--- /dev/null
+local function print_to_everything(msg)
+ minetest.log("action", "[chest] " .. msg)
+ minetest.chat_send_all(msg)
+end
+
+minetest.register_node("chest:chest", {
+ description = "Chest" .. "\n" ..
+ "32 inventory slots",
+ tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
+ "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
+ "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
+ paramtype2 = "facedir",
+ groups = {dig_immediate=2,choppy=3,meta_is_privatizable=1},
+ is_ground_content = false,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",
+ "size[8,9]"..
+ "list[current_name;main;0,0;8,4;]"..
+ "list[current_player;main;0,5;8,4;]" ..
+ "listring[]")
+ meta:set_string("infotext", "Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow put' event for " .. stack:to_string())
+ return stack:get_count()
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow take' event for " .. stack:to_string())
+ return stack:get_count()
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ print_to_everything("Chest: ".. player:get_player_name() .. " put " .. stack:to_string())
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ print_to_everything("Chest: ".. player:get_player_name() .. " took " .. stack:to_string())
+ end,
+})
--- /dev/null
+local ALLOW_PUT_MAX = 1
+local ALLOW_TAKE_MAX = 4
+
+local function print_to_everything(msg)
+ minetest.log("action", "[chest] " .. msg)
+ minetest.chat_send_all(msg)
+end
+
+-- Create a detached inventory
+local inv = minetest.create_detached_inventory("detached_inventory", {
+ allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+ print_to_everything("Detached inventory: "..player:get_player_name().." triggered allow_move")
+ return count -- Allow all
+ end,
+ allow_put = function(inv, listname, index, stack, player)
+ print_to_everything("Detached inventory: "..player:get_player_name().." triggered allow_put for "..stack:to_string().." (max. allowed: "..ALLOW_PUT_MAX..")")
+ return ALLOW_PUT_MAX -- Allow to put a limited amount of items
+ end,
+ allow_take = function(inv, listname, index, stack, player)
+ print_to_everything("Detached inventory: "..player:get_player_name().." triggered allow_take for "..stack:to_string().." (max. allowed: "..ALLOW_TAKE_MAX..")")
+ return ALLOW_TAKE_MAX -- Allow to take a limited amount of items
+ end,
+ on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+ print_to_everything("Detached inventory: " .. player:get_player_name().." moved item(s)")
+ end,
+ on_put = function(inv, listname, index, stack, player)
+ print_to_everything("Detached inventory: " .. player:get_player_name().." put "..stack:to_string())
+ end,
+ on_take = function(inv, listname, index, stack, player)
+ print_to_everything("Detached inventory: " .. player:get_player_name().." took "..stack:to_string())
+ end,
+})
+inv:set_size("main", 8*3)
+
+
+-- Add a special chest to grant access to this inventory
+minetest.register_node("chest:detached_chest", {
+ description = "Detached Chest" .. "\n" ..
+ "Grants access to a shared detached inventory" .."\n" ..
+ "Max. item put count: "..ALLOW_PUT_MAX .."\n"..
+ "Max. item take count: "..ALLOW_TAKE_MAX,
+ tiles = {"chest_detached_chest.png^[sheet:2x2:0,0", "chest_detached_chest.png^[sheet:2x2:0,0",
+ "chest_detached_chest.png^[sheet:2x2:1,0", "chest_detached_chest.png^[sheet:2x2:1,0",
+ "chest_detached_chest.png^[sheet:2x2:1,0", "chest_detached_chest.png^[sheet:2x2:0,1"},
+ paramtype2 = "facedir",
+ groups = {dig_immediate=2,choppy=3,meta_is_privatizable=1},
+ is_ground_content = false,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",
+ "size[8,9]"..
+ "list[detached:detached_inventory;main;0,0;8,3;0]"..
+ "list[current_player;main;0,5;8,4;]"..
+ "listring[]")
+ meta:set_string("infotext", "Detached Chest")
+ end,
+})
+
-minetest.register_node("chest:chest", {
- description = "Chest" .. "\n" ..
- "32 inventory slots",
- tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
- "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
- "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
- paramtype2 = "facedir",
- groups = {dig_immediate=2,choppy=3},
- is_ground_content = false,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec",
- "size[8,9]"..
- "list[current_name;main;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]" ..
- "listring[]")
- meta:set_string("infotext", "Chest")
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.chat_send_player(player:get_player_name(), "Allow put: " .. stack:to_string())
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.chat_send_player(player:get_player_name(), "Allow take: " .. stack:to_string())
- return stack:get_count()
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.chat_send_player(player:get_player_name(), "On put: " .. stack:to_string())
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.chat_send_player(player:get_player_name(), "On take: " .. stack:to_string())
- end,
-})
+dofile(minetest.get_modpath("chest").."/chest.lua")
+dofile(minetest.get_modpath("chest").."/detached.lua")
name = chest
-description = A simple chest to store items
+description = A simple chest to store items. Also adds a detached inventory test
-minetest.register_chatcommand("test_inv", {
- params = "",
- description = "Test: Modify player's inventory formspec",
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- player:set_inventory_formspec(
- "size[13,7.5]"..
- "image[6,0.6;1,2;player.png]"..
- "list[current_player;main;5,3.5;8,4;]"..
- "list[current_player;craft;8,0;3,3;]"..
- "list[current_player;craftpreview;12,1;1,1;]"..
- "list[detached:test_inventory;main;0,0;4,6;0]"..
- "button[0.5,7;2,1;button1;Button 1]"..
- "button_exit[2.5,7;2,1;button2;Exit Button]")
- return true, "Done."
- end,
-})
-
minetest.register_chatcommand("test_bulk_set_node", {
params = "",
description = "Test: Bulk-set 9×9×9 stone nodes",
+++ /dev/null
--- Create a detached inventory
-local inv = minetest.create_detached_inventory("test_inventory", {
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- experimental.print_to_everything("allow move asked")
- return count -- Allow all
- end,
- allow_put = function(inv, listname, index, stack, player)
- experimental.print_to_everything("allow put asked")
- return 1 -- Allow only 1
- end,
- allow_take = function(inv, listname, index, stack, player)
- experimental.print_to_everything("allow take asked")
- return 4 -- Allow 4 at max
- end,
- on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- experimental.print_to_everything(player:get_player_name().." moved items")
- end,
- on_put = function(inv, listname, index, stack, player)
- experimental.print_to_everything(player:get_player_name().." put items")
- end,
- on_take = function(inv, listname, index, stack, player)
- experimental.print_to_everything(player:get_player_name().." took items")
- end,
-})
-inv:set_size("main", 4*6)
-inv:add_item("main", "experimental:callback_node")
-inv:add_item("main", "experimental:particle_spawner")
-
-
-- Experimental things
--
-experimental = {}
-
-dofile(minetest.get_modpath("experimental").."/detached.lua")
dofile(minetest.get_modpath("experimental").."/commands.lua")
-function experimental.print_to_everything(msg)
- minetest.log("action", msg)
- minetest.chat_send_all(msg)
-end
-
-
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
- if node.name == "chest:chest" then
+ if minetest.get_item_group(node.name, "meta_is_privatizable") == 1 then
local p = pointed_thing.under
minetest.log("action", "[testtools] Privatizer used at "..minetest.pos_to_string(p))
minetest.get_meta(p):mark_as_private({"infotext", "formspec"})