This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.
Removes unused Wide String serialization functions
}
// PROTOCOL_VERSION >= 37
- m_name = deSerializeString(is);
+ m_name = deSerializeString16(is);
m_is_player = readU8(is);
m_id = readU16(is);
m_position = readV3F32(is);
const u8 num_messages = readU8(is);
for (int i = 0; i < num_messages; i++) {
- std::string message = deSerializeLongString(is);
+ std::string message = deSerializeString32(is);
processMessage(message);
}
rot_translator.update(m_rotation, false, update_interval);
updateNodePos();
} else if (cmd == AO_CMD_SET_TEXTURE_MOD) {
- std::string mod = deSerializeString(is);
+ std::string mod = deSerializeString16(is);
// immediately reset a engine issued texture modifier if a mod sends a different one
if (m_reset_textures_timer > 0) {
m_animation_speed = readF32(is);
updateAnimationSpeed();
} else if (cmd == AO_CMD_SET_BONE_POSITION) {
- std::string bone = deSerializeString(is);
+ std::string bone = deSerializeString16(is);
v3f position = readV3F32(is);
v3f rotation = readV3F32(is);
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
// updateBonePosition(); now called every step
} else if (cmd == AO_CMD_ATTACH_TO) {
u16 parent_id = readS16(is);
- std::string bone = deSerializeString(is);
+ std::string bone = deSerializeString16(is);
v3f position = readV3F32(is);
v3f rotation = readV3F32(is);
int armor_groups_size = readU16(is);
for(int i=0; i<armor_groups_size; i++)
{
- std::string name = deSerializeString(is);
+ std::string name = deSerializeString16(is);
int rating = readS16(is);
m_armor_groups[name] = rating;
}
if(id == NODEMETA_GENERIC) // GenericNodeMetadata (0.4-dev)
{
meta->getInventory()->deSerialize(is);
- deSerializeLongString(is); // m_text
- deSerializeString(is); // m_owner
+ deSerializeString32(is); // m_text
+ deSerializeString16(is); // m_owner
- meta->setString("infotext",deSerializeString(is));
- meta->setString("formspec",deSerializeString(is));
+ meta->setString("infotext",deSerializeString16(is));
+ meta->setString("formspec",deSerializeString16(is));
readU8(is); // m_allow_text_input
readU8(is); // m_allow_removal
readU8(is); // m_enforce_owner
int num_vars = readU32(is);
for(int i=0; i<num_vars; i++){
- std::string name = deSerializeString(is);
- std::string var = deSerializeLongString(is);
+ std::string name = deSerializeString16(is);
+ std::string var = deSerializeString32(is);
meta->setString(name, var);
}
return false;
}
else if(id == NODEMETA_SIGN) // SignNodeMetadata
{
- meta->setString("text", deSerializeString(is));
+ meta->setString("text", deSerializeString16(is));
//meta->setString("infotext","\"${text}\"");
meta->setString("infotext",
std::string("\"") + meta->getString("text") + "\"");
}
else if(id == NODEMETA_LOCKABLE_CHEST) // LockingChestNodeMetadata
{
- meta->setString("owner", deSerializeString(is));
+ meta->setString("owner", deSerializeString16(is));
meta->getInventory()->deSerialize(is);
// Rename inventory list "0" to "main"
s16 id = readS16(is);
// Read data
- std::string data = deSerializeString(is);
+ std::string data = deSerializeString16(is);
std::istringstream tmp_is(data, std::ios::binary);
return content_nodemeta_deserialize_legacy_body(tmp_is, id, meta);
}
StringMap stringvars = sao->getMeta().getStrings();
writeU32(os, stringvars.size());
for (const auto &it : stringvars) {
- os << serializeString(it.first);
- os << serializeLongString(it.second);
+ os << serializeString16(it.first);
+ os << serializeString32(it.second);
}
player->inventory.serialize(os);
u32 attribute_count = readU32(is);
for (u32 i = 0; i < attribute_count; i++) {
- std::string name = deSerializeString(is);
- std::string value = deSerializeLongString(is);
+ std::string name = deSerializeString16(is);
+ std::string value = deSerializeString32(is);
sao->getMeta().setString(name, value);
}
sao->getMeta().setModified(false);
res.id = 1;
res.name = name;
- res.password = deSerializeString(is);
+ res.password = deSerializeString16(is);
u16 privilege_count = readU16(is);
res.privileges.clear();
res.privileges.reserve(privilege_count);
for (u16 i = 0; i < privilege_count; i++) {
- res.privileges.push_back(deSerializeString(is));
+ res.privileges.push_back(deSerializeString16(is));
}
res.last_login = readS64(is);
{
std::ostringstream os;
writeU8(os, 1);
- os << serializeString(authEntry.password);
+ os << serializeString16(authEntry.password);
size_t privilege_count = authEntry.privileges.size();
FATAL_ERROR_IF(privilege_count > U16_MAX,
"Unsupported number of privileges");
writeU16(os, privilege_count);
for (const std::string &privilege : authEntry.privileges) {
- os << serializeString(privilege);
+ os << serializeString16(privilege);
}
writeS64(os, authEntry.last_login);
u8 version = 6;
writeU8(os, version);
writeU8(os, type);
- os << serializeString(name);
