]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
Devtest: Remove bumpmap/parallax occl. test nodes (#10902)
authorWuzzy <wuzzy2@mail.ru>
Thu, 4 Feb 2021 20:43:29 +0000 (20:43 +0000)
committerGitHub <noreply@github.com>
Thu, 4 Feb 2021 20:43:29 +0000 (21:43 +0100)
games/devtest/mods/testnodes/textures.lua
games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png [deleted file]
games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.png [deleted file]
games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.png [deleted file]
games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.png [deleted file]

index a508b6a4d07305aeab38d469dd89f3d166b231e0..f6e6a0c2a95b26266e1b82386f6220ddd89cb444 100644 (file)
@@ -65,51 +65,3 @@ for a=1,#alphas do
        })
 end
 
-
--- Bumpmapping and Parallax Occlusion
-
--- This node has a normal map which corresponds to a pyramid with sides tilted
--- by an angle of 45°, i.e. the normal map contains four vectors which point
--- diagonally away from the surface (e.g. (0.7, 0.7, 0)),
--- and the heights in the height map linearly increase towards the centre,
--- so that the surface corresponds to a simple pyramid.
--- The node can help to determine if e.g. tangent space transformations work
--- correctly.
--- If, for example, the light comes from above, then the (tilted) pyramids
--- should look like they're lit from this light direction on all node faces.
--- The white albedo texture has small black indicators which can be used to see
--- how it is transformed ingame (and thus see if there's rotation around the
--- normal vector).
-minetest.register_node("testnodes:height_pyramid", {
-       description = "Bumpmapping and Parallax Occlusion Tester (height pyramid)",
-       tiles = {"testnodes_height_pyramid.png"},
-       groups = {dig_immediate = 3},
-})
-
--- The stairs nodes should help to validate if shading works correctly for
--- rotated nodes (which have rotated textures).
-stairs.register_stair_and_slab("height_pyramid", "experimantal:height_pyramid",
-       {dig_immediate = 3},
-       {"testnodes_height_pyramid.png"},
-       "Bumpmapping and Parallax Occlusion Tester Stair (height pyramid)",
-       "Bumpmapping and Parallax Occlusion Tester Slab (height pyramid)")
-
--- This node has a simple heightmap for parallax occlusion testing and flat
--- normalmap.
--- When parallax occlusion is enabled, the yellow scrawl should stick out of
--- the texture when viewed at an angle.
-minetest.register_node("testnodes:parallax_extruded", {
-       description = "Parallax Occlusion Tester",
-       tiles = {"testnodes_parallax_extruded.png"},
-       groups = {dig_immediate = 3},
-})
-
--- Analogously to the height pyramid stairs nodes,
--- these nodes should help to validate if parallax occlusion works correctly for
--- rotated nodes (which have rotated textures).
-stairs.register_stair_and_slab("parallax_extruded",
-       "experimantal:parallax_extruded",
-       {dig_immediate = 3},
-       {"testnodes_parallax_extruded.png"},
-       "Parallax Occlusion Tester Stair",
-       "Parallax Occlusion Tester Slab")
diff --git a/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png
deleted file mode 100644 (file)
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diff --git a/games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.png b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.png
deleted file mode 100644 (file)
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diff --git a/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.png b/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.png
deleted file mode 100644 (file)
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diff --git a/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.png b/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.png
deleted file mode 100644 (file)
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