getSmoothLightFrame();
} else {
MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
- light = LightPair(getInteriorLight(ntop, 1, nodedef));
+ light = LightPair(getInteriorLight(ntop, 0, nodedef));
}
drawPlantlike(true);
p.Y--;
if (data->m_smooth_lighting)
getSmoothLightFrame();
else
- light = LightPair(getInteriorLight(n, 1, nodedef));
+ light = LightPair(getInteriorLight(n, 0, nodedef));
switch (f->drawtype) {
case NDT_FLOWINGLIQUID: drawLiquidNode(); break;
case NDT_GLASSLIKE: drawGlasslikeNode(); break;