# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
-# When this is enbled, all item metadata will be sent to all clients. This
-# might be useful to allow for local map saving, but it also increases
-# lag, and malicious players could abuse it to crash the server or prevent
-# other players from logging in by making the server crash automatically
-# when they log in.
+# Sends all item metadata fields to clients. Otherwise the server will truncate
+# irrelevant data per-client to reduce load and network traffic.
+# Note: Set to "true" to allow local map saving on clients prior to 5.5.0-dev.
send_all_item_metadata (Send all Item metadata to clients) bool false
[*Game]
# type: int min: -1 max: 9
# map_compression_level_net = -1
-# When this is enbled, all item metadata will be sent to all clients. This
-# might be useful to allow for local map saving, but it also increases
-# lag, and malicious players could abuse it to crash the server or prevent
-# other players from logging in by making the server crash automatically
-# when they log in.
+# Sends all item metadata fields to clients. Otherwise the server will truncate
+# irrelevant data per-client to reduce load and network traffic.
+# Note: Set to "true" to allow local map saving on clients prior to 5.5.0-dev.
# send_all_item_metadata = false
## Game