(id, x, y, width) -> new BoundingBoxTypeButton(id, x, y, width, "Buried Treasure", BoundingBoxType.BuriedTreasure),
(id, x, y, width) -> new BoundingBoxTypeButton(id, x, y, width, "Shipwrecks", BoundingBoxType.Shipwreck),
- (id, x, y, width) -> new BoundingBoxTypeButton(id, x, y, width, "Pillager Outposts", BoundingBoxType.PillagerOutpost),
+ (id, x, y, width) -> new BoundingBoxTypeButton(id, x, y, width, "Pillager Outposts", BoundingBoxType.PillagerOutpost, false),
(id, x, y, width) -> new BoundingBoxTypeButton(id, x, y, width, "Strongholds", BoundingBoxType.Stronghold),
(id, x, y, width) -> new BoundingBoxTypeButton(id, x, y, width, "Mineshafts", BoundingBoxType.MineShaft),