- os << serializeString(description);
- os << serializeString(inventory_image);
- os << serializeString(wield_image);
+ os << serializeString16(name);
+ os << serializeString16(description);
+ os << serializeString16(inventory_image);
+ os << serializeString16(wield_image);
writeV3F32(os, wield_scale);
writeS16(os, stack_max);
writeU8(os, usable);
tool_capabilities->serialize(tmp_os, protocol_version);
tool_capabilities_s = tmp_os.str();
}
- os << serializeString(tool_capabilities_s);
+ os << serializeString16(tool_capabilities_s);
writeU16(os, groups.size());
for (const auto &group : groups) {
- os << serializeString(group.first);
+ os << serializeString16(group.first);
writeS16(os, group.second);
}
- os << serializeString(node_placement_prediction);
+ os << serializeString16(node_placement_prediction);
// Version from ContentFeatures::serialize to keep in sync
sound_place.serialize(os, CONTENTFEATURES_VERSION);
sound_place_failed.serialize(os, CONTENTFEATURES_VERSION);
writeF32(os, range);
- os << serializeString(palette_image);
+ os << serializeString16(palette_image);
writeARGB8(os, color);
- os << serializeString(inventory_overlay);
- os << serializeString(wield_overlay);
+ os << serializeString16(inventory_overlay);
+ os << serializeString16(wield_overlay);
}
void ItemDefinition::deSerialize(std::istream &is)
throw SerializationError("unsupported ItemDefinition version");
type = (enum ItemType)readU8(is);
- name = deSerializeString(is);
- description = deSerializeString(is);
- inventory_image = deSerializeString(is);
- wield_image = deSerializeString(is);
+ name = deSerializeString16(is);
+ description = deSerializeString16(is);
+ inventory_image = deSerializeString16(is);
+ wield_image = deSerializeString16(is);
wield_scale = readV3F32(is);
stack_max = readS16(is);
usable = readU8(is);
liquids_pointable = readU8(is);
- std::string tool_capabilities_s = deSerializeString(is);
+ std::string tool_capabilities_s = deSerializeString16(is);
if (!tool_capabilities_s.empty()) {
std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
tool_capabilities = new ToolCapabilities;
groups.clear();
u32 groups_size = readU16(is);
for(u32 i=0; i<groups_size; i++){
- std::string name = deSerializeString(is);
+ std::string name = deSerializeString16(is);
int value = readS16(is);
groups[name] = value;
}
- node_placement_prediction = deSerializeString(is);
+ node_placement_prediction = deSerializeString16(is);
// Version from ContentFeatures::serialize to keep in sync
sound_place.deSerialize(is, CONTENTFEATURES_VERSION);
sound_place_failed.deSerialize(is, CONTENTFEATURES_VERSION);
range = readF32(is);
- palette_image = deSerializeString(is);
+ palette_image = deSerializeString16(is);
color = readARGB8(is);
- inventory_overlay = deSerializeString(is);
- wield_overlay = deSerializeString(is);
+ inventory_overlay = deSerializeString16(is);
+ wield_overlay = deSerializeString16(is);
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
// Serialize ItemDefinition and write wrapped in a string
std::ostringstream tmp_os(std::ios::binary);
def->serialize(tmp_os, protocol_version);
- os << serializeString(tmp_os.str());
+ os << serializeString16(tmp_os.str());
}
writeU16(os, m_aliases.size());
for (const auto &it : m_aliases) {
- os << serializeString(it.first);
- os << serializeString(it.second);
+ os << serializeString16(it.first);
+ os << serializeString16(it.second);
}
}
void deSerialize(std::istream &is)
for(u16 i=0; i<count; i++)
{
// Deserialize a string and grab an ItemDefinition from it
- std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
+ std::istringstream tmp_is(deSerializeString16(is), std::ios::binary);
ItemDefinition def;
def.deSerialize(tmp_is);
// Register
u16 num_aliases = readU16(is);
for(u16 i=0; i<num_aliases; i++)
{
- std::string name = deSerializeString(is);
- std::string convert_to = deSerializeString(is);
+ std::string name = deSerializeString16(is);
+ std::string convert_to = deSerializeString16(is);
registerAlias(name, convert_to);
}
}
// Ignore errors
try {
if (version <= 15) {
- std::string data = deSerializeString(is);
+ std::string data = deSerializeString16(is);
std::istringstream iss(data, std::ios_base::binary);
content_nodemeta_deserialize_legacy(iss,
&m_node_metadata, &m_node_timers,
m_gamedef->idef());
} else {
- //std::string data = deSerializeLongString(is);
+ //std::string data = deSerializeString32(is);
std::ostringstream oss(std::ios_base::binary);
decompressZlib(is, oss);
std::istringstream iss(oss.str(), std::ios_base::binary);
//// Read node names
u16 nidmapcount = readU16(ss);
for (int i = 0; i != nidmapcount; i++) {
- std::string name = deSerializeString(ss);
+ std::string name = deSerializeString16(ss);
// Instances of "ignore" from v1 are converted to air (and instances
// are fixed to have MTSCHEM_PROB_NEVER later on).
