paramtype = "light",
paramtype2 = "facedir",
tiles = {"bed_top.png^[transform1","wood.png","bed_side.png","bed_side.png^[transform4","bed_front.png","nothing.png"},
- groups = {wood = 1, hard = 1, axe = 1, hand = 3, instant=1,bouncy=50,attached_node=1},
+ groups = {wood = 1, hard = 1, axe = 1, hand = 3, instant=1,bouncy=50},
sounds = main.woodSound({placing=""}),
drawtype = "nodebox",
node_box = {
paramtype = "light",
paramtype2 = "facedir",
tiles = {"bed_top_end.png^[transform1","wood.png","bed_side_end.png","bed_side_end.png^[transform4","nothing.png","bed_end.png"},
- groups = {wood = 1, hard = 1, axe = 1, hand = 3, instant=1,bouncy=50,attached_node=1},
+ groups = {wood = 1, hard = 1, axe = 1, hand = 3, instant=1,bouncy=50},
sounds = main.woodSound(),
drawtype = "nodebox",
node_placement_prediction = "",