for (size_t i = 0; i < goals->goals_count; ++i) {
switch (goals->cue_states[i]) {
case CUE_STATE_HIT_NOTHING:
- sound_medium_play_sound(sound_medium, 0, goals->points[i], 0);
+ sound_medium_play_sound(sound_medium, 0, 0);
goals->cue_states[i] = CUE_STATE_SEEN_NOTHING;
break;
int sound_medium_play_sound(sound_medium_t *sound_medium,
size_t sound_index,
- point_t position,
int loops)
{
assert(sound_medium);
- (void) sound_index;
- (void) position;
if (sound_index < sound_medium->samples_count) {
const int free_channel = mix_get_free_channel(sound_medium->lower_channel,