]> git.lizzy.rs Git - minetest.git/commitdiff
Mapgen V5: Various improvements
authorparamat <mat.gregory@virginmedia.com>
Tue, 13 Jan 2015 07:18:00 +0000 (07:18 +0000)
committerkwolekr <kwolekr@minetest.net>
Mon, 19 Jan 2015 04:38:15 +0000 (23:38 -0500)
Caves check for biome nodes, only excavate stone under water level
Unease caves noises, use MT0.3 parameters
Blobgen after cavegen
Biomegen: remove 'is replaceable content' bool

src/mapgen_v5.cpp
src/mapgen_v5.h

index 23bc85450f392631ea86b5efa0245c2103872c63..e288e80f2c344ecc1095cf8788054a0130b75d97 100644 (file)
@@ -135,27 +135,21 @@ MapgenV5Params::MapgenV5Params()
        np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7,  2.0);
        np_factor       = NoiseParams(0, 1,  v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
        np_height       = NoiseParams(0, 10, v3f(250, 250, 250), 84174,  4, 0.5,  2.0);
-       np_cave1        = NoiseParams(0, 6,  v3f(50,  50,  50),  52534,  4, 0.5,  2.0, NOISE_FLAG_EASED);
-       np_cave2        = NoiseParams(0, 6,  v3f(50,  50,  50),  10325,  4, 0.5,  2.0, NOISE_FLAG_EASED);
+       np_cave1        = NoiseParams(0, 12, v3f(50,  50,  50),  52534,  4, 0.5,  2.0);
+       np_cave2        = NoiseParams(0, 12, v3f(50,  50,  50),  10325,  4, 0.5,  2.0);
        np_ground       = NoiseParams(0, 40, v3f(80,  80,  80),  983240, 4, 0.55, 2.0, NOISE_FLAG_EASED);
        np_crumble      = NoiseParams(0, 1,  v3f(20,  20,  20),  34413,  3, 1.3,  2.0, NOISE_FLAG_EASED);
        np_wetness      = NoiseParams(0, 1,  v3f(40,  40,  40),  32474,  4, 1.1,  2.0);
 }
 
 
-// Current caves noise scale default is 6 to compensate for new eased 3d noise amplitude
-
 // Scaling the output of the noise function affects the overdrive of the
 // contour function, which affects the shape of the output considerably.
 
-//#define CAVE_NOISE_SCALE 12.0 < original default
-//#define CAVE_NOISE_SCALE 10.0
-//#define CAVE_NOISE_SCALE 7.5
-//#define CAVE_NOISE_SCALE 5.0
-//#define CAVE_NOISE_SCALE 1.0
+// Two original MT 0.3 parameters for non-eased noise:
 
-//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
-//#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) < original and current code
+//#define CAVE_NOISE_SCALE 12.0
+//#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE)
 
 
 void MapgenV5Params::readParams(Settings *settings)
@@ -201,7 +195,7 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p)
 
        s16 search_top = water_level + 15;
        s16 search_base = water_level;
-       // Use these 2 lines instead for a slower search returning highest ground level
+       // Use these 2 lines instead for a slower search returning highest ground level:
        //s16 search_top = h + f * noise_ground->np->octaves * noise_ground->np->scale;
        //s16 search_base = h - f * noise_ground->np->octaves * noise_ground->np->scale;
 
@@ -253,14 +247,8 @@ void MapgenV5::makeChunk(BlockMakeData *data)
 
        // Generate base terrain
        s16 stone_surface_max_y = generateBaseTerrain();
-
        updateHeightmap(node_min, node_max);
 
-       // Generate underground dirt, sand, gravel and lava blobs
-       if (spflags & MGV5_BLOBS) {
-               generateBlobs();
-       }
-
        // Calculate biomes
        bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
                noise_humidity->result, heightmap, biomemap);
@@ -281,6 +269,11 @@ void MapgenV5::makeChunk(BlockMakeData *data)
        // Generate the registered decorations
        m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
 
+       // Generate underground dirt, sand, gravel and lava blobs
+       if (spflags & MGV5_BLOBS) {
+               generateBlobs();
+       }
+
        // Generate the registered ores
        m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
 
@@ -332,13 +325,14 @@ void MapgenV5::calculateNoise()
 }
 
 
+// Two original MT 0.3 functions:
+
 //bool is_cave(u32 index) {
 //     double d1 = contour(noise_cave1->result[index]);
 //     double d2 = contour(noise_cave2->result[index]);
 //     return d1*d2 > CAVE_NOISE_THRESHOLD;
 //}
 
-
 //bool val_is_ground(v3s16 p, u32 index, u32 index2d) {
 //     double f = 0.55 + noise_factor->result[index2d];
 //     if(f < 0.01)
@@ -350,7 +344,6 @@ void MapgenV5::calculateNoise()
 //}
 
