXT)\r
pGlTextureSubImage2DEXT(texture, target, level, xoffset, yoffset,width, height,format, type, pixels);\r
#else\r
- glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset,width, height,format, type, pixels));\r
+ glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset,width, height,format, type, pixels);\r
#endif // _IRR_OPENGL_USE_EXTPOINTER_\r
}\r
else\r