void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
{
- for (const auto &spec : configuration.getMods()) {
+ // Iterate mods in reverse load order: Media loading expects higher priority media files first
+ // and mods loading later should be able to override media of already loaded mods
+ const auto mods = configuration.getMods();
+ for (auto it = mods.crbegin(); it != mods.crend(); it++) {
+ const ModSpec &spec = *it;
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures");
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds");
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media");
#include "server/mods.h"
#include "settings.h"
#include "test_config.h"
+#include "util/string.h"
class TestServerModManager : public TestBase
{
std::vector<std::string> result;
sm.getModsMediaPaths(result);
UASSERTEQ(bool, result.empty(), false);
+
+ // Test media overriding:
+ // unittests depends on basenodes to override default_dirt.png,
+ // thus the unittests texture path must come first in the returned media paths to take priority
+ auto it = std::find(result.begin(), result.end(), sm.getModSpec("unittests")->path + DIR_DELIM + "textures");
+ UASSERT(it != result.end());
+ UASSERT(std::find(++it, result.end(), sm.getModSpec("basenodes")->path + DIR_DELIM + "textures") != result.end());
}