writeU16(ss, names.size()); // name count
for (size_t i = 0; i != names.size(); i++)
- ss << serializeString(names[i]); // node names
+ ss << serializeString16(names[i]); // node names
// compressed bulk node data
MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE,
writeU16(os, m_id_to_name.size());
for (const auto &i : m_id_to_name) {
writeU16(os, i.first);
- os << serializeString(i.second);
+ os << serializeString16(i.second);
}
}
m_name_to_id.clear();
for (u32 i = 0; i < count; i++) {
u16 id = readU16(is);
- std::string name = deSerializeString(is);
+ std::string name = deSerializeString16(is);
m_id_to_name[id] = name;
m_name_to_id[name] = id;
}
if (!is.good())
break;
- std::string message = deSerializeString(is);
+ std::string message = deSerializeString16(is);
// Pass on to the environment
m_env.processActiveObjectMessage(id, message);
p.minsize = readF32(is);
p.maxsize = readF32(is);
p.collisiondetection = readU8(is);
- p.texture = deSerializeLongString(is);
+ p.texture = deSerializeString32(is);
server_id = readU32(is);
SkyboxParams skybox;
skybox.bgcolor = video::SColor(readARGB8(is));
- skybox.type = std::string(deSerializeString(is));
+ skybox.type = std::string(deSerializeString16(is));
u16 count = readU16(is);
for (size_t i = 0; i < count; i++)
- skybox.textures.emplace_back(deSerializeString(is));
+ skybox.textures.emplace_back(deSerializeString16(is));
skybox.clouds = true;
try {
u8 version = 6;
writeU8(os, version);
- os << serializeString(name);
+ os << serializeString16(name);
animation.serialize(os, version);
bool has_scale = scale > 0;
u16 flags = 0;
int version = readU8(is);
if (version < 6)
throw SerializationError("unsupported TileDef version");
- name = deSerializeString(is);
+ name = deSerializeString16(is);
animation.deSerialize(is, version);
u16 flags = readU16(is);
backface_culling = flags & TILE_FLAG_BACKFACE_CULLING;
writeU8(os, version);
// general
- os << serializeString(name);
+ os << serializeString16(name);
writeU16(os, groups.size());
for (const auto &group : groups) {
- os << serializeString(group.first);
+ os << serializeString16(group.first);
writeS16(os, group.second);
}
writeU8(os, param_type);
// visual
writeU8(os, drawtype);
- os << serializeString(mesh);
+ os << serializeString16(mesh);
writeF32(os, visual_scale);
writeU8(os, 6);
for (const TileDef &td : tiledef)
writeU8(os, color.getRed());
writeU8(os, color.getGreen());
writeU8(os, color.getBlue());
- os << serializeString(palette_name);
+ os << serializeString16(palette_name);
writeU8(os, waving);
writeU8(os, connect_sides);
writeU16(os, connects_to_ids.size());
// liquid
writeU8(os, liquid_type);
- os << serializeString(liquid_alternative_flowing);
- os << serializeString(liquid_alternative_source);
+ os << serializeString16(liquid_alternative_flowing);
+ os << serializeString16(liquid_alternative_source);
writeU8(os, liquid_viscosity);
writeU8(os, liquid_renewable);
writeU8(os, liquid_range);
writeU8(os, legacy_facedir_simple);
writeU8(os, legacy_wallmounted);
- os << serializeString(node_dig_prediction);
+ os << serializeString16(node_dig_prediction);
writeU8(os, leveled_max);
}
throw SerializationError("unsupported ContentFeatures version");
// general
- name = deSerializeString(is);
+ name = deSerializeString16(is);
groups.clear();
u32 groups_size = readU16(is);
for (u32 i = 0; i < groups_size; i++) {
- std::string name = deSerializeString(is);
+ std::string name = deSerializeString16(is);
int value = readS16(is);
groups[name] = value;
}
// visual
drawtype = (enum NodeDrawType) readU8(is);
- mesh = deSerializeString(is);
+ mesh = deSerializeString16(is);
visual_scale = readF32(is);
if (readU8(is) != 6)
throw SerializationError("unsupported tile count");