 
-// Make base ground level
 int MapgenV5::generateBaseTerrain()
 {
        u32 index = 0;
@@ -391,38 +384,6 @@ int MapgenV5::generateBaseTerrain()
 }
 
 
-// Add mud and sand and others underground (in place of stone)
-void MapgenV5::generateBlobs()
-{
-       u32 index = 0;
-
-       for(s16 z=node_min.Z; z<=node_max.Z; z++) {
-               for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
-                       u32 i = vm->m_area.index(node_min.X, y, z);
-                       for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++) {
-                               content_t c = vm->m_data[i].getContent();
-                               if(c != c_stone)
-                                       continue;
-
-                               if(noise_crumble->result[index] > 1.3) {
-                                       if(noise_wetness->result[index] > 0.0)
-                                               vm->m_data[i] = MapNode(c_dirt);
-                                       else
-                                               vm->m_data[i] = MapNode(c_sand);
-                               } else if(noise_crumble->result[index] > 0.7) {
-                                       if(noise_wetness->result[index] < -0.6)
-                                               vm->m_data[i] = MapNode(c_gravel);
-                               } else if(noise_crumble->result[index] < -3.5 +
-                                               MYMIN(0.1 *
-                                               sqrt((float)MYMAX(0, -y)), 1.5)) {
-                                       vm->m_data[i] = MapNode(c_lava_source);
-                               }
-                       }
-               }
-       }
-}
-
-
 void MapgenV5::generateBiomes()
 {
        if (node_max.Y < water_level)
@@ -452,11 +413,8 @@ void MapgenV5::generateBiomes()
 
                for (s16 y = node_max.Y; y >= node_min.Y; y--) {
                        content_t c = vm->m_data[i].getContent();
-                       bool is_replaceable_content =
-                               c == c_stone || c == c_dirt_with_grass || c == c_dirt ||
-                               c == c_sand  || c == c_lava_source     || c == c_gravel;
 
-                       if (is_replaceable_content && have_air) {
+                       if (c == c_stone && have_air) {
                                content_t c_below = vm->m_data[i - em.X].getContent();
 
                                if (c_below != CONTENT_AIR) {
@@ -514,20 +472,58 @@ void MapgenV5::generateBiomes()
 void MapgenV5::generateCaves()
 {
        u32 index = 0;
+       u32 index2d = 0;
 
        for(s16 z=node_min.Z; z<=node_max.Z; z++) {
                for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
                        u32 i = vm->m_area.index(node_min.X, y, z);
-                       for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++) {
+                       for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
+                               Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
                                content_t c = vm->m_data[i].getContent();
-                               if(c == CONTENT_AIR || c == c_water_source)
+                               if(c == CONTENT_AIR
+                                               || (y <= water_level
+                                               && c != biome->c_stone
+                                               && c != c_stone))
                                        continue;
 
                                float d1 = contour(noise_cave1->result[index]);
                                float d2 = contour(noise_cave2->result[index]);
-                               if(d1*d2 > 0.2)
+                               if(d1*d2 > 0.125)
                                        vm->m_data[i] = MapNode(CONTENT_AIR);
                        }
+                       index2d = index2d - ystride;
+               }
+               index2d = index2d + ystride;
+       }
+}
+
+
+void MapgenV5::generateBlobs()
+{
+       u32 index = 0;
+
+       for(s16 z=node_min.Z; z<=node_max.Z; z++) {
+               for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
+                       u32 i = vm->m_area.index(node_min.X, y, z);
+                       for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++) {
+                               content_t c = vm->m_data[i].getContent();
+                               if(c != c_stone)
+                                       continue;
+
+                               if(noise_crumble->result[index] > 1.3) {
+                                       if(noise_wetness->result[index] > 0.0)
+                                               vm->m_data[i] = MapNode(c_dirt);
+                                       else
+                                               vm->m_data[i] = MapNode(c_sand);
+                               } else if(noise_crumble->result[index] > 0.7) {
+                                       if(noise_wetness->result[index] < -0.6)
+                                               vm->m_data[i] = MapNode(c_gravel);
+                               } else if(noise_crumble->result[index] < -3.5 +
+                                               MYMIN(0.1 *
+                                               sqrt((float)MYMAX(0, -y)), 1.5)) {
+                                       vm->m_data[i] = MapNode(c_lava_source);
+                               }
+                       }
                }
        }
 }
index bf8efad143674b3c8f92f40d2ddc38e631a2a5f2..1949bf5db459ffe20d73d6ae6a8122c274cc1344 100644 (file)
@@ -95,9 +95,9 @@ class MapgenV5 : public Mapgen {
        int getGroundLevelAtPoint(v2s16 p);
        void calculateNoise();
        int generateBaseTerrain();
-       void generateBlobs();
        void generateBiomes();
        void generateCaves();
+       void generateBlobs();
        void dustTopNodes();
 };