Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes.
The targets are named special1 through special6, covering the the current length of the special_tiles array.
| bottom | y- face |
| sides | x-, x+, z-, z+ faces |
| all | All faces. You can also use '*' instead of 'all'. |
+| special1 | The first entry in the special_tiles list |
+| special2 | The second entry in the special_tiles list |
+| special3 | The third entry in the special_tiles list |
+| special4 | The fourth entry in the special_tiles list |
+| special5 | The fifth entry in the special_tiles list |
+| special6 | The sixth entry in the special_tiles list |
| inventory | The inventory texture |
| wield | The texture used when held by the player |
Nodes support all targets, but other items only support 'inventory'
-and 'wield'
+and 'wield'.
+
+### Using the special targets
+
+The special* targets only apply to specific drawtypes:
+
+* `flowingliquid`: special1 sets the top texture, special2 sets the side texture
+* `allfaces_optional`: special1 is used by simple mode, see below
+* `glasslike_framed`: When containing a liquid, special1 sets the liquid texture
+* `glasslike_framed_optional`: Same as `glasslike_framed`
+* `plantlike_rooted`: special1 sets the plant's texture
Designing leaves textures for the leaves rendering options
----------------------------------------------------------
ContentFeatures &nodedef = m_content_features[id];
+ // Override tiles
if (texture_override.hasTarget(OverrideTarget::TOP))
nodedef.tiledef[0].name = texture_override.texture;
if (texture_override.hasTarget(OverrideTarget::FRONT))
nodedef.tiledef[5].name = texture_override.texture;
+
+
+ // Override special tiles, if applicable
+ if (texture_override.hasTarget(OverrideTarget::SPECIAL_1))
+ nodedef.tiledef_special[0].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::SPECIAL_2))
+ nodedef.tiledef_special[1].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::SPECIAL_3))
+ nodedef.tiledef_special[2].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::SPECIAL_4))
+ nodedef.tiledef_special[3].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::SPECIAL_5))
+ nodedef.tiledef_special[4].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::SPECIAL_6))
+ nodedef.tiledef_special[5].name = texture_override.texture;
}
}
NodeDrawType drawtype);
};
+// Defines the number of special tiles per nodedef
+//
+// NOTE: When changing this value, the enum entries of OverrideTarget and
+// parser in TextureOverrideSource must be updated so that all special
+// tiles can be overridden.
#define CF_SPECIAL_COUNT 6
struct ContentFeatures
#include <algorithm>
#include <fstream>
+#define override_cast static_cast<override_t>
+
TextureOverrideSource::TextureOverrideSource(std::string filepath)
{
std::ifstream infile(filepath.c_str());
std::vector<std::string> targets = str_split(splitted[1], ',');
for (const std::string &target : targets) {
if (target == "top")
- texture_override.target |= static_cast<u8>(OverrideTarget::TOP);
+ texture_override.target |= override_cast(OverrideTarget::TOP);
else if (target == "bottom")
- texture_override.target |= static_cast<u8>(OverrideTarget::BOTTOM);
+ texture_override.target |= override_cast(OverrideTarget::BOTTOM);
else if (target == "left")
- texture_override.target |= static_cast<u8>(OverrideTarget::LEFT);
+ texture_override.target |= override_cast(OverrideTarget::LEFT);
else if (target == "right")
- texture_override.target |= static_cast<u8>(OverrideTarget::RIGHT);
+ texture_override.target |= override_cast(OverrideTarget::RIGHT);
else if (target == "front")
- texture_override.target |= static_cast<u8>(OverrideTarget::FRONT);
+ texture_override.target |= override_cast(OverrideTarget::FRONT);
else if (target == "back")
- texture_override.target |= static_cast<u8>(OverrideTarget::BACK);
+ texture_override.target |= override_cast(OverrideTarget::BACK);
else if (target == "inventory")
- texture_override.target |= static_cast<u8>(OverrideTarget::INVENTORY);
+ texture_override.target |= override_cast(OverrideTarget::INVENTORY);
else if (target == "wield")
- texture_override.target |= static_cast<u8>(OverrideTarget::WIELD);
+ texture_override.target |= override_cast(OverrideTarget::WIELD);
+ else if (target == "special1")
+ texture_override.target |= override_cast(OverrideTarget::SPECIAL_1);
+ else if (target == "special2")
+ texture_override.target |= override_cast(OverrideTarget::SPECIAL_2);
+ else if (target == "special3")
+ texture_override.target |= override_cast(OverrideTarget::SPECIAL_3);
+ else if (target == "special4")
+ texture_override.target |= override_cast(OverrideTarget::SPECIAL_4);
+ else if (target == "special5")
+ texture_override.target |= override_cast(OverrideTarget::SPECIAL_5);
+ else if (target == "special6")
+ texture_override.target |= override_cast(OverrideTarget::SPECIAL_6);
else if (target == "sides")
- texture_override.target |= static_cast<u8>(OverrideTarget::SIDES);
+ texture_override.target |= override_cast(OverrideTarget::SIDES);
else if (target == "all" || target == "*")
- texture_override.target |= static_cast<u8>(OverrideTarget::ALL_FACES);
+ texture_override.target |= override_cast(OverrideTarget::ALL_FACES);
else {
// Report invalid target
warningstream << filepath << ":" << line_index
}
// If there are no valid targets, skip adding this override
- if (texture_override.target == static_cast<u8>(OverrideTarget::INVALID)) {
+ if (texture_override.target == override_cast(OverrideTarget::INVALID)) {
continue;
}
std::vector<TextureOverride> found_overrides;
for (const TextureOverride &texture_override : m_overrides) {
- if (texture_override.hasTarget(OverrideTarget::ALL_FACES))
+ if (texture_override.hasTarget(OverrideTarget::NODE_TARGETS))
found_overrides.push_back(texture_override);
}
#include <string>
#include <vector>
+typedef u16 override_t;
+
//! Bitmask enum specifying what a texture override should apply to
-enum class OverrideTarget : u8
+enum class OverrideTarget : override_t
{
INVALID = 0,
TOP = 1 << 0,
BACK = 1 << 5,
INVENTORY = 1 << 6,
WIELD = 1 << 7,
+ SPECIAL_1 = 1 << 8,
+ SPECIAL_2 = 1 << 9,
+ SPECIAL_3 = 1 << 10,
+ SPECIAL_4 = 1 << 11,
+ SPECIAL_5 = 1 << 12,
+ SPECIAL_6 = 1 << 13,
+ // clang-format off
SIDES = LEFT | RIGHT | FRONT | BACK,
ALL_FACES = TOP | BOTTOM | SIDES,
+ ALL_SPECIAL = SPECIAL_1 | SPECIAL_2 | SPECIAL_3 | SPECIAL_4 | SPECIAL_5 | SPECIAL_6,
+ NODE_TARGETS = ALL_FACES | ALL_SPECIAL,
ITEM_TARGETS = INVENTORY | WIELD,
+ // clang-format on
};
struct TextureOverride
{
std::string id;
std::string texture;
- u8 target;
+ override_t target;
// Helper function for checking if an OverrideTarget is found in
// a TextureOverride without casting
inline bool hasTarget(OverrideTarget overrideTarget) const
{
- return (target & static_cast<u8>(overrideTarget)) != 0;
+ return (target & static_cast<override_t>(overrideTarget)) != 0;
}
};