local glow = def and def.light_source and
math.floor(def.light_source / 2 + 0.5)
+ local size_bias = 1e-3 * math.random() -- small random bias to counter Z-fighting
self.object:set_properties({
is_visible = true,
visual = "wielditem",
textures = {itemname},
- visual_size = {x = size, y = size},
+ visual_size = {x = size + size_bias, y = size + size_bias},
collisionbox = {-size, -size, -size, size, size, size},
automatic_rotate = math.pi * 0.5 * 0.2 / size,
wield_item = self.itemstring,