color.setRed(readU8(is));
color.setGreen(readU8(is));
color.setBlue(readU8(is));
- palette_name = deSerializeString(is);
+ palette_name = deSerializeString16(is);
waving = readU8(is);
connect_sides = readU8(is);
u16 connects_to_size = readU16(is);
// liquid
liquid_type = (enum LiquidType) readU8(is);
- liquid_alternative_flowing = deSerializeString(is);
- liquid_alternative_source = deSerializeString(is);
+ liquid_alternative_flowing = deSerializeString16(is);
+ liquid_alternative_source = deSerializeString16(is);
liquid_viscosity = readU8(is);
liquid_renewable = readU8(is);
liquid_range = readU8(is);
legacy_wallmounted = readU8(is);
try {
- node_dig_prediction = deSerializeString(is);
+ node_dig_prediction = deSerializeString16(is);
u8 tmp_leveled_max = readU8(is);
if (is.eof()) /* readU8 doesn't throw exceptions so we have to do this */
throw SerializationError("");
// strict version incompatibilities
std::ostringstream wrapper_os(std::ios::binary);
f->serialize(wrapper_os, protocol_version);
- os2<<serializeString(wrapper_os.str());
+ os2<<serializeString16(wrapper_os.str());
// must not overflow
u16 next = count + 1;
count++;
}
writeU16(os, count);
- os << serializeLongString(os2.str());
+ os << serializeString32(os2.str());
}
if (version != 1)
throw SerializationError("unsupported NodeDefinitionManager version");
u16 count = readU16(is);
- std::istringstream is2(deSerializeLongString(is), std::ios::binary);
+ std::istringstream is2(deSerializeString32(is), std::ios::binary);
ContentFeatures f;
for (u16 n = 0; n < count; n++) {
u16 i = readU16(is2);
// Read it from the string wrapper
- std::string wrapper = deSerializeString(is2);
+ std::string wrapper = deSerializeString16(is2);
std::istringstream wrapper_is(wrapper, std::ios::binary);
f.deSerialize(wrapper_is);
if (!disk && priv)
continue;
- os << serializeString(sv.first);
- os << serializeLongString(sv.second);
+ os << serializeString16(sv.first);
+ os << serializeString32(sv.second);
if (version >= 2)
writeU8(os, (priv) ? 1 : 0);
}
clear();
int num_vars = readU32(is);
for(int i=0; i<num_vars; i++){
- std::string name = deSerializeString(is);
- std::string var = deSerializeLongString(is);
+ std::string name = deSerializeString16(is);
+ std::string var = deSerializeString32(is);
m_stringvars[name] = var;
if (version >= 2) {
if (readU8(is) == 1)
writeV3F32(os, selectionbox.MinEdge);
writeV3F32(os, selectionbox.MaxEdge);
writeU8(os, pointable);
- os << serializeString(visual);
+ os << serializeString16(visual);
writeV3F32(os, visual_size);
writeU16(os, textures.size());
for (const std::string &texture : textures) {
- os << serializeString(texture);
+ os << serializeString16(texture);
}
writeV2S16(os, spritediv);
writeV2S16(os, initial_sprite_basepos);
writeU8(os, makes_footstep_sound);
writeF32(os, automatic_rotate);
// Added in protocol version 14
- os << serializeString(mesh);
+ os << serializeString16(mesh);
writeU16(os, colors.size());
for (video::SColor color : colors) {
writeARGB8(os, color);
writeU8(os, automatic_face_movement_dir);
writeF32(os, automatic_face_movement_dir_offset);
writeU8(os, backface_culling);
- os << serializeString(nametag);
+ os << serializeString16(nametag);
writeARGB8(os, nametag_color);
writeF32(os, automatic_face_movement_max_rotation_per_sec);
- os << serializeString(infotext);
- os << serializeString(wield_item);
+ os << serializeString16(infotext);
+ os << serializeString16(wield_item);
writeS8(os, glow);
writeU16(os, breath_max);
writeF32(os, eye_height);
writeF32(os, zoom_fov);
writeU8(os, use_texture_alpha);
- os << serializeString(damage_texture_modifier);
+ os << serializeString16(damage_texture_modifier);
writeU8(os, shaded);
// Add stuff only at the bottom.
