#define UTF2(c) ((c)>=0xA0 && (c)<0xE0) /* 2-char UTF seq */
#define UTF3(c) ((c)>=0xE0 && (c)<0xF0) /* 3-char UTF seq */
+#define UTF4(c) ((c)>=0xF0 && (c)<0xF8) /* 4-char UTF seq */
/* character classes */
#define C_WS 1
case C_ALPH:
for (j=0; j<=256; j++)
if ('a'<=j&&j<='z' || 'A'<=j&&j<='Z'
- || UTF2(j) || UTF3(j) || j=='_')
+ || UTF2(j) || UTF3(j) || UTF4(j) || j=='_')
bigfsm[j][fp->state] = nstate;
continue;
case C_NUM:
/* install special cases for ? (trigraphs), \ (splicing), runes */
for (i=0; i<MAXSTATE; i++) {
for (j=0; j<0xFF; j++)
- if (j=='?' || j=='\\' || UTF2(j) || UTF3(j)) {
+ if (j=='?' || j=='\\' || UTF2(j) || UTF3(j) || UTF4(j)) {
if (bigfsm[j][i]>0)
bigfsm[j][i] = ~bigfsm[j][i];
bigfsm[j][i] &= ~QBSBIT;
runelen = 3;
goto reswitch;
}
+ if (UTF4(c)) {
+ runelen = 4;
+ goto reswitch;
+ }
error(WARNING, "Lexical botch in cpp");
ip += runelen;
runelen = 1;