selectionbox.MinEdge = readV3F32(is);
selectionbox.MaxEdge = readV3F32(is);
pointable = readU8(is);
- visual = deSerializeString(is);
+ visual = deSerializeString16(is);
visual_size = readV3F32(is);
textures.clear();
u32 texture_count = readU16(is);
for (u32 i = 0; i < texture_count; i++){
- textures.push_back(deSerializeString(is));
+ textures.push_back(deSerializeString16(is));
}
spritediv = readV2S16(is);
initial_sprite_basepos = readV2S16(is);
is_visible = readU8(is);
makes_footstep_sound = readU8(is);
automatic_rotate = readF32(is);
- mesh = deSerializeString(is);
+ mesh = deSerializeString16(is);
colors.clear();
u32 color_count = readU16(is);
for (u32 i = 0; i < color_count; i++){
automatic_face_movement_dir = readU8(is);
automatic_face_movement_dir_offset = readF32(is);
backface_culling = readU8(is);
- nametag = deSerializeString(is);
+ nametag = deSerializeString16(is);
nametag_color = readARGB8(is);
automatic_face_movement_max_rotation_per_sec = readF32(is);
- infotext = deSerializeString(is);
- wield_item = deSerializeString(is);
+ infotext = deSerializeString16(is);
+ wield_item = deSerializeString16(is);
glow = readS8(is);
breath_max = readU16(is);
eye_height = readF32(is);
zoom_fov = readF32(is);
use_texture_alpha = readU8(is);
try {
- damage_texture_modifier = deSerializeString(is);
+ damage_texture_modifier = deSerializeString16(is);
u8 tmp = readU8(is);
if (is.eof())
throw SerializationError("");
writeF32(os, expirationtime);
writeF32(os, size);
writeU8(os, collisiondetection);
- os << serializeLongString(texture);
+ os << serializeString32(texture);
writeU8(os, vertical);
writeU8(os, collision_removal);
animation.serialize(os, 6); /* NOT the protocol ver */
expirationtime = readF32(is);
size = readF32(is);
collisiondetection = readU8(is);
- texture = deSerializeLongString(is);
+ texture = deSerializeString32(is);
vertical = readU8(is);
collision_removal = readU8(is);
animation.deSerialize(is, 6); /* NOT the protocol ver */
// u16 id
// std::string data
buffer.append(idbuf, sizeof(idbuf));
- buffer.append(serializeString(aom.datastring));
+ buffer.append(serializeString16(aom.datastring));
}
}
/*
writeU8((u8*)buf, type);
data.append(buf, 1);
- data.append(serializeLongString(
+ data.append(serializeString32(
obj->getClientInitializationData(client->net_proto_version)));
// Add to known objects
u8 version2 = 0;
u8 version = readU8(is);
- name = deSerializeString(is);
- state = deSerializeLongString(is);
+ name = deSerializeString16(is);
+ state = deSerializeString32(is);
if (version < 1)
break;
// PROTOCOL_VERSION >= 37
writeU8(os, 1); // version
- os << serializeString(""); // name
+ os << serializeString16(""); // name
writeU8(os, 0); // is_player
writeU16(os, getId()); //id
writeV3F32(os, m_base_position);
writeU16(os, m_hp);
std::ostringstream msg_os(std::ios::binary);
- msg_os << serializeLongString(getPropertyPacket()); // message 1
- msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
- msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
+ msg_os << serializeString32(getPropertyPacket()); // message 1
+ msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
+ msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
for (const auto &bone_pos : m_bone_position) {
- msg_os << serializeLongString(generateUpdateBonePositionCommand(
+ msg_os << serializeString32(generateUpdateBonePositionCommand(
bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size
}
- msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
+ msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4
int message_count = 4 + m_bone_position.size();
for (const auto &id : getAttachmentChildIds()) {
if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
message_count++;
- msg_os << serializeLongString(obj->generateUpdateInfantCommand(
+ msg_os << serializeString32(obj->generateUpdateInfantCommand(
id, protocol_version));
}
}
- msg_os << serializeLongString(generateSetTextureModCommand());
+ msg_os << serializeString32(generateSetTextureModCommand());
message_count++;
writeU8(os, message_count);
// version must be 1 to keep backwards-compatibility. See version2
writeU8(os, 1);
// name
- os<<serializeString(m_init_name);
+ os<<serializeString16(m_init_name);
// state
if(m_registered){
std::string state = m_env->getScriptIface()->
luaentity_GetStaticdata(m_id);
- os<<serializeLongString(state);
+ os<<serializeString32(state);
} else {
- os<<serializeLongString(m_init_state);
+ os<<serializeString32(m_init_state);
}
writeU16(os, m_hp);
writeV3F1000(os, m_velocity);
// command
writeU8(os, AO_CMD_SET_TEXTURE_MOD);
// parameters
- os << serializeString(m_current_texture_modifier);
+ os << serializeString16(m_current_texture_modifier);
return os.str();
}
// Protocol >= 15
writeU8(os, 1); // version
- os << serializeString(m_player->getName()); // name
+ os << serializeString16(m_player->getName()); // name
writeU8(os, 1); // is_player
writeS16(os, getId()); // id
writeV3F32(os, m_base_position);
writeU16(os, getHP());
std::ostringstream msg_os(std::ios::binary);
- msg_os << serializeLongString(getPropertyPacket()); // message 1
- msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
- msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
+ msg_os << serializeString32(getPropertyPacket()); // message 1
+ msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
+ msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
for (const auto &bone_pos : m_bone_position) {
- msg_os << serializeLongString(generateUpdateBonePositionCommand(
+ msg_os << serializeString32(generateUpdateBonePositionCommand(
bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size
}
- msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
- msg_os << serializeLongString(generateUpdatePhysicsOverrideCommand()); // 5
+ msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4
+ msg_os << serializeString32(generateUpdatePhysicsOverrideCommand()); // 5
int message_count = 5 + m_bone_position.size();
for (const auto &id : getAttachmentChildIds()) {
if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
message_count++;
- msg_os << serializeLongString(obj->generateUpdateInfantCommand(
+ msg_os << serializeString32(obj->generateUpdateInfantCommand(
id, protocol_version));
}
}
// Clients since 4aa9a66 so no longer need this data
// Version 38 is the first bump after that commit.
// See also: ClientEnvironment::addActiveObject
- os << serializeLongString(getClientInitializationData(protocol_version));
+ os << serializeString32(getClientInitializationData(protocol_version));
}
return os.str();
}
writeU8(os, AO_CMD_ATTACH_TO);
// parameters
writeS16(os, m_attachment_parent_id);
- os << serializeString(m_attachment_bone);
+ os << serializeString16(m_attachment_bone);
writeV3F32(os, m_attachment_position);
writeV3F32(os, m_attachment_rotation);
return os.str();
// command
writeU8(os, AO_CMD_SET_BONE_POSITION);
// parameters
- os << serializeString(bone);
+ os << serializeString16(bone);
writeV3F32(os, position);
writeV3F32(os, rotation);
return os.str();
writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS);
writeU16(os, m_armor_groups.size());
for (const auto &armor_group : m_armor_groups) {
- os << serializeString(armor_group.first);
+ os << serializeString16(armor_group.first);
writeS16(os, armor_group.second);
}
return os.str();
// keep in sync with item definitions
void serialize(std::ostream &os, u8 cf_version) const
{
- os << serializeString(name);
+ os << serializeString16(name);
writeF32(os, gain);
writeF32(os, pitch);
writeF32(os, fade);
void deSerialize(std::istream &is, u8 cf_version)
{
- name = deSerializeString(is);
+ name = deSerializeString16(is);
gain = readF32(is);
pitch = readF32(is);
fade = readF32(is);
// pos
writeV3F1000(os, pos);
// data
- os<<serializeString(data);
+ os<<serializeString16(data);
}
void StaticObject::deSerialize(std::istream &is, u8 version)
{
// pos
pos = readV3F1000(is);
// data
- data = deSerializeString(is);
+ data = deSerializeString16(is);
}
void StaticObjectList::serialize(std::ostream &os)
for (const auto &groupcap : groupcaps) {
const std::string *name = &groupcap.first;
const ToolGroupCap *cap = &groupcap.second;
- os << serializeString(*name);
+ os << serializeString16(*name);
writeS16(os, cap->uses);
writeS16(os, cap->maxlevel);
writeU32(os, cap->times.size());
writeU32(os, damageGroups.size());
for (const auto &damageGroup : damageGroups) {
- os << serializeString(damageGroup.first);
+ os << serializeString16(damageGroup.first);
writeS16(os, damageGroup.second);
}
groupcaps.clear();
u32 groupcaps_size = readU32(is);
for (u32 i = 0; i < groupcaps_size; i++) {
- std::string name = deSerializeString(is);
+ std::string name = deSerializeString16(is);
ToolGroupCap cap;
cap.uses = readS16(is);
cap.maxlevel = readS16(is);
u32 damage_groups_size = readU32(is);
for (u32 i = 0; i < damage_groups_size; i++) {
- std::string name = deSerializeString(is);
+ std::string name = deSerializeString16(is);
s16 rating = readS16(is);
damageGroups[name] = rating;
}
std::wstring teststring2_w;
std::string teststring2_w_encoded;
- static const u8 test_serialized_data[12 * 13 - 8];
+ static const u8 test_serialized_data[12 * 11 - 2];
};
static TestSerialization g_test_instance;
void TestSerialization::testSerializeString()
{
// Test blank string
- UASSERT(serializeString("") == mkstr("\0\0"));
+ UASSERT(serializeString16("") == mkstr("\0\0"));
// Test basic string
- UASSERT(serializeString("Hello world!") == mkstr("\0\14Hello world!"));
+ UASSERT(serializeString16("Hello world!") == mkstr("\0\14Hello world!"));
// Test character range
- UASSERT(serializeString(teststring2) == mkstr("\1\0") + teststring2);
+ UASSERT(serializeString16(teststring2) == mkstr("\1\0") + teststring2);
}
void TestSerialization::testDeSerializeString()
{
// Test deserialize
{
- std::istringstream is(serializeString(teststring2), std::ios::binary);
- UASSERT(deSerializeString(is) == teststring2);
+ std::istringstream is(serializeString16(teststring2), std::ios::binary);
+ UASSERT(deSerializeString16(is) == teststring2);
UASSERT(!is.eof());
is.get();
UASSERT(is.eof());
// Test deserialize an incomplete length specifier
{
std::istringstream is(mkstr("\x53"), std::ios::binary);
- EXCEPTION_CHECK(SerializationError, deSerializeString(is));
+ EXCEPTION_CHECK(SerializationError, deSerializeString16(is));
}
// Test deserialize a string with incomplete data
{
std::istringstream is(mkstr("\x00\x55 abcdefg"), std::ios::binary);
- EXCEPTION_CHECK(SerializationError, deSerializeString(is));
+ EXCEPTION_CHECK(SerializationError, deSerializeString16(is));
}
}
void TestSerialization::testSerializeLongString()
{
// Test blank string
- UASSERT(serializeLongString("") == mkstr("\0\0\0\0"));
+ UASSERT(serializeString32("") == mkstr("\0\0\0\0"));
// Test basic string
- UASSERT(serializeLongString("Hello world!") == mkstr("\0\0\0\14Hello world!"));
+ UASSERT(serializeString32("Hello world!") == mkstr("\0\0\0\14Hello world!"));
// Test character range
- UASSERT(serializeLongString(teststring2) == mkstr("\0\0\1\0") + teststring2);
+ UASSERT(serializeString32(teststring2) == mkstr("\0\0\1\0") + teststring2);
}
void TestSerialization::testDeSerializeLongString()
{
// Test deserialize
{
- std::istringstream is(serializeLongString(teststring2), std::ios::binary);
- UASSERT(deSerializeLongString(is) == teststring2);
+ std::istringstream is(serializeString32(teststring2), std::ios::binary);
+ UASSERT(deSerializeString32(is) == teststring2);
UASSERT(!is.eof());
is.get();
UASSERT(is.eof());
// Test deserialize an incomplete length specifier
{
std::istringstream is(mkstr("\x53"), std::ios::binary);
- EXCEPTION_CHECK(SerializationError, deSerializeLongString(is));
+ EXCEPTION_CHECK(SerializationError, deSerializeString32(is));
}
// Test deserialize a string with incomplete data
{
std::istringstream is(mkstr("\x00\x00\x00\x05 abc"), std::ios::binary);
- EXCEPTION_CHECK(SerializationError, deSerializeLongString(is));
+ EXCEPTION_CHECK(SerializationError, deSerializeString32(is));
}
// Test deserialize a string with a length too large
{
std::istringstream is(mkstr("\xFF\xFF\xFF\xFF blah"), std::ios::binary);
- EXCEPTION_CHECK(SerializationError, deSerializeLongString(is));
+ EXCEPTION_CHECK(SerializationError, deSerializeString32(is));
}
}
UASSERT(readF1000(is) == F1000_MIN);
UASSERT(readF1000(is) == F1000_MAX);
- UASSERT(deSerializeString(is) == "foobar!");
+ UASSERT(deSerializeString16(is) == "foobar!");
UASSERT(readV2S16(is) == v2s16(500, 500));
UASSERT(readV3S16(is) == v3s16(4207, 604, -30));
UASSERT(readV2S32(is) == v2s32(1920, 1080));
UASSERT(readV3S32(is) == v3s32(-400, 6400054, 290549855));
- UASSERT(deSerializeWideString(is) == L"\x02~woof~\x5455");
-
UASSERT(readV3F1000(is) == v3f(500, 10024.2f, -192.54f));
UASSERT(readARGB8(is) == video::SColor(255, 128, 50, 128));
- UASSERT(deSerializeLongString(is) == "some longer string here");
+ UASSERT(deSerializeString32(is) == "some longer string here");
UASSERT(is.rdbuf()->in_avail() == 2);
UASSERT(readU16(is) == 0xF00D);
writeF1000(os, F1000_MIN);
writeF1000(os, F1000_MAX);
- os << serializeString("foobar!");
+ os << serializeString16("foobar!");
data = os.str();
UASSERT(data.size() < sizeof(test_serialized_data));
writeV2S32(os, v2s32(1920, 1080));
writeV3S32(os, v3s32(-400, 6400054, 290549855));
- os << serializeWideString(L"\x02~woof~\x5455");
-
writeV3F1000(os, v3f(500, 10024.2f, -192.54f));
writeARGB8(os, video::SColor(255, 128, 50, 128));
- os << serializeLongString("some longer string here");
+ os << serializeString32("some longer string here");
writeU16(os, 0xF00D);
UASSERT(test_single(i));
}
-const u8 TestSerialization::test_serialized_data[12 * 13 - 8] = {
+const u8 TestSerialization::test_serialized_data[12 * 11 - 2] = {
0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88, 0x99, 0xaa, 0xbb, 0xcc,
0xdd, 0xee, 0xff, 0x80, 0x75, 0x30, 0xff, 0xff, 0xff, 0xfa, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xd5, 0x00, 0x00, 0xd1, 0x1e, 0xee, 0x1e,
0x66, 0x6f, 0x6f, 0x62, 0x61, 0x72, 0x21, 0x01, 0xf4, 0x01, 0xf4, 0x10,
0x6f, 0x02, 0x5c, 0xff, 0xe2, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0x04,
0x38, 0xff, 0xff, 0xfe, 0x70, 0x00, 0x61, 0xa8, 0x36, 0x11, 0x51, 0x70,
- 0x5f, 0x00, 0x08, 0x00,
- 0x02, 0x00, 0x7e, 0x00, 'w', 0x00, 'o', 0x00, 'o', 0x00, 'f', 0x00, // \x02~woof~\x5455
- 0x7e, 0x54, 0x55, 0x00, 0x07, 0xa1, 0x20, 0x00, 0x98, 0xf5, 0x08, 0xff,
+ 0x5f, 0x00, 0x07, 0xa1, 0x20, 0x00, 0x98, 0xf5, 0x08, 0xff,
0xfd, 0x0f, 0xe4, 0xff, 0x80, 0x32, 0x80, 0x00, 0x00, 0x00, 0x17, 0x73,
0x6f, 0x6d, 0x65, 0x20, 0x6c, 0x6f, 0x6e, 0x67, 0x65, 0x72, 0x20, 0x73,
0x74, 0x72, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x65, 0x72, 0x65, 0xF0, 0x0D,
//// String
////
-std::string serializeString(const std::string &plain)
+std::string serializeString16(const std::string &plain)
{
std::string s;
char buf[2];
if (plain.size() > STRING_MAX_LEN)
- throw SerializationError("String too long for serializeString");
+ throw SerializationError("String too long for serializeString16");
s.reserve(2 + plain.size());
writeU16((u8 *)&buf[0], plain.size());
return s;
}
-std::string deSerializeString(std::istream &is)
+std::string deSerializeString16(std::istream &is)
{
std::string s;
char buf[2];
is.read(buf, 2);
if (is.gcount() != 2)
- throw SerializationError("deSerializeString: size not read");
+ throw SerializationError("deSerializeString16: size not read");
u16 s_size = readU16((u8 *)buf);
if (s_size == 0)
s.resize(s_size);
is.read(&s[0], s_size);
if (is.gcount() != s_size)
- throw SerializationError("deSerializeString: couldn't read all chars");
+ throw SerializationError("deSerializeString16: couldn't read all chars");
return s;
}
-////
-//// Wide String
-////
-
-std::string serializeWideString(const std::wstring &plain)
-{
- std::string s;
- char buf[2];
-
- if (plain.size() > WIDE_STRING_MAX_LEN)
- throw SerializationError("String too long for serializeWideString");
- s.reserve(2 + 2 * plain.size());
-
- writeU16((u8 *)buf, plain.size());
- s.append(buf, 2);
-
- for (wchar_t i : plain) {
- writeU16((u8 *)buf, i);
- s.append(buf, 2);
- }
- return s;
-}
-
-std::wstring deSerializeWideString(std::istream &is)
-{
- std::wstring s;
- char buf[2];
-
- is.read(buf, 2);
- if (is.gcount() != 2)
- throw SerializationError("deSerializeWideString: size not read");
-
- u16 s_size = readU16((u8 *)buf);
- if (s_size == 0)
- return s;
-
- s.reserve(s_size);
- for (u32 i = 0; i < s_size; i++) {
- is.read(&buf[0], 2);
- if (is.gcount() != 2) {
- throw SerializationError(
- "deSerializeWideString: couldn't read all chars");
- }
-
- wchar_t c16 = readU16((u8 *)buf);
- s.append(&c16, 1);
- }
- return s;
-}
////
//// Long String
////
-std::string serializeLongString(const std::string &plain)
+std::string serializeString32(const std::string &plain)
{
std::string s;
char buf[4];
return s;
}
-std::string deSerializeLongString(std::istream &is)
+std::string deSerializeString32(std::istream &is)
{
std::string s;
char buf[4];
////
// Creates a string with the length as the first two bytes
-std::string serializeString(const std::string &plain);
+std::string serializeString16(const std::string &plain);
// Reads a string with the length as the first two bytes
-std::string deSerializeString(std::istream &is);
+std::string deSerializeString16(std::istream &is);
// Creates a string with the length as the first four bytes
-std::string serializeLongString(const std::string &plain);
+std::string serializeString32(const std::string &plain);
// Reads a string with the length as the first four bytes
-std::string deSerializeLongString(std::istream &is);
+std::string deSerializeString32(std::istream &is);
// Creates a string encoded in JSON format (almost equivalent to a C string literal)
std::string serializeJsonString(const std::string